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Melee Weapons are a class of weapon used to attack zombies at close range. Characters equipped with melee weapons are able to swing/jab them at zombies, dealing varying amounts of damage. Swinging a melee weapon will drain a character's energy and eventually tire them out if swung repeatedly.

Weapon Stats[]

For a short list of melee weapons and their stats, see Melee Weapon Stats.

Each melee weapon has a number of stats which can help determine its usefulness:

  • Power - determines how much damage is dealt with each swing; weapons with higher power will kill zombies in fewer hits.
  • Cooldown - determines how often a weapon can be swung in seconds; weapons with higher cooldown stats have longer wait times in between swings.
  • Knockback - determines how well the weapon knocks over zombies, leaving them stunned and vulnerable. The higher the knockback stat, the more easy it is for the weapon to knock a zombie over.
  • Extra Hits - determines how many zombies can be hit with a single blow of the weapon. At 0, a weapon can only strike one target and no additional targets. At 1, a weapon can strike one additional target for a total of two in one hit, and so on.
    • How often a weapon can strike additional targets is represented by a percentage, i.e. a weapon with 2 (50%) will strike up to three targets half the time and only one target the other half.
  • Break Scale - determines how easily the weapon breaks represented as a percentage. If a weapon has a 5% break scale, then there is a 5% chance that it will break each time it is used.
  • Tier - determines how likely the weapon is to be picked up and used by AI controlled characters. The tier scale goes from F (least likely) to G (most likely). If a character has multiple weapons of the same tier, they will choose their weapon based on its other stats, such as weight.

The effectiveness of melee weapons is also modified by two character stats:

  • Strength - reduces the consumption of energy with each swing of a melee weapon, and reduces cooldown for swinging a melee weapon.
  • Fitness - increases the amount of energy a survivor has when using melee weapons, reduces their energy recovery time, and reduces the consumption of energy with each swing of a melee weapon.

List of Melee Weapons[]

2x4
Weapon Notes
2x4
N/A
102 - WEAPON_2X4
Stats Trading
Power 1.2 Vendors None
Cooldown 1 second Sell Price Cannot be sold
Knockback 1.5 Looting
Extra Hits +1 (100%) Locations Hardware Store
Break Scale 5% Events None
Tier F
Aluminum Bat
Weapon Notes
AluminumBat
Survivors with Trademark Weapon may start with this weapon.
34 - WEAPON_ALUMINUM
Stats Trading
Power 1 Vendors Fire Sale Trader (6 food)
Cooldown 0.75 seconds Sell Price 1 food (2 food with Top Seller)
Knockback 2 Looting
Extra Hits +0 Locations Sporting Goods Store, Athletic Store, Quiet Hotel
Break Scale Unbreakable Events None
Tier Cwepscorebonus
Ballpeen Hammer
Weapon Notes
BallpeenHammer
N/A
110 - WEAPON_BALLPEEN
Stats Trading
Power 1 Vendors Blunt Master (3 food)
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations Factory, Hardware Store
Break Scale Unbreakable Events None
Tier D
Bardiche
Weapon Notes
Bardiche
N/A
145 - WEAPON_BARDICHE
Stats Trading
Power 3.5 Vendors Polearm Pal (25 Food)
Cooldown 2.3 seconds Sell Price 6 food (9 food with Top Seller)
Knockback 2 Looting
Extra Hits +3 (100%) Locations None
Break Scale Unbreakable Events Cursed Treasure
Tier Bwepscorebonus
Baseball Bat
Weapon Notes
BaseballBat
Athletes may start with this weapon. Roller Derby Girl starts with this weapon.
8 - WEAPON_BASEBALL
Stats Trading
Power 1 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +0 Locations Sporting Goods Store, Athletic Store
Break Scale 2% Events Kinda Pushy
Tier D
Beach Umbrella
Weapon Notes
BeachUmbrella
Reduces morale loss during the Horrible Weather event.
44 - WEAPON_BEACH
Stats Trading
Power 0.75 Vendors None
Cooldown 0.9 seconds Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +2 (100%) Locations Umbrella Shop
Break Scale 2% Events None
Tier Ewepscorebonus
Big Log (Big Frickin' Log)
Weapon Notes
BigLog
N/A
125 - WEAPON_BIGLOG
Stats Trading
Power 3 Vendors None
Cooldown 3 seconds Sell Price Cannot be sold
Knockback 4 Looting
Extra Hits +5 (100%) Locations Cabin, Prepper Paradise
Break Scale Unbreakable Events None
Tier D
Blacksmith Hammer
Weapon Notes
Blacksmith Hammer
N/A
216 - WEAPON_BLACKHAMMER
Stats Trading
Power 1.5 Vendors None
Cooldown 0.9 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Extra Hits +1 (20%) Locations Hardware Store
Break Scale Unbreakable Events None
Tier Cwepscorebonus
Bonesaw
Weapon Notes
Bonesaw
Survivors with Trademark Weapon may start with this weapon.
203 - WEAPON_BONESAW
Stats Trading
Power 2 Vendors None
Cooldown 1.2 seconds Sell Price Cannot be sold
Knockback 0.4 Looting
Extra Hits +1 (100%) Locations Hospital Raid, Medical Clinic
Break Scale Unbreakable Events None
Tier Cwepscorebonus
Branch Trimmer
Weapon Notes
BranchTrimmer
N/A
181 - WEAPON_BRANCHTRIM
Stats Trading
Power 1.2 Vendors None
Cooldown 0.3 seconds Sell Price 1 food (2 food with Top Seller)
Knockback 1.3 Looting
Extra Hits +2 (60%) Locations Hardware Store
Break Scale Unbreakable Events Repair Shop Repair
Tier D
Brass Knucks
Weapon Notes
BrassKnuckles
N/A
176 - WEAPON_KNUCKS
Stats Trading
Power 1 Vendors Shady Trainer (3 food)
Cooldown 0.6 Sell Price 1 food (2 food with Top Seller)
Knockback 1.5 Looting
Extra Hits +0 Locations Police Headquarters, Police Station
Break Scale Unbreakable Events None
Tier C
Broomstick
Weapon Notes
Broom
Survivors may randomly start with this weapon.
94 - WEAPON_BROOM
Stats Trading
Power 0.2 Vendors None
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +2 (100%) Locations House, Apartment, Closet
Break Scale 2% Events None
Tier F
Butter Knife
Weapon Notes
Butter Knife
N/A
222 - WEAPON_BUTTER
Stats Trading
Power 0.25 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0.1 Looting
Extra Hits +1 (20%) Locations Grocery Store, Restaurant, Kitchen
Break Scale 5% Events None
Tier Ftrashmelee
Cane
Weapon Notes
Cane
Survivors may randomly start with this weapon.
27 - WEAPON_CANE
Stats Trading
Power 1 Vendors None
Cooldown 0.85 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations Hospital Raid, Medical Clinic
Break Scale 2% Events None
Tier F
Cardboard Tube
Weapon Notes
CardboardTube
DSYP and Kepa start with this weapon.
48 - WEAPON_CARDBOARD
Stats Trading
Power 0 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 8 Looting
Extra Hits +5 (100%) Locations Factory, Yall-Mart
Break Scale 5% Events More Valuable Than Gold
Tier Pwepscorebonus
Cavalry Sabre
Weapon Notes
CavalrySabre
N/A
179 - WEAPON_CAVALRY
Stats Trading
Power 2 Vendors None
Cooldown 1.3 seconds Sell Price 8 food (12 food with Top Seller)
Knockback 1.5 Looting
Extra Hits +2 (100%) Locations Dark Mansion, Haunted Mansion
Break Scale Unbreakable Events None
Tier A
Claymore (Mighty Claymore)
Weapon Notes
Claymore
Herman starts with this weapon. If obtained by the Cursed Treasure text event, it will permanently lock the Claymore to the character you chose to have take it, and set that character's inventory space to 1 slot. Note that any item that takes up inventory on the character will be moved to the car inventory.
40 - WEAPON_CLAYMORE
Stats Trading
Power 3.5 Vendors Blade Master (35 food), Heavy Weapons Knight (30 food)
Cooldown 1.6 seconds Sell Price 8 food (12 food with Top Seller)
Knockback 3 Looting
Extra Hits +3 (100%) Locations None
Break Scale 0% Events Challenge Mode, Cursed Treasure
Tier Swepscorebonus
Cricket Bat
Weapon Notes
CricketBat
Athletes may start with this weapon.
33 - WEAPON_CRICKET
Stats Trading
Power 1.1 Vendors None
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 2.2 Looting
Extra Hits +0 Locations Sporting Goods Store, Athletic Store
Break Scale 1% Events None
Tier D
Crowbar
Weapon Notes
Crowbar
Gordo and Gungineers start with this weapon.
31 - WEAPON_CROWBAR
Stats Trading
Power 1.5 Vendors None
Cooldown 1.1 seconds Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +0 Locations Junkyard, Factory
Break Scale Unbreakable Events None
Tier D
Dagger
Weapon Notes
Dagger
N/A
168 - WEAPON_DAGGER
Stats Trading
Power 1.5 Vendors Light Weapons Knight (5 food), Light Weapons Knight (Free [<3 food])
Cooldown 0.65 seconds Sell Price 2 food (3 food with Top Seller)
Knockback 0.25 Looting
Extra Hits +1 (20%) Locations None
Break Scale Unbreakable Events Cursed Treasure
Tier B
Devil Fork
Weapon Notes
DevilsFork
Permanently locked onto possessed survivor. Emits a red glow while active.
93 - WEAPON_DEVILFORK
Stats Trading
Power 2 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +2 (50%) Locations None
Break Scale Unbreakable Events The Unsummoned
Tier B
Dragonslayer
Weapon Notes
Dragonslayer
N/A
178 - WEAPON_DRAGONSLAYER
Stats Trading
Power 4.5 Vendors None
Cooldown 1.7 seconds Sell Price 20 food (28 food with Top Seller)
Knockback 5 Looting
Extra Hits +3 (100%) Locations Haunted Mansion
Break Scale Unbreakable Events None
Tier Swepscorebonus
Electric Guitar
Weapon Notes
ElectricGuitar
Survivors with Trademark Weapon may start with this weapon.
99 - WEAPON_GUITAR
Stats Trading
Power 1.5 Vendors Axe Salesman (10 food)
Cooldown 0.86 seconds Sell Price 2 food (3 food with Top Seller)
Knockback 1.5 Looting
Extra Hits +0 Locations NUTZ "4" TOYS
Break Scale Unbreakable Events None
Tier C
Fairy Bat
Weapon Notes
Fairy Bat
Fairy Queen starts with this weapon.
227 - WEAPON_FAIRYBAT
Stats Trading
Power 1 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +0 Locations None
Break Scale Unbreakable Events None
Tier Cwepscorebonus
Femur
Weapon Notes
Femur
Can be obtained by breaking skeletons.
35 - WEAPON_FEMUR
Stats Trading
Power 0.75 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations Pet Store, Various
Break Scale 5% Events None
Tier Ftrashmelee
Fire Axe
Weapon Notes
FireAxe
Hermit and Pyromaniac start with this weapon.
42 - WEAPON_FIRE
Stats Trading
Power 2 Vendors Axe Salesman (6 food)
Cooldown 1.2 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 2 Looting
Extra Hits +1 (50%) Locations Burning House
Break Scale Unbreakable Events Helping out Someone in Need!
Tier C
Fire Poker
Weapon Notes
FirePoker
Causes fatigue at half the normal rate.
120 - WEAPON_FIREPOKER
Stats Trading
Power 0.6 Vendors None
Cooldown 0.6 Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations Burning House, Lost Stronghold
Break Scale Unbreakable Events None
Tier D
Firelunk Greatsword
Weapon Notes
FirelunkGreatsword
Ignites zombies and flammable objects.
177 - WEAPON_FIRELINK
Stats Trading
Power 2.2 Vendors None
Cooldown 1.5 seconds Sell Price 15 food (22 food with Top Seller)
Knockback 3 Looting
Extra Hits +3 (100%) Locations Raging Inferno
Break Scale Unbreakable Events None
Tier G
Fishing Pole
Weapon Notes
FishingPole
Can always be found in the Fishing Cabins.
97 - WEAPON_FISHING
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations Cabin, Camp Supplies Shop, Sporting Goods Store, Athletic Store
Break Scale 10% Events Weapon Stealing Bandits
Tier F
Flashlight
Weapon Notes
Flashlight
Provides light in dark locations even when not held directly. Two flashlights are always in the car's trunk at the start of each run.
103 - WEAPON_FLASHLIGHT
Stats Trading
Power 0.7 Vendors Handy Tools Salesman (1 food), Handy Tools Salesman (Free [<1 food])
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0.25 Looting
Extra Hits +0 Locations None
Break Scale 2% Events None
Tier Faimule
Foam Hand
Weapon Notes
FoamHand
Ultimate Sports Fan starts with this weapon.
137 - WEAPON_FOAMHAND
Stats Trading
Power 0 Vendors None
Cooldown 0.65 seconds Sell Price Cannot be sold
Knockback 3 Looting
Extra Hits +0 Locations Sporting Goods Store
Break Scale Unbreakable Events None
Tier Cwepscorebonus
Fork
Weapon Notes
Fork
N/A
223 - WEAPON_TFORK
Stats Trading
Power 0.25 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0.1 Looting
Extra Hits +1 (20%) Locations Grocery Store, Restaurant, Kitchen
Break Scale 5% Events None
Tier Ftrashmelee
Frying Pan
Weapon Notes
FryingPan
Survivors may randomly start with this weapon.
28 - WEAPON_FRYING
Stats Trading
Power 1 Vendors None
Cooldown 0.9 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations Grocery Store, Restaurant, Kitchen
Break Scale Unbreakable Events None
Tier E
Gauntlet
Weapon Notes
Gauntlet
N/A
59 - WEAPON_GAUNTLET
Stats Trading
Power 0.8 Vendors Light Weapons Knight (3 food)
Cooldown 0.8 cooldown Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +0 Locations Museum
Break Scale Unbreakable Events Cursed Treasure
Tier C
Gladius
Weapon Notes
Gladius
N/A
140 - WEAPON_GLADIUS
Stats Trading
Power 2.5 Vendors Skeleton Knight (15 food), Light Weapons Knight (12 food)
Cooldown 0.8 Sell Price 3 food (5 food with Top Seller)
Knockback 1 Looting
Extra Hits +1 (50%) Locations None
Break Scale Unbreakable Events None
Tier B
Video Demonstration
Death_Road_to_Canada_Item_Guide_Sir_boney's_Set

Death Road to Canada Item Guide Sir boney's Set

Golden Axe
Weapon Notes
GoldenAxe
Can be obtained from The Last Arcade. Provides a small area of illumination.
147 - WEAPON_GOLDENAXE1
Stats Trading
Power 3 Vendors None
Cooldown 1.5 seconds Sell Price 15 food (22 food with Top Seller)
Knockback 2 Looting
Extra Hits +2 (100%) Locations The Last Arcade
Break Scale Unbreakable Events None
Tier A
Golden Knife
Weapon Notes
GoldenKnife
Causes fatigue at half the normal rate. Provides a small area of illumination.
166 - WEAPON_GOLDKNIFE
Stats Trading
Power 4 Vendors None
Cooldown 0 seconds Sell Price 15 food (22 food with Top Seller)
Knockback 0.25 Looting
Extra Hits +0 Locations Dark Mansion
Break Scale Unbreakable Events None
Tier A
Golden Scalpel
Weapon Notes
GoldenScalpel
Causes fatigue at half the normal rate. Provides a small area of illumination.
234 - WEAPON_GOLDSCALP
Stats Trading
Power 3 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Extra Hits +0 Locations Final Hospital
Break Scale Unbreakable Events None
Tier A
Golden Spear
Weapon Notes
GoldenSpear
Causes fatigue at half the normal rate. Provides a small area of illumination.
156 - WEAPON_GOLDSPEAR
Stats Trading
Power 2.5 Vendors None
Cooldown 0.9 seconds Sell Price 20 food (28 food with Top Seller)
Knockback 0.5 Looting
Extra Hits +2 (70%) Locations Haunted Mansion
Break Scale Unbreakable Events None
Tier Awepscorebonus
Golf Club
Weapon Notes
GolfClub
Athletes may start with this weapon.
36 - WEAPON_GOLF
Stats Trading
Power 0.5 Vendors None
Cooldown 0.55 seconds Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +0 Locations Sporting Goods Store, Athletic Store, Big Office Complex, Office Building
Break Scale 2% Events Driving Range Last Stand
Tier E
Halberd
Weapon Notes
Halberd
N/A
169 - WEAPON_HALBERD
Stats Trading
Power 2.5 Vendors Medium Weapons Knight (24 food)
Cooldown 1.4 seconds Sell Price 7 food (11 food with Top Seller)
Knockback 2 Looting
Extra Hits +3 (100%) Locations None
Break Scale Unbreakable Events Challenge Mode, Cursed Treasure
Tier Bwepscorebonus
Hammer (Claw Hammer)
Weapon Notes
Hammer
N/A
109 - WEAPON_CLAWHAMMER
Stats Trading
Power 1 Vendors Blunt Master (2 food)
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations House, Apartment, Hardware Store
Break Scale Unbreakable Events None
Tier D
Hatchet
Weapon Notes
Hatchet
Fighters start with this weapon.
15 - WEAPON_HATCHET
Stats Trading
Power 1.25 Vendors Axe Merchant (3 food)
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 0.5 Looting
Extra Hits +1 (10%) Locations House, Apartment, Cabin, Camp Supplies Shop
Break Scale Unbreakable Events None
Tier C
Heavy Golden Axe
Weapon Notes
HeavyGoldenAxe
Can be obtained from The Last Arcade. Provides a small area of illumination.
146 - WEAPON_GOLDENAXE2
Stats Trading
Power 4.5 Vendors None
Cooldown 2.5 seconds Sell Price 20 food (28 food with Top Seller)
Knockback 2 Looting
Extra Hits +4 (100%) Locations The Last Arcade
Break Scale Unbreakable Events None
Tier Awepscorebonus
Hockey Stick
Weapon Notes
HockeyStick
Athletes may start with this weapon.
45 - WEAPON_HOCKEY
Stats Trading
Power 0.75 Vendors Axe Merchant (Free [<3 food])
Cooldown 0.65 seconds Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +0 Locations Sporting Goods Store, Athletic Store
Break Scale 2% Events None
Tier D
Hoe
Weapon Notes
Hoe
N/A
219 - WEAPON_HOE
Stats Trading
Power 0.5 Vendors None
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1.1 Looting
Extra Hits +2 (100%) Locations Farm, Hardware Store
Break Scale 1% Events None
Tier E
Hot Poker
Weapon Notes
HotPoker
Survivors with Trademark Weapon may start with this weapon. Ignites zombies and flammable objects. Causes fatigue at half the normal rate.
157 - WEAPON_HOTPOKER
Stats Trading
Power 0.3 Vendors None
Cooldown 0.3 seconds Sell Price 6 food (9 food with Top Seller)
Knockback 0.5 Looting
Extra Hits +0 Locations Burning House
Break Scale Unbreakable Events None
Tier A
Ice Pick
Weapon Notes
IcePick
N/A
115 - WEAPON_ICEPICK
Stats Trading
Power 1 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Extra Hits +0 Locations Grocery Store, Restaurant, Kitchen
Break Scale 2% Events None
Tier F
Kitchen Knife
Weapon Notes
KitchenKnife
Survivors may randomly start with this weapon.
12 - WEAPON_KITCH
Stats Trading
Power 0.75 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0.25 Looting
Extra Hits +0 Locations Grocery Store, Kitchen, Restaurant
Break Scale 1% Events None
Tier F
Knight Sword
Weapon Notes
KnightSword
Blade Master will give the party a knight sword for free with a full charge COOL IT. Knight starts with this weapon. Survivors with Trademark Weapon may start with this weapons.
39 - WEAPON_KNIGHT
Stats Trading
Power 2.5 Vendors Blade Master (20 food), Medium Weapons Knight (15 food)
Cooldown 1.3 seconds Sell Price 5 food (8 food with Top Seller)
Knockback 1.5 Looting
Extra Hits +1 (100%) Locations Safe
Break Scale Unbreakable Events Cursed Treasure
Tier Bwepscorebonus
Knitting Needle
Weapon Notes
KnittingNeedle
Survivors may randomly start with this weapon.
116 - WEAPON_KNITTING
Stats Trading
Power 0.5 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Extra Hits +0 Locations House, Apartment
Break Scale 5% Events None
Tier F
Log
Weapon Notes
Log
N/A
124 - WEAPON_LOG
Stats Trading
Power 2 Vendors Blunt Master (Free [<2 food])
Cooldown 2 seconds Sell Price Cannot be sold
Knockback 3 Looting
Extra Hits +3 (100%) Locations Cabin, Prepper Paradise
Break Scale Unbreakable Events None
Tier E
Meat Cleaver
Weapon Notes
MeatCleaver
N/A
13 - WEAPON_CLEAVER
Stats Trading
Power 1 Vendors Blade Master (Free [<5 food])
Cooldown 0 Sell Price Cannot be sold
Knockback 0.25 Looting
Extra Hits +1 (100%) Locations Grocery Store, Kitchen, Restaurant
Break Scale 0.25% Events None
Tier D
Medieval Axe
Weapon Notes
MedievalAxe
N/A
37 - WEAPON_MEDIEVAL
Stats Trading
Power 3 Vendors Axe Merchant (20 food), Heavy Weapons Knight (15 food)
Cooldown 1.75 seconds Sell Price 5 food (8 food with Top Seller)
Knockback 2 Looting
Extra Hits +2 (100%) Locations Museum
Break Scale Unbreakable Events Cursed Treasure
Tier Bwepscorebonus
MegaKnight Blade
Weapon Notes
MegaKnightBlade
Has identical stats to the Guster Sword. Buying from the Heavy Weapons Knight will also give the party Strength training.
165 - WEAPON_MEGAKNIGHT
Stats Trading
Power 4.5 Vendors Heavy Weapons Knight (35 food)
Cooldown 2.0 seconds Sell Price 15 food (22 food with Top Seller)
Knockback 5 Looting
Extra Hits +3 (100%) Locations Dark Mansion
Break Scale Unbreakable Events None
Tier Swepscorebonus
Mega Maul
Weapon Notes
MegaMaul
N/A
134 - WEAPON_MEGAMAUL
Stats Trading
Power 2.2 Vendors Blunt Master (16 food), Fire Sale Trader (10 food)
Cooldown 1.4 seconds Sell Price 3 food (5 food with Top Seller)
Knockback 3.5 Looting
Extra Hits 2 (80%) Locations None
Break Scale Unbreakable Events None
Tier Bwepscorebonus
Metal Pipe
Weapon Notes
MetalPipe
Megabuffs start with this weapon.
52 - WEAPON_METAL
Stats Trading
Power 2 Vendors None
Cooldown 1.3 seconds Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +0 Locations Factory, Junkyard
Break Scale Unbreakable Events None
Tier E
Mop
Weapon Notes
Mop
Survivors may randomly start with this weapon.
95 - WEAPON_MOP
Stats Trading
Power 0.6 Vendors None
Cooldown 1.5 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +1 (100%) Locations House, Apartment, Closet
Break Scale 2% Events None
Tier F
Morning Star
Weapon Notes
MorningStar
N/A
63 - WEAPON_MORNING
Stats Trading
Power 2.5 Vendors Medium Weapons Knight (15 food)
Cooldown 1.5 seconds Sell Price Cannot be sold
Knockback 3 Looting
Extra Hits +4 (50%) Locations None
Break Scale Unbreakable Events Cursed Treasure
Tier A
Nail Board
Weapon Notes
NailBoard
N/A
9 - WEAPON_NAIL
Stats Trading
Power 1.3 Vendors None
Cooldown 1.5 seconds Sell Price Cannot be sold
Knockback 3 Looting
Extra Hits +2 (100%) Locations Hardware Store, House
Break Scale 5% Events Weapon Stealing Bandits
Tier E
Nightstick
Weapon Notes
Nightstick
Survivors with Trademark Weapon may start with this weapon. Mall Cops start with this weapon.
32 - WEAPON_NIGHTSTICK
Stats Trading
Power 0.8 Vendors None
Cooldown 0.68 seconds Sell Price 1 food (2 food with Top Seller)
Knockback 1.5 Looting
Extra Hits +0 Locations Police Headquarters, Police Station, Lost Safehouse
Break Scale Unbreakable Events Helping out Someone in Need!
Tier Cwepscorebonus
Ninja Katana
Weapon Notes
NinjaKatana
Survivors with Trademark Weapon may start with this weapon.
72 - WEAPON_NINJA
Stats Trading
Power 2 Vendors None
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 0.25 Looting
Extra Hits +2 (60%) Locations None
Break Scale Unbreakable Events None
Tier Bwepscorebonus
Oar
Weapon Notes
Oar
Athletes may start with this weapon.
123 - WEAPON_PADDLE
Stats Trading
Power 0.9 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +1 (100%) Locations Camp Supplies Shop
Break Scale 3% Events None
Tier E
Otaku Katana
Weapon Notes
Katana
N/A
29 - WEAPON_OTAKU
Stats Trading
Power 2 Vendors Blade Master (5 food), Anime Salesman (5 food for 4)
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 0.25 Looting
Extra Hits +2 (60%) Locations Various
Break Scale 5% Events The Dinkdoor: Door of Dinks
Tier C
Parking Meter
Weapon Notes
ParkingMeter
Clem starts with this weapon.
55 - WEAPON_PARKING
Stats Trading
Power 2 Vendors Weapon Fanatic (10 food)
Cooldown 1.55 seconds Sell Price 1 food (2 food with Top Seller)
Knockback 2 Looting
Extra Hits +4 (30%) Locations None
Break Scale Unbreakable Events Weapon Stealing Bandits, Junkyard Pals
Tier C
Pickaxe
Weapon Notes
Pickaxe
N/A
162 - WEAPON_PICKAXE
Stats Trading
Power 2 Vendors None
Cooldown 1.2 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Extra Hits +2 (35%) Locations Farm, Hardware Store
Break Scale Unbreakable Events None
Tier C
Piece of Wood
Weapon Notes
PieceofWood
Obtained by breaking wooden furniture (sofas, cupboards, etc). Survivors may randomly start with this weapon.
30 - WEAPON_WOOD
Stats Trading
Power 0.75 Vendors None
Cooldown 0.86 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations House, Apartment, Various
Break Scale 10% Events None
Tier Ftrashmelee
Pirate Cutlass
Weapon Notes
PirateCutlass
Pirate Captain starts with this weapon.
180 - WEAPON_CUTLASS
Stats Trading
Power 2 Vendors None
Cooldown 1.1 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Extra Hits +1 (100%) Locations None
Break Scale Unbreakable Events Cursed Treasure
Tier A
Video Demonstration
Death_Road_to_Canada_Item_Guide_Pirate's_Set

Death Road to Canada Item Guide Pirate's Set

Pitchfork
Weapon Notes
Pitchfork
N/A
49 - WEAPON_PITCHFORK
Stats Trading
Power 1.5 Vendors None
Cooldown 1.2 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +2 (100%) Locations Farm, Hardware Store
Break Scale 0.1% Events A Trip to the Farm
Tier C
Pool Cue
Weapon Notes
Pool Cue
Causes fatigue at half the normal rate.
118 - WEAPON_POOLCUE
Stats Trading
Power 0.5 Vendors Polearm Pal (Free [<3 food])
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0 Looting
Extra Hits +0 Locations Bar
Break Scale 2.5% Events None
Tier F
Poolcue Spear
Weapon Notes
PoolcueSpear
Causes fatigue at half the normal rate.
143 - WEAPON_POOLSPEAR
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0 Looting
Extra Hits +1 (30%) Locations Bar
Break Scale 2.5% Events None
Tier Dwepscorebonus
Purse
Weapon Notes
Purse
Debutante starts with this weapon.
119 - WEAPON_PURSE
Stats Trading
Power 0.2 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Extra Hits +1 Locations House
Break Scale 0.5% Events None
Tier F
Rake
Weapon Notes
Rake
N/A
218 - WEAPON_RAKE
Stats Trading
Power 0.4 Vendors None
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +2 (100%) Locations Farm, Hardware Store
Break Scale 1% Events None
Tier F
Rapier
Weapon Notes
Rapier
Fencer starts with this weapon.
57 - WEAPON_RAPIER
Stats Trading
Power 1.6 Vendors None
Cooldown 0.15 seconds Sell Price Cannot be sold
Knockback 0 Looting
Extra Hits +0 Locations None
Break Scale Unbreakable Events Cursed Treasure
Tier B
Re-bar
Weapon Notes
Rebar
Survivors may randomly start with this weapon.
92 - WEAPON_REBAR
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations Junkyard
Break Scale Unbreakable Events Weapon Stealing Bandits
Tier F
Rubber Mallet
Weapon Notes
RubberMallet
N/A
111 - WEAPON_MALLET
Stats Trading
Power 0.5 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Extra Hits +0 Locations Factory, Hardware Store, House
Break Scale Unbreakable Events None
Tier D
Rusty Machete
Weapon Notes
RustyMachete
N/A
53 - WEAPON_MACHETE1
Stats Trading
Power 1.5 Vendors None
Cooldown 0.86 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +1 (20%) Locations Camp Supplies Shop, Cabin
Break Scale 0.5% Events Repair Shop Repair
Tier D
Sai
Weapon Notes
Sai
Tortuga starts with this weapon.
170 - WEAPON_SAI
Stats Trading
Power 1 Vendors None
Cooldown 0.5 seconds Sell Price 3 food (5 food with Top Seller)
Knockback 0.25 Looting
Extra Hits +0 Locations None
Break Scale Unbreakable Events None
Tier B
Saw
Weapon Notes
Saw
N/A
220 - WEAPON_WOODSAW
Stats Trading
Power 0.7 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +1 (20%) Locations Hardware Store
Break Scale 0.5% Events None
Tier E
Scalpel
Weapon Notes
Scalpel
Surgeons start with this weapon.
114 - WEAPON_SCALPEL
Stats Trading
Power 1.5 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Extra Hits +0 Locations Hospital Raid, Medical Clinic
Break Scale 2% Events None
Tier E
Scissors
Weapon Notes
Scissors
N/A
113 - WEAPON_SCISSORS
Stats Trading
Power 0.7 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0.1 Looting
Extra Hits +0 Locations House
Break Scale 2% Events None
Tier F
Screwdriver
Weapon Notes
Screwdriver
N/A
112 - WEAPON_SCREWDRIVER
Stats Trading
Power 0.7 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0.1 Looting
Extra Hits +0 Locations Factory, Hardware Store, Junkyard
Break Scale Unbreakable Events None
Tier F
Scythe
Weapon Notes
Scythe
N/A
127 - WEAPON_SCYTHE
Stats Trading
Power 1.7 Vendors Fire Sale Trader (10 food)
Cooldown 1.4 seconds Sell Price 3 food (5 food with Top Seller)
Knockback 3 Looting
Extra Hits +3 (100%) Locations Farm
Break Scale Unbreakable Events A Trip to the Farm
Tier C
Shiv
Weapon Notes
Shiv
Causes fatigue at half the normal rate.
117 - WEAPON_SHIV
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0 Looting
Extra Hits +0 Locations Police Headquarters, Police Station
Break Scale 3% Events None
Tier D
Shovel
Weapon Notes
Shovel
Can be used to free Count Dinkula in the Spooky Graveyard.
50 - WEAPON_SHOVEL
Stats Trading
Power 1.5 Vendors None
Cooldown 1.3 seconds Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +2 (50%) Locations Farm, Hardware Store, Spooky Graveyard
Break Scale Unbreakable Events None
Tier C
Sickle
Weapon Notes
Sickle
N/A
129 - WEAPON_SICKLE
Stats Trading
Power 1 Vendors None
Cooldown 0.75 seconds Sell Price 2 food (3 food with Top Seller)
Knockback 0.25 Looting
Extra Hits +1 (25%) Locations Farm
Break Scale Unbreakable Events None
Tier C
Skull Hammer
Weapon Notes
SkullHammer
N/A
139 - WEAPON_SKULLMACE
Stats Trading
Power 3.5 Vendors Skeleton Knight (25 food)
Cooldown 1.4 seconds Sell Price 10 food (15 food with Top Seller)
Knockback 3.5 Looting
Extra Hits +2 (100%) Locations None
Break Scale Unbreakable Events None
Tier Awepscorebonus
Video Demonstration
Death_Road_to_Canada_Item_Guide_Sir_boney's_Set

Death Road to Canada Item Guide Sir boney's Set

Sledgehammer
Weapon Notes
Sledgehammer
N/A
11 - WEAPON_SLEDGE
Stats Trading
Power 1.5 Vendors Blunt Master (8 food)
Cooldown 1.2 seconds Sell Price 1 food (2 food with Top Seller)
Knockback 0.75 Looting
Extra Hits +1 (60%) Locations Hardware Store
Break Scale Unbreakable Events None
Tier C
Snow Shovel
Weapon Notes
Snow Shovel
Launches snowballs that knock down zombies when used on snowy terrain.
228 - WEAPON_SNOWSHOVEL
Stats Trading
Power 1.5 Vendors None
Cooldown 1.3 seconds Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +2 (50%) Locations Farm, Hardware Store
Break Scale Unbreakable Events None
Tier C
Spatula
Weapon Notes
Spatula
Unbreakable against zombies, 25% break chance if used against anything else.
14 - WEAPON_SPATULA
Stats Trading
Power 0 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0.1 Looting
Extra Hits +0 Locations Kitchen, Grocery Store, Restaurant
Break Scale 0% or 25% Events None
Tier Ftrashmelee
Spiked Bat
Weapon Notes
SpikedBat
N/A
173 - WEAPON_SPIKEDBAT
Stats Trading
Power 1.5 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 2 Looting
Extra Hits +0 Locations Rest Stop
Break Scale 0.5% Events Repair Shop Repair
Tier D
Spine
Weapon Notes
Spine
Possible drop from breaking skeletons.
90 - WEAPON_SPINE
Stats Trading
Power 1 Vendors None
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations Various
Break Scale 1% Events None
Tier F
Spine w/ Skull Accessory
Weapon Notes
SpinewSkullAccessory
Very rarely dropped when a skeleton breaks, only skeleton drop weapon not considered F-tier
91 - WEAPON_SPINESKULL
Stats Trading
Power 1.5 Vendors None
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Extra Hits +0 Locations Various
Break Scale 0.5% Events None
Tier E
Spoon
Weapon Notes
Spoon
N/A
221 - WEAPON_SPOON
Stats Trading
Power 0.25 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0.1 Looting
Extra Hits +1 (20%) Locations Kitchen, Grocery Store, Restaurant
Break Scale 5% Events None
Tier Ftrashmelee
Stick Boot
Weapon Notes
StickBoot
N/A
144 - WEAPON_STICKBOOT
Stats Trading
Power 0.6 Vendors Polearm Pal (6 food)
Cooldown 1.2 seconds Sell Price Cannot be sold
Knockback 3 Looting
Extra Hits +1 (60%) Locations None
Break Scale 1% Events None
Tier P
Strong Katana
Weapon Notes
StrongKatana
Anime Fans start with this weapon.
38 - WEAPON_TRUEKATANA
Stats Trading
Power 2 Vendors None
Cooldown 0.8 seconds Sell Price 15 food (22 food with Top Seller)
Knockback 0.25 Looting
Extra Hits +2 (60%) Locations Museum
Break Scale Unbreakable Events None
Tier Bwepscorebonus
Sturdy Cleaver
Weapon Notes
SturdyCleaver
Survivors with Trademark Weapon may start with this weapon.
148 - WEAPON_SCLEAVER
Stats Trading
Power 1 Vendors None
Cooldown 0 Sell Price Cannot be sold
Knockback 0.25 Looting
Extra Hits +1 (100%) Locations None
Break Scale Unbreakable Events Challenge Mode, Cursed Treasure
Tier B
Sturdy Machete
Weapon Notes
SturdyMachete
Survivors with Trademark Weapon may start with this weapon.
54 - WEAPON_MACHETE2
Stats Trading
Power 2 Vendors Blade Master (12 food), Fire Sale Trader (6 food)
Cooldown 0.86 seconds Sell Price 3 food (5 food with Top Seller)
Knockback 1 Looting
Extra Hits +1 (20%) Locations Cabin, Camp Supplies Shop, Sporting Goods Store
Break Scale Unbreakable Events Cursed Treasure
Tier Bwepscorebonus
Survival Knife
Weapon Notes
RambeuxKnife
N/A
231 - WEAPON_SURVKNIFE
Stats Trading
Power 1.2 Vendors Survival Gear (6 food), Survival Gear (Free [<5 food])
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0.25 Looting
Extra Hits +1 (100%) Locations None
Break Scale Unbreakable Events None
Tier B
Tactical Spear (Homemade Spear)
Weapon Notes
TacticalSpear
Causes fatigue at half the normal rate.
142 - WEAPON_MODSPEAR
Stats Trading
Power 1.5 Vendors Polearm Pal (9 food)
Cooldown 0.7 seconds Sell Price 2 food (3 food with Top Seller)
Knockback 0.5 Looting
Extra Hits +1 (10%) Locations None
Break Scale Unbreakable Events None
Tier Bwepscorebonus
TactiCop Lite™
Weapon Notes
TactiCopLiteTM
Provides light in dark locations even when not held directly.
159 - WEAPON_TACTICOP
Stats Trading
Power 0.9 Vendors Handy Tools Salesman (5 food)
Cooldown 0.7 seconds Sell Price 1 food (2 food with Top Seller)
Knockback 1.2 Looting
Extra Hits +0 Locations Police Headquarters, Police Station, Prepper Cabin
Break Scale Unbreakable Events None
Tier Cwepscorebonus, counts as ranged
Tennis Racket
Weapon Notes
TennisRacket
Athletes may start with this weapon. Causes fatigue at half the normal rate.
122 - WEAPON_TENNIS
Stats Trading
Power 0.6 Vendors None
Cooldown .75 seconds Sell Price Cannot be sold
Knockback 0.75 Looting
Extra Hits +0 Locations Sporting Goods Store, Athletic Store
Break Scale 3% Events Repair Shop Repair
Tier E
The Grim Reaper
Weapon Notes
TheGrimReaper
Obtained by shaking hands with Death in the Spooky Graveyard.
128 - WEAPON_REAPER
Stats Trading
Power 2.5 Vendors None
Cooldown 1.4 seconds Sell Price 15 food (22 food with Top Seller)
Knockback 0.5 Looting
Extra Hits +4 (100%) Locations None
Break Scale Unbreakable Events None
Tier S
The Whammer
Weapon Notes
TheWhammer
N/A
174 - WEAPON_MEGASPIKEDBAT
Stats Trading
Power 1.5 Vendors None
Cooldown 0.75 seconds Sell Price 3 food (5 food with Top Seller)
Knockback 2 Looting
Extra Hits +0 Locations Sporting Goods Store, Athletic Store
Break Scale Unbreakable Events Challenge Mode
Tier Cwepscorebonus
Tire Iron
Weapon Notes
TireIron
Commonly found in "road" and "with Car" locations, near broken-down cars
121 - WEAPON_TIREIRON
Stats Trading
Power 0.8 Vendors None
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations Junkyard, Factory
Break Scale Unbreakable Events Car Preservation Tunnel, Last Street in the World
Tier D
Tree Branch (Stick)
Weapon Notes
TreeBranch
L*nk starts with this weapon. May be used during the True Despair event.
51 - WEAPON_TREEBRANCH
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0.5 Looting
Extra Hits +0 Locations Cabin
Break Scale 5% Events A Strange Vending Machine, Still Having to Wait in Line
Tier F
ULTIMATE LOG
Weapon Notes
ULTIMATELOG
Has the highest knockback of any melee weapon.
164 - WEAPON_ULTIMALOG
Stats Trading
Power 3.5 Vendors Fire Sale Trader (10 food)
Cooldown 3 seconds Sell Price 1 food (2 food Top Seller)
Knockback 9 Looting
Extra Hits +5 (100%) Locations Cabin, Prepper Paradise
Break Scale Unbreakable Events None
Tier C
Umbrella
Weapon Notes
Umbrella
Reduces morale loss during the Horrible Weather event. Survivors may randomly start with this weapon.
43 - WEAPON_UMBRELLA
Stats Trading
Power 0.5 Vendors None
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Extra Hits +1 (100%) Locations Umbrella Shop, House
Break Scale 2% Events None
Tier E
Witch's Broom
Weapon Notes
Broom
Witch starts with this weapon.
130 - WEAPON_WITCH
Stats Trading
Power 0.5 Vendors Witch (5 food)
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Extra Hits +2 (100%) Locations None
Break Scale Unbreakable Events None
Tier C
Wooden Club
Weapon Notes
WoodenClub
N/A
155 - WEAPON_WOODCLUB
Stats Trading
Power 1.5 Vendors None
Cooldown 1.1 seconds Sell Price 1 food (2 food with Top Seller)
Knockback 3 Looting
Extra Hits +1 (50%) Locations Cabin
Break Scale Unbreakable Events Challenge Mode, Cursed Treasure
Tier Cwepscorebonus
Wrench
Weapon Notes
Wrench
Roller Derby Girl and Mechanics start with this weapon.
10 - WEAPON_WRENCH
Stats Trading
Power 1.3 Vendors None
Cooldown 1 second Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +0 Locations Hardware Store, Junkyard
Break Scale Unbreakable Events Helping with Car Trouble
Tier D
Xtreme Hockey Stick
Weapon Notes
XtremeHockeyStick
N/A
46 - WEAPON_XTREME
Stats Trading
Power 1 Vendors None
Cooldown 0.65 Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits +1 (30%) Locations Sporting Goods Store
Break Scale Unbreakable Events None
Tier Awepscorebonus
Zombie Leg
Weapon Notes
ZombieLeg
N/A
89 - WEAPON_ZOMBLEG
Stats Trading
Power 0.5 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 3 Looting
Extra Hits +0 Locations Various
Break Scale 0.25% Events None
Tier E
Zweihander (Cold Steel Greatsword)
Weapon Notes
Zweihander
Price can be reduced to 30 food if the player "asks for a demo" before buying it.
41 - WEAPON_ZWEI
Stats Trading
Power 3.5 Vendors Lynn C. Thompson (45 food)
Cooldown 1.5 seconds Sell Price 11 food (17 food with Top Seller)
Knockback 3 Looting
Extra Hits +3 (100%) Locations None
Break Scale Unbreakable Events None
Tier Swepscorebonus

Unused Weapons[]

These weapons are implemented into the game's code but are not obtainable by via regular gameplay.

Pool Noodle
Weapon Notes
PoolNoodles
N/A
64 - WEAPON_POOL1
65 - WEAPON_POOL2
Stats Trading
Power 0 Vendors None
Cooldown 0.8 seconds Sell Price Cannot be sold
Knockback 0.5 Looting
Extra Hits +0 Locations None
Break Scale Unbreakable Events None
Tier F
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