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The Haunted Mansion is a very rare location found in Death Road to Canada . The layout (and darkness) is similar to the Dark Mansion, however, as the name implies, this particular mansion is haunted. Certain pieces of furniture (chairs, drawers and fridges) may be possessed, causing them to periodically float in the air and attack zombies. There are also four different kinds of ghosts which one of your party members can interact with. Speaking to one may cause your character to take a morale hit. The four ghosts are:

Mansion Ghosts

Left to right: Shy Ghost, Nice Teeth Ghost, Sassy Ghost, Annoying Ghost

  • Shy Ghost: You can either talk to the ghost about their shyness, or kiss them. Talking to it about its shyness will give the speaking character a +1 to morale. Kissing it will cause it to explode (dealing 2 non-lethal damage to the character), and imbue that character with ghostly energy (increasing fitness by 1 and morale by 3).
  • Nice Teeth Ghost: You can ask the ghost about its teeth, which causes it to chomp the character, dealing 1 damage(non-lethal) to them, increasing their vitality by 1, and lowering their morale by 2.
  • Annoying Ghost: Speaking to him sets the character's Wits and Attitude to 0 (allowing them to use COOL IT) and lowers their morale by 2. A character who is already annoying can tell the ghost to Cool It! Doing so without a full gauge gives that character +2 morale. When the Cool It gauge is full, it gives +3 morale to the whole party and a selection of rewards.
  • Sassy Ghost: You can either ask it about its flexing, or ask it about its sass. Asking about its flexing will give your character +1 to strength and -2 to morale, while asking it about sassing will cause the character to lose 1 morale.

Interacting with a ghost for the first time unlocks the "Paranormal" cheevo. In addition, zombies will spawn from the floor, similar to a Siege.

Like a regular Dark Mansion, the Haunted Mansion will always contain a rare weapon. The weapon selection here is different from the Dark Mansion, consisting of: Golden Spear, Dragonslayer, Cavalry Sabre, six Pukeyballs, or a set of haunted silverware (fork, spoon and knife, as well as 3-4 food). Additionally, there is a separate 10% chance of finding a single haunted silverware item in the kitchen.

Encounter Text

The group runs into a super spooky mansion. It is dark and, no question, it's haunted. You might get to talk to some GHOSTS!

WARNING: FLASHLIGHT RECOMMENDED! VERY DANGEROUS!

  • Explore Mansion

Shy Ghost

This ghost rapidly alternates between trying to scare [Character], and being overwhelmed with shyness.

Talking to a ghost is EXTREMELY Spooky and is sure to be a morale hit, in addition to whatever else happens.

  • Ignore Ghost for now
  • [Character] talks to Ghost about shyness
  • [Character] kisses the Ghost

[Character] talks to ghost about shyness

The Ghost runs away! By that I mean it floats away real fast.

[Character] is amused that he/she scared a ghost.

  • [Character] +1 Morale

[Character] kisses the ghost

The Ghost emits steam out of the sides of its head for a second, and then EXPLODES!

[Character] is hurt, but the blast infuses him/her with mysterious GHOST ENERGY!

  • [Character] -2 Health (non-lethal)
  • [Character] +1 Fitness
  • [Character] +3 Morale

Nice Teeth Ghost

It's a ghost! It has nice chompers.

Talking to a ghost is EXTREMELY Spooky and is sure to be a morale hit, in addition to whatever else happens.

  • Ignore Ghost for now
  • [Character] talks to Ghost about teeth

[Character] talks to ghost about teeth

CHOMP CHOMP CHOMP ALL DAY

The Ghost chomps down on [Character] with its ghost teeth! The paranormal pain toughens him/her up!

  • [Character] -1 Health (non-lethal)
  • [Character] +1 Vitality

The Ghost is VERY SPOOKY to [Character]! It vanishes!

  • [Character] -2 Morale

Annoying Ghost

The ghost keeps waving its tongue around. It already seems like an annoying being.

Talking to a ghost is EXTREMELY Spooky and is sure to be a morale hit, in addition to whatever else happens.

  • Ignore Ghost for now
  • [Character] yells at Ghost
  • [Irritating Character] tells ghost to 'Cool it'

[Character] yells at Ghost

UH, MAYBE YOU SHOULD COOL IT

The Ghost curses [Character] with the Curse of Cool It!

[Character]'s personality becomes very annoying!

  • [Character] Wits and Attitude are Set to 0

The Ghost is VERY SPOOKY to [Character]! It vanishes!

  • [Character] -2 Morale

[Irritating Character] tells ghost to 'Cool it'

[Character] tells the ghost to COOL IT!

Charged Cool it!!!

I HAVE NEVER HEARD SUCH PERFECTION!

YOU HAVE lIFTED MY GHOST CURSE! NOW CHOOSE A GHOSTLY REWARD!

  • [Party] +3 Morale
  • Choice of two random rewards (See Rescue Successful! for list of possible rewards)

Not Charged

WHAT? YOU CAN'T TELL ME TO COOL IT!

Y... YOU'RE A NERD!

The Ghost disappears in an angry little puff of ghost smoke.

[Character] feels really smug about this.

  • [Character] +2 Morale

Sass Ghost

This ghost looks like it's flexing, or maybe it's making a really sassy gesture? It's hard to tell due to the ghost lacking a corporeal form.

Talking to a ghost is EXTREMELY Spooky and is sure to be a morale hit, in addition to whatever else happens.

  • Ignore Ghost for now
  • [Character] asks Ghost if it's flexing
  • [Character] asks if it's sassing him/her

[Character] asks Ghost if it's flexing

OF COURSE I'm FLEXING! I LOVE BEING STRONG!

The Ghost curses [Character] ... with strength!

  • [Character] +1 Strength

The Ghost is VERY SPOOKY to [Character]! It vanishes!

  • [Character] -2 Morale

[Character] asks if it's sassing him/her

OF COURSE I'm SASSING YOU! GET SASSED!

The Ghost sasses [Character], big time!

  • [Character] -1 Morale
  • Ghost can be interacted with again after asking if it's sassing [Character].

Trivia

  • The Haunted Mansion is one of the few locations in the game that have a TIME TO BUY A NEW WATCH time forecast.

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