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Throwing weapons are, as implied, weapons which can be thrown at zombies to inflict damage from a distance. Many throwing weapons simply damage zombies, but some are explosive, and others summon helpful entities to fight alongside the party. With the exception of the throwing boot, boomerangs, and cutlery, throwing weapons are consumed on use, so a survivor can only use as many as they have on hand.

Standard Weapons[]

A handful of weapons are simply thrown in a straight trajectory to damage zombies.

Bottle
Weapon Notes
Bottles
Consumed on use.
79 - WEAPON_BOTTLE
Stats Trading
Power 1 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations Bar
Ammunition 6 max Events Molotov Making
Tier Faimule
Shuriken
Weapon Notes
Shuriken
Consumed on use. Ninja has a replenishing supply.
81 - WEAPON_SHURIKEN
Stats Trading
Power 1 Vendors Anime Salesman (5 for 1 food), Anime Salesman (Free [<1 food])
Cooldown 0.2 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations None
Ammunition 12 max Events None
Tier D
Video Demonstration
Death_Road_to_Canada_Item_Guide_Ninja's_Set

Death Road to Canada Item Guide Ninja's Set

Throwing Boot
Weapon Notes
ThrowingBoot
Reusable.
175 - WEAPON_THROWINGBOOT
Stats Trading
Power 1 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations Various
Ammunition 2 max Events Free Boot
Tier P

Boomerangs[]

Boomerangs are a type of weapon that can be thrown and will return to their user. They inflict damage and will bounce between a few targets, falling to the ground if they are in the air for too long. They can be reused infinitely.

Metal Boomerang
Weapon Notes
MetalBoomerang
Can only be obtained by L*nk. Reusable.
84 - WEAPON_METALBOOM
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 3 Looting
Penetrate n/a Locations None
Ammunition 2 max Events DA NA NA NAAAAAAA! (third instance)
Tier F
Video Demonstration
Death_Road_to_Canada_Item_Guide_L*nk's_Set

Death Road to Canada Item Guide L*nk's Set

Wind Shuriken (Windstar)
Weapon Notes
WindShuriken
Reusable.
85 - WEAPON_WINDSTAR
Stats Trading
Power 1 Vendors Anime Salesman (15 food)
Cooldown 1 second Sell Price 3 food (4 food with Top Seller perk)
Knockback 3 Looting
Penetrate n/a Locations None
Ammunition 2 max Events None
Tier Cwepscorebonus
Wooden Boomerang
Weapon Notes
WoodenBoomerang
Can only be obtained by L*nk. Reusable.
83 - WEAPON_WOODBOOM
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 3 Looting
Penetrate n/a Locations None
Ammunition 2 max Events DA NA NA NAAAAAAA! (first instance)
Tier F
Video Demonstration
Death_Road_to_Canada_Item_Guide_L*nk's_Set

Death Road to Canada Item Guide L*nk's Set

Haunted Weapons[]

Haunted Weapons are a special type of throwing weapon that return to the user like boomerangs. Unlike regular boomerangs, haunted weapons can used as melee weapons at a close range, similar to Valkyrie's Mjollin'er. They can also stay in the air for an indefinite amount of time as well as follow their user through doors (normal boomerangs fall to the ground upon exiting the room). They can be reused infinitely.

By throwing haunted cutlery then quickly switching to another weapon, the haunted objects will continuously follow their user like orbiting projectiles until recaptured with an empty hand.

Haunted Fork
Weapon Notes
Fork
Reusable. Never falls to the ground.
224 - WEAPON_HAUNTFORK
Stats Trading
Power 0.25 Vendors None
Cooldown 0 seconds Sell Price 1 food (2 food with Top Seller)
Knockback 0.5 Looting
Penetrate n/a Locations Dark Mansion, Haunted Mansion
Ammunition 2 max Events None
Tier D
Haunted Knife
Weapon Notes
Butter Knife
Reusable. Never falls to the ground.
225 - WEAPON_HAUNTKNIFE
Stats Trading
Power 0.25 Vendors None
Cooldown 0 seconds Sell Price 1 food (2 food with Top Seller)
Knockback 0.5 Looting
Penetrate n/a Locations Dark Mansion, Haunted Mansion
Ammunition 2 max Events None
Tier D
Haunted Spoon
Weapon Notes
Spoon
Reusable. Never falls to the ground.
226 - WEAPON_HAUNTSPOON
Stats Trading
Power 0.25 Vendors None
Cooldown 0 seconds Sell Price 1 food (2 food with Top Seller)
Knockback 0.5 Looting
Penetrate n/a Locations Dark Mansion, Haunted Mansion
Ammunition 2 max Events None
Tier D

Explosives[]

Explosives are the most common type of thrown weapon, and they are intended to dispatch large hordes of zombies. They will usually detonate a few seconds after they're thrown, giving the party some time to retreat from the blast zone. The closer to the center of the explosion radius a zombie or survivor is, the more damage they will receive.

Bomb Skull
Weapon Notes
BombSkull
Explodes a few seconds after throwing. Sir Boney joins the party with 3 Bomb Skulls.
141 - WEAPON_BOMBSKULL
Stats Trading
Power 1 Vendors Sir Boney (5 for 5 food)
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations None
Ammunition 6 max Events None
Tier Faimule
Video Demonstration
Death_Road_to_Canada_Item_Guide_Boney's_Set

Death Road to Canada Item Guide Boney's Set

Grenade
Weapon Notes
Grenade
Explodes a few seconds after thrown.
76 - WEAPON_GRENADE
Stats Trading
Power 1 Vendors Army Surplus Fortress (see prices), Fire Sale Trader (3 for 6 food)
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations Offices
Ammunition 6 max Events Fast Food
Tier Faimule
Landmine
Weapon Notes
Landmine
Takes 3 seconds to prime, after which it explodes upon contact with a zombie. Can be picked back up.
210 - WEAPON_LANDMINE
Stats Trading
Power 0 Vendors Heavy Ordnance Trader (see prices), Heavy Ordnance Trader (Free [<6 food])
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations None
Ammunition 8 max Events None
Tier Faimule
Lnk Bomb
Weapon Notes
Bomba
Can only be obtained by L*nk. Explodes a few seconds after throwing. Collides with zombies, unlike other explosives. Supply replenishes after they are all used.
78 - WEAPON_LNKBOMB
Stats Trading
Power 1 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations None
Ammunition 3 max Events DA NA NA NAAAAAAA! (fourth instance)
Tier Faimule
Video Demonstration
Death_Road_to_Canada_Item_Guide_L*nk's_Set

Death Road to Canada Item Guide L*nk's Set

Molotov
Weapon Notes
Molotov
Creates a patch of fire on the ground.
88 - WEAPON_MOLOTOV
Stats Trading
Power 1 Vendors Weapon Fanatic (see prices), Fire Sale Trader (9 for 10 food), Weapon Fanatic (Free [<5 food])
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations Burning House
Ammunition 5 max Events Molotov Making
Tier Faimule
Pipebomb
Weapon Notes
Pipe bomb
Explodes a few seconds after throwing.
77 - WEAPON_PIPEBOMB
Stats Trading
Power 1 Vendors Pipebomb Supplier (see prices), Fire Sale Trader (5 for 6 food), Pipebomb Supplier (Free [<5 food])
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations Houses
Ammunition 6 max Events Bomber Zombie
Tier Faimule

Spawning Items[]

Spawning items are able to summon a temporary ally to the party when thrown that will help by attacking zombies using melee attacks. The spawned entity will disappear after a few minutes. Zombies which are hit by a spawning item will suffer a small amount of damage as well. There is no limit on how many allies are spawned; 12 eggs can spawn 12 chickens in a single mission.

Blue Robot
Weapon Notes
BlueRobot
Spawns a blue robot that uses Boxing. Consumed on use.
171 - WEAPON_BLUEROBOT
Stats Trading
Power 1 Vendors Helpful Robot (3 food)
Cooldown 0 seconds Sell Price 2 food (3 food with Top Seller perk)
Knockback 0 Looting
Penetrate n/a Locations NUTZ "4" TOYS
Ammunition 1 max Events Fast Food
Tier F
Video Demonstration
Death_Road_to_Canada_Item_Guide_Doc's_Set

Death Road to Canada Item Guide Doc's Set

Egg
Weapon Notes
Egg
Spawns a Chicken. Consumed on use.
234(see trivia) - WEAPON_EGG
Stats Trading
Power 1 Vendors Free Range Chicken (1 food)
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations Farm, Farmhouse Camp
Ammunition 12 max Events Chicken Rescued!
Tier F
Pukeyball
Weapon Notes
Pukeyball
Spawns a random colored animal. Consumed on use.
161 - WEAPON_PUKEYBALL
Stats Trading
Power 1 Vendors Turret Nerd (Free [<6 food])
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate n/a Locations NUTZ "4" TOYS, Dark Mansion, Haunted Mansion
Ammunition 9 max Events Fast Food
Tier F
Red Robot
Weapon Notes
RedRobot
Spawns a red robot that uses Kung Fu. Consumed on use.
172 - WEAPON_REDROBOT
Stats Trading
Power 1 Vendors Menacing Robot (6 food)
Cooldown 0 seconds Sell Price 4 food (6 food with Top Seller perk)
Knockback 0 Looting
Penetrate n/a Locations NUTZ "4" TOYS
Ammunition 1 max Events None
Tier F
Video Demonstration
Death_Road_to_Canada_Item_Guide_Doc's_Set

Death Road to Canada Item Guide Doc's Set

Trivia[]

  • Before the April 2022 MANDIBLE update, the Egg's data was located in a different file than the rest of the weapons, causing the ID number to change whenever a new weapon is added to the game. Because of this, if a saved game from a previous update is loaded, any eggs stored in that savefile would transform into different weapons, depending on the update.
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