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{{Rare_Character|title1 = Clown|image1 = RC_Clown.png|strength = |fitness = |composure = |weapons = None|abilities =Causes clown siege at low morale. |description =is a funny clown!|perk = |trait = }}
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{{Rare_Character|title1 = Clown|image1 = RC_Clown.png|strength = |fitness = |composure = |weapons = None|abilities =-1 max [[Morale]]<br>Causes clown siege at low morale |description =is a funny clown!|perk = |trait = }}
   
 
==About==
 
==About==
 
The '''Clown''' is a [[Rare Characters|Rare Character]] that can be recruited during a random [[Event]] while driving. He is depicted as having a large creepy face, with quirky purple hair and a yellow outfit.
 
The '''Clown''' is a [[Rare Characters|Rare Character]] that can be recruited during a random [[Event]] while driving. He is depicted as having a large creepy face, with quirky purple hair and a yellow outfit.
   
Clown says nothing when first encountered and will automatically join the team if there is only a single survivor in the team.
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Clown says nothing when first encountered and will automatically join the team if there are two or three survivors in the team, regardless of chosen option. He cannot be recruited if the team is full.
   
No stats are revealed when the Clown is recruited.
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No stats are revealed when the Clown is recruited, but he will always start with 0 [[Attitude]]. In addition, he has a -1 penalty to max [[Morale]].
   
 
==Encounter Text==
 
==Encounter Text==
   
 
=== '''Upon Encounter''' ===
 
=== '''Upon Encounter''' ===
''The car is driving down the highway and it approaches a figure in the rain.''
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''The car is driving down the highway and it approaches a figure in the rain.''
   
''[Name] Slows down to see who it is.''
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''[Name] slows down to see who it is.''
   
 
''It's a clown. It holds out a little clown horn and honks. The sound is so distorted.''
 
''It's a clown. It holds out a little clown horn and honks. The sound is so distorted.''
 
 
=== '''Upon Recruitment''' ===
 
=== '''Upon Recruitment''' ===
 
''Why did you do that? Why?''
 
''Why did you do that? Why?''
 
==== '''If Party is full''' ====
 
''[Name] is deeply disturbed and vows to forget this ever happened.''
 
 
 
=== '''Upon Fleeing''' ===
 
=== '''Upon Fleeing''' ===
''[Name] jams his/her foot into the gas pedal and FLOORS IT!''
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''[Name] jams [his/her] foot into the gas pedal and <span style="color:#FF3F59">FLOORS IT!</span>''
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==== '''If alone''' ====
 
=== '''Upon Fleeing (if only 1 party member)''' ===
 
''[Name] jams his/her foot into the gas pedal and FLOORS IT!''
 
 
 
''[He/She] turns [his/her] head to the right and the clown is right there in the car with [him/her].''
 
''[He/She] turns [his/her] head to the right and the clown is right there in the car with [him/her].''
   
 
''With a blink, the clown is gone. Maybe a hallucination?''
 
''With a blink, the clown is gone. Maybe a hallucination?''
 
==== '''If party is full''' ====
 
 
''[He/she] is deeply disturbed and vows to forget this ever happened.''
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==== '''Otherwise''' ====
 
''But there's no escape. It's already in the car.''
 
''But there's no escape. It's already in the car.''
   
 
''Maybe it was always in the car.''
 
''Maybe it was always in the car.''
  +
==Epilogue==
  +
"''HA! TIME FOR A NEW ADVENTURE!''"
   
  +
''Clown inflicted all sorts of clown related horrors on Canada.''
 
==Special Abilities==
 
==Special Abilities==
   
If Clown's morale reaches a critical level an event will occur where Clown produces and begins to play a small music box. The music escalates and Clown vanishes from the party. This causes a unique [[Siege]] in which all zombies are zombie clowns. This siege is designed to be extremely difficult and if the player can survive it they are rewarded with a [[Clown Car]].
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If Clown's morale reaches a critical level an event will occur where Clown produces and begins to play a small music box. The music escalates and Clown vanishes from the party. This causes a unique [[Siege]] in which all zombies are zombie clowns. This siege is designed to be extremely difficult and if the player can survive it they are rewarded with a [[Clown Car]].
 
In addition, if Clown is brought to the final siege, The City of Crushed Hopes, all of the zombies henceforth will be zombie clowns, triggering the hidden cheevo (achievement) "Day at the Circus".
 
 
   
 
In addition, if Clown is brought to the [[Final Siege]], The City of Crushed Hopes, all of the zombies henceforth will be zombie clowns, triggering the hidden cheevo (achievement) "Day at the Circus". It also changes the background of the starting menu if you win the game.
   
 
==Trivia==
 
==Trivia==
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* Clown may be a reference to the 'Scary Clown' trope, in which clowns (who are supposed to be happy and goofy) are depicted as monstrous and scary. See '[https://www.google.co.uk/search?q=scary+clown&espv=2&biw=786&bih=727&source=lnms&tbm=isch&sa=X&ved=0ahUKEwinu9eW8cDPAhXHKcAKHbNKAN8Q_AUIBigB Scary Clowns]' image search. 
 
* Clown may be a reference to the 'Scary Clown' trope, in which clowns (who are supposed to be happy and goofy) are depicted as monstrous and scary. See '[https://www.google.co.uk/search?q=scary+clown&espv=2&biw=786&bih=727&source=lnms&tbm=isch&sa=X&ved=0ahUKEwinu9eW8cDPAhXHKcAKHbNKAN8Q_AUIBigB Scary Clowns]' image search. 
 
* Sometimes when talking to Survivors at Trading Camps they will mention: "Beware the Clown." which is most likely referencing this rare character. 
 
* Sometimes when talking to Survivors at Trading Camps they will mention: "Beware the Clown." which is most likely referencing this rare character. 
  +
* Clown has a different event for reaching 0 Morale when alone. Instead of causing a siege, he will 'quit driving' and 'hitchhike for different people', which results in a game over. 
* Clown's attitude is always 0, although this is not revealed upon recruitment. 
 
  +
* '''Clown is a funny clown!''' 
  +
  +
{{Rare Characters}}
 
__NOTOC__
 
[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Rare Characters]]
 
[[Category:Rare Characters]]
__NOTOC__
 

Revision as of 01:35, 17 January 2019


About

The Clown is a Rare Character that can be recruited during a random Event while driving. He is depicted as having a large creepy face, with quirky purple hair and a yellow outfit.

Clown says nothing when first encountered and will automatically join the team if there are two or three survivors in the team, regardless of chosen option. He cannot be recruited if the team is full.

No stats are revealed when the Clown is recruited, but he will always start with 0 Attitude. In addition, he has a -1 penalty to max Morale.

Encounter Text

Upon Encounter

The car is driving down the highway and it approaches a figure in the rain.

[Name] slows down to see who it is.

It's a clown. It holds out a little clown horn and honks. The sound is so distorted.

Upon Recruitment

Why did you do that? Why?

Upon Fleeing

[Name] jams [his/her] foot into the gas pedal and FLOORS IT!

If alone

[He/She] turns [his/her] head to the right and the clown is right there in the car with [him/her].

With a blink, the clown is gone. Maybe a hallucination?

If party is full

[He/she] is deeply disturbed and vows to forget this ever happened.

Otherwise

But there's no escape. It's already in the car.

Maybe it was always in the car.

Epilogue

"HA! TIME FOR A NEW ADVENTURE!"

Clown inflicted all sorts of clown related horrors on Canada.

Special Abilities

If Clown's morale reaches a critical level an event will occur where Clown produces and begins to play a small music box. The music escalates and Clown vanishes from the party. This causes a unique Siege in which all zombies are zombie clowns. This siege is designed to be extremely difficult and if the player can survive it they are rewarded with a Clown Car.

In addition, if Clown is brought to the Final Siege, The City of Crushed Hopes, all of the zombies henceforth will be zombie clowns, triggering the hidden cheevo (achievement) "Day at the Circus". It also changes the background of the starting menu if you win the game.

Trivia

  • Clown may be a reference to the 'Scary Clown' trope, in which clowns (who are supposed to be happy and goofy) are depicted as monstrous and scary. See 'Scary Clowns' image search. 
  • Sometimes when talking to Survivors at Trading Camps they will mention: "Beware the Clown." which is most likely referencing this rare character. 
  • Clown has a different event for reaching 0 Morale when alone. Instead of causing a siege, he will 'quit driving' and 'hitchhike for different people', which results in a game over. 
  • Clown is a funny clown! 
Rare Characters
Recruitable
Driving AlvisAnime GirlBillyBort (Just Like Bart)ClownContenderDebutanteDSYPEl SatanFencerG*rfGeorgeGnomeyGovernor EmperorHorseKaijuKnightL*nkMasonNimbus OrdealOctodadRoller Derby GirlSumo WrestlerThe Last BodybuilderValkyrieWoof
Looting BoganBroomyCavemanCount DinkulaFairy QueenGordoGothkeeperHermitLil' Sam ByoolOscarPandaRck GrmesTortugaWYK-TV Skeletons
Trading BarbarianBardBee MannBlack CatBryuCat LadyCleaning LadyDELTAEarnestineGiga GuyH*NKJack HammLynn C. ThompsonMad ScientistMariaMoodyNinjaPirate CaptainPyromaniacPunch BotRambeuxSagutsSamediSir BoneySpeed BotUltimate Sports FanWitchWizardWood Woman
Stamp Users CharBro (S Doggy Dog)E*FUDD (Nuggs Chungus)H. Heck (ProPAIN)Ziggy (GIANT-DAWG)
Seasonal BeaversCupidEvil SantaSantaTurkeyUncle Sam (Muscle Eagle)
Other Battle RodentBuff BanditKepaVermin
Unrecruitable
AlienAnime FansBryce LuClem and LeonardDanger RangersGrim ReaperHead Swap DoctorHermanKipMa and PaMall CopsMan in BlackMatt, Mattie and MatildaMecha MountieMooseMountiesPrime Minister of CanadaRomeroToilet Genie