[Character], in a haze of despair, stops paying attention while driving. [He/She] ends up in the middle of a massive horde that [he/she] could have avoided. A building is nearby, but it seems hopeless...
SIEGE ALERT! THERE'S NO ESCAPE!
- Try to Survive (Siege)
- Give up on the journey to Canada
Try to Survive
2 hour indoor Siege begins.
How in the world did you survive that? [Character] gets COMPLETELY PUMPED UP
[Character] +4 Morale
Give up on the journey to Canada
[Character] finally gives up. [He/She] retreats to an unknown fate.
The journey to Canada is at an end.
- This siege has a significantly smaller amount of zombies than Fatal Argument. However, they are otherwise identical.
- The siege's zombie aggression will always be set to Irritated.