Fire is a dangerous hazard found mainly in burning houses as well as a few other locations.
Fire is harmful to both players and zombies and can either be advantageous or detrimental depending on how it is used. AI-controlled survivors will make an effort to avoid coming into contact with flames, but zombies will mindlessly walk through them, quickly burning up and dying.
Fire can be countered with the Phoenix trait, which makes a survivor completely immune to fire damage. This trait, especially when looting alone, is able to make effective use of incendiary weapons. Additionally, Pyromaniac is fireproof.
Incendiary Weapons[]
Incendiary weapons are capable of creating patches of fire or directly igniting zombies. Fire can slowly spread through to other zombies and is an effective, albeit risky, way to quickly clear out large hordes.
Blowtorch | |||
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Weapon | Notes | ||
Ignites zombies. Comes preloaded with 100 charges that cannot be refilled. 50% break chance when used as a melee weapon. Pyromaniac starts with this weapon.
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6 - WEAPON_BLOWTORCH
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Stats | Trading | ||
Power | 0 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Extra Hits | 0 | Locations | Burning House, Hardware Store |
Ammunition | Butane (max 100) | Events | None |
Tier | {{{Tier}}} | ||
Blowtorch XL | |||
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Weapon | Notes | ||
Ignites zombies. Comes preloaded with 500 charges that cannot be refilled. 50% break chance when used as a melee weapon.
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202 - WEAPON_XLBLOWTORCH
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Stats | Trading | ||
Power | 0 | Vendors | Fire Sale Trader (10 food) |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Extra Hits | 0 | Locations | None |
Ammunition | Butane (max 500) | Events | None |
Tier | {{{Tier}}} | ||
Firelunk Greatsword | |||
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Weapon | Notes | ||
Ignites zombies.
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175 - WEAPON_FIRELINK
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Stats | Trading | ||
Power | 2.2 | Vendors | None |
Cooldown | 1.5 seconds | Sell Price | 15 food (20 food with Top Seller perk) |
Knockback | 3 | Looting | |
Extra Hits | 3 (100%) | Locations | Raging Inferno |
Break Scale | Unbreakable | Events | None |
Tier | {{{Tier}}} | ||
Flamethrower | |||
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Weapon | Notes | ||
Spits large jets of flame which ignite zombies/objects and create patches of fire on the ground.
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87 - WEAPON_FLAMETHROWER
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Stats | Trading | ||
Power | 0.5 | Vendors | Army Surplus Fortress (60 food), Weapon Fanatic (40 food), Firearm Salesman (35 food) |
Cooldown | 0.05 seconds | Sell Price | 12 food (16 food with Top Seller perk) |
Knockback | 0 | Looting | |
Penetrate | n/a | Locations | Burning House |
Ammunition | Gasoline (max 100) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Hot Poker | |||
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Weapon | Notes | ||
Ignites zombies. Causes fatigue at half the normal rate.
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155 - WEAPON_HOTPOKER
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Stats | Trading | ||
Power | 0.3 | Vendors | None |
Cooldown | 0.3 seconds | Sell Price | 6 food (8 food with Top Seller perk) |
Knockback | 0.5 | Looting | |
Extra Hits | 0 | Locations | Burning House |
Break Scale | Unbreakable | Events | None |
Tier | {{{Tier}}} | ||
Molotov | |||
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Weapon | Notes | ||
Creates a patch of fire on the ground.
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88 - WEAPON_MOLOTOV
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Stats | Trading | ||
Power | 1 | Vendors | Weapon Fanatic (see prices), Fire Sale Trader (9 for 10 food) |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Penetrate | n/a | Locations | Burning House |
Ammunition | 5 max | Events | Molotov Making |
Tier | {{{Tier}}} | ||
Napalm Thrower | |||
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Weapon | Notes | ||
Spits large jets of flame which ignite zombies/objects and create patches of fire on the ground. Has a larger range and creates longer lasting fire than the Flamethrower. Pyromaniac starts with this weapon.
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215 - WEAPON_NAPALM
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Stats | Trading | ||
Power | 0.5 | Vendors | Fire Sale Trader (10 food) |
Cooldown | 0.05 seconds | Sell Price | 4 food (6 food with Top Seller perk) |
Knockback | 0 | Looting | |
Penetrate | n/a | Locations | Raging Inferno |
Ammunition | 'palm (max 200) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Locations[]
Fire is the primary feature of the Burning House ABL event, and the Raging Inferno by extension. An incendiary weapon can often be found in these locations. Additionally, car tunnels with burning cars are present, and the Trader Inferno is a camp that is completely engulfed in flames.
Crashing the car at the Canadian border will also usually inflict some burning damage.
Trivia[]
- Potential future updates include additional counters to fire, such as asbestos spray and a fire extinguisher.
- Using fire is the only way to kill the Prime Minister of Canada, which will result in losing the game, but is worth an achievement.