does anyone have any ideas about perks or traits? share them here!
does anyone have any ideas about perks or traits? share them here!
Paranoia Stricken (Trait)
"Always expect the worse from everyone-even the group"
+No penalities from bandits
+Paranoid-High Composure, low loyalty
-Ditches group in events we they die, and in looting events(not city, or abl)
-Comes back and kills group(Like Mason)
I think a really good idea for a gas-based character is a chemist.
This person was a chemist before the zombie apocalypse. They specialized in synthetic fuel, which turns out to be really handy for this car-based world.
Level 1: Occasinally get an event to synthesize gasoline from food, 1 food for 10 gas, however, the fuel only works for newer cars, so cars like the classic, the old car, and the station wagon are unable to use it.
Gains 1 point in mechanical, 1 in medical
Level 2: Gains an additional point in medical
Level 3: Synthesized fuel works on all cars, no matter the type.
(All of these are perks!)
Cannibal
Has sharp teeth for human meat, can eat everyone.
+ Special outcomes for certain events
+ Can eat dead corpses of your allies
- Highly dangerous, extreme personality stats!
Hoarder
Expert looter, knows how to get out from dangerous situactions.
+ Can gain addional supplies from looting
+ 1 Point to Mechanical
Merciful
Inconnent and pure, refuses to kill!
+ Always happy, no morale loss!!!
+ Makes people around him happy
- Kills zombies only when desperate
- Easy prey for bandits
- Refuses to kill animals for food
Fanatic
Maniac and fan of all explosives, handyman and mechanic, beware, he can explode!
+ Doesn't take damage from Pipe Bombs and Granades
+ Creates one pipe bomb per day
+ 3 Mechanical
- Very low composure and wits
- Deals 2 Damage to everyone upon leaving the group (Lethal)
Trigger-Happy
Loves shooting with ranged weapons! Wait, where did the ammo go?
+ Starts with maximum shooting!!!
+ Shooting can be raised two times over maximum!
- Uses 2 bullets instead of 1 in every gun!
Cannibal
Has sharp teeth for human meat, can eat everyone.
+ Special outcomes for certain events
+ Can eat dead corpses of your allies
- Highly dangerous, extreme personality stats!
Hoarder
Expert looter, knows how to get out from dangerous situactions.
+ Can gain addional supplies from looting
+ 1 Point to Mechanical
Merciful
Inconnent and pure, refuses to kill!
+ Always happy, no morale loss!!!
+ Makes people around him happy
- Kills zombies only when desperate
- Easy prey for bandits
- Refuses to kill animals for food
Fanatic
Maniac and fan of all explosives, handyman and mechanic, beware, he can explode!
+ Doesn't take damage from Pipe Bombs and Granades
+ Creates one pipe bomb per day
+ 3 Mechanical
- Very low composure and wits
- Deals 2 Damage to everyone upon leaving the group (Lethal)
Trigger-Happy
Loves shooting with ranged weapons! Wait, where did the ammo go?
+ Starts with maximum shooting!!!
+ Shooting can be raised two times over maximum!
- Uses 2 bullets instead of 1 in every gun!
Looks good but remember 2 things when making perks
1. The upgrade system, since each perk can be upgraded twice, you have to write out what level 2 and 3 versions would be like
2. Perks can NOT affect personality stats, as this would clash with certain traits and thus cause coding problems
So this is a mix of Merciful/Innocent Traits I've read throughout this, and i thought i'd put my spin on it. Thanks.
Trait:
Innocent
Description:
Pure and Lovable Buddy... Will Probably Die.
+ Super Happy, Will make Others Happy!
+ May Ignore Despair.
+ Max Attitude, Composure and Loyalty!
+ Super Friendly! Can make friends with pretty much anyone! (This includes Feral Dogs and Cats)(Unless the person you're trying to befriend has Minimum Attitude, what a Dingus. When failing to befriend someone they lose 2 morale. Sad. Otherwise if you succeed, they gain max Morale.)
- Will stop you from killing animals, robbing, and Fighting bandits.
- Loses ×3 (Triple) the morale when robbed and or similar Events.
- Pretty Low rolls for Wits (Won't ever go past 3)
- Absolutely Will Not Fight! Can still throw furniture and things of the like, though. Until they at least have 3 in any Combat Stat, (this would trigger a special event where a character with high enough Attitude Convinces the Character to flex their awesomeness and fight. This would cause the Innocent to lose two (-2) Points in morale. But they can finally fight!)
- -2 Strength, -2 Fitness, -3 Shooting. Biggest Down Side, Poor thing can't even hold a bat right.
- (Wouldn't be mentioned in description) This may sound like a long shot- when a character is killed in a text event, the Innocent will suffer a permanent morale loss (-1) and automatically have minimum Morale. (This can be fixed if the Innocent encounters a Dog/Cat or Helps/Recruits a new teammate.) During the event the rest of the party, if there is any, Will lose one morale at seeing their Buddy Sad (If they have high enough Loyalty), and gain +1 in Composure.
This would be like a added event to the text event?
Ok there. now it looks presentable.
Here is a compilation of my most desired perks:
Refer to image for detailed information.
I just thought of a fun one:
Trait:
The H*lk
Description:
Woah! So powerful... why are my legs still stubby?
+ Unarmed Attack replaced with a real cool shock wave! (works exactly like the Air Horn, but with a loud clap in place of air horn, and would function like a heavy weapon, meaning cool down- or what ever its called- would last appropiatly.)
+ Strength and Fitness can be trained Three times over the maximum!
+ Gain El Satan's body! So Swole! (Also A tad wider.)
- Shooting can't be trained at all.
- Low rolls for Wits, Attitude, Composure.
- Pittifully Slow. (Im not sure how fast Zombies are stat wise, but i imagine H*lk characters being as fast a Zombie in their 'Sprint" hobbles.)
Additioanlly i think it would be even cooler if one of the Combinations of Perks would turn the character's skin green.
Spec-Ops
A guy with advanced training!
+2 Shooting
+1 Strength
+1 Fitness
+ Start with an assault rifle!
level 2: +2 shooting and Fitness
level 3: You take one more hit