Melee Weapons are a class of weapon used to attack zombies at close range. Characters equipped with melee weapons are able to swing/jab them at zombies, dealing varying amounts of damage. Swinging a melee weapon will drain a character's energy and eventually tire them out if swung repeatedly.
Weapon Stats[]
For a short list of melee weapons and their stats, see Melee Weapon Stats.
Each melee weapon has a number of stats which can help determine its usefulness:
- Power - determines how much damage is dealt with each swing; weapons with higher power will kill zombies in fewer hits.
- Cooldown - determines how often a weapon can be swung in seconds; weapons with higher cooldown stats have longer wait times in between swings.
- Knockback - determines how well the weapon knocks over zombies, leaving them stunned and vulnerable. The higher the knockback stat, the more easy it is for the weapon to knock a zombie over.
- Extra Hits - determines how many zombies can be hit with a single blow of the weapon. At 0, a weapon can only strike one target and no additional targets. At 1, a weapon can strike one additional target for a total of two in one hit, and so on.
- How often a weapon can strike additional targets is represented by a percentage, i.e. a weapon with 2 (50%) will strike up to three targets half the time and only one target the other half.
- Break Scale - determines how easily the weapon breaks represented as a percentage. If a weapon has a 5% break scale, then there is a 5% chance that it will break each time it is used.
- Tier - determines how likely the weapon is to be picked up and used by AI controlled characters. The tier scale goes from F (least likely) to G (most likely). If a character has multiple weapons of the same tier, they will choose their weapon based on its other stats, such as weight.
The effectiveness of melee weapons is also modified by two character stats:
- Strength - reduces the consumption of energy with each swing of a melee weapon, and reduces cooldown for swinging a melee weapon.
- Fitness - increases the amount of energy a survivor has when using melee weapons, reduces their energy recovery time, and reduces the consumption of energy with each swing of a melee weapon.
List of Melee Weapons[]
2x4 | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
102 - WEAPON_2X4
| |||
Stats | Trading | ||
Power | 1.2 | Vendors | None |
Cooldown | 1 second | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Extra Hits | +1 (100%) | Locations | Hardware Store |
Break Scale | 5% | Events | None |
Tier | F | ||
Aluminum Bat | |||
---|---|---|---|
Weapon | Notes | ||
Survivors with Trademark Weapon may start with this weapon.
| |||
34 - WEAPON_ALUMINUM
| |||
Stats | Trading | ||
Power | 1 | Vendors | Fire Sale Trader (6 food) |
Cooldown | 0.75 seconds | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 2 | Looting | |
Extra Hits | +0 | Locations | Sporting Goods Store, Athletic Store, Quiet Hotel |
Break Scale | Unbreakable | Events | None |
Tier | Cwepscorebonus | ||
Ballpeen Hammer | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
110 - WEAPON_BALLPEEN
| |||
Stats | Trading | ||
Power | 1 | Vendors | Blunt Master (3 food) |
Cooldown | 0.7 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | Factory, Hardware Store |
Break Scale | Unbreakable | Events | None |
Tier | D | ||
Bardiche | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
145 - WEAPON_BARDICHE
| |||
Stats | Trading | ||
Power | 3.5 | Vendors | Polearm Pal (25 Food) |
Cooldown | 2.3 seconds | Sell Price | 6 food (9 food with Top Seller) |
Knockback | 2 | Looting | |
Extra Hits | +3 (100%) | Locations | None |
Break Scale | Unbreakable | Events | Cursed Treasure |
Tier | Bwepscorebonus | ||
Baseball Bat | |||
---|---|---|---|
Weapon | Notes | ||
Athletes may start with this weapon. Roller Derby Girl starts with this weapon.
| |||
8 - WEAPON_BASEBALL
| |||
Stats | Trading | ||
Power | 1 | Vendors | None |
Cooldown | 0.75 seconds | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +0 | Locations | Sporting Goods Store, Athletic Store |
Break Scale | 2% | Events | Kinda Pushy |
Tier | D | ||
Beach Umbrella | |||
---|---|---|---|
Weapon | Notes | ||
Reduces morale loss during the Horrible Weather event.
| |||
44 - WEAPON_BEACH
| |||
Stats | Trading | ||
Power | 0.75 | Vendors | None |
Cooldown | 0.9 seconds | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +2 (100%) | Locations | Umbrella Shop |
Break Scale | 2% | Events | None |
Tier | Ewepscorebonus | ||
Big Log (Big Frickin' Log) | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
125 - WEAPON_BIGLOG
| |||
Stats | Trading | ||
Power | 3 | Vendors | None |
Cooldown | 3 seconds | Sell Price | Cannot be sold |
Knockback | 4 | Looting | |
Extra Hits | +5 (100%) | Locations | Cabin, Prepper Paradise |
Break Scale | Unbreakable | Events | None |
Tier | D | ||
Blacksmith Hammer | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
216 - WEAPON_BLACKHAMMER
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 0.9 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Extra Hits | +1 (20%) | Locations | Hardware Store |
Break Scale | Unbreakable | Events | None |
Tier | Cwepscorebonus | ||
Bonesaw | |||
---|---|---|---|
Weapon | Notes | ||
Survivors with Trademark Weapon may start with this weapon.
| |||
203 - WEAPON_BONESAW
| |||
Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 1.2 seconds | Sell Price | Cannot be sold |
Knockback | 0.4 | Looting | |
Extra Hits | +1 (100%) | Locations | Hospital Raid, Medical Clinic |
Break Scale | Unbreakable | Events | None |
Tier | Cwepscorebonus | ||
Branch Trimmer | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
181 - WEAPON_BRANCHTRIM
| |||
Stats | Trading | ||
Power | 1.2 | Vendors | None |
Cooldown | 0.3 seconds | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 1.3 | Looting | |
Extra Hits | +2 (60%) | Locations | Hardware Store |
Break Scale | Unbreakable | Events | Repair Shop Repair |
Tier | D | ||
Brass Knucks | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
176 - WEAPON_KNUCKS
| |||
Stats | Trading | ||
Power | 1 | Vendors | Shady Trainer (3 food) |
Cooldown | 0.6 | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 1.5 | Looting | |
Extra Hits | +0 | Locations | Police Headquarters, Police Station |
Break Scale | Unbreakable | Events | None |
Tier | C | ||
Broomstick | |||
---|---|---|---|
Weapon | Notes | ||
Survivors may randomly start with this weapon.
| |||
94 - WEAPON_BROOM
| |||
Stats | Trading | ||
Power | 0.2 | Vendors | None |
Cooldown | 0.6 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +2 (100%) | Locations | House, Apartment, Closet |
Break Scale | 2% | Events | None |
Tier | F | ||
Butter Knife | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
222 - WEAPON_BUTTER
| |||
Stats | Trading | ||
Power | 0.25 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0.1 | Looting | |
Extra Hits | +1 (20%) | Locations | Grocery Store, Restaurant, Kitchen |
Break Scale | 5% | Events | None |
Tier | Ftrashmelee | ||
Cane | |||
---|---|---|---|
Weapon | Notes | ||
Survivors may randomly start with this weapon.
| |||
27 - WEAPON_CANE
| |||
Stats | Trading | ||
Power | 1 | Vendors | None |
Cooldown | 0.85 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | Hospital Raid, Medical Clinic |
Break Scale | 2% | Events | None |
Tier | F | ||
Cardboard Tube | |||
---|---|---|---|
Weapon | Notes | ||
48 - WEAPON_CARDBOARD
| |||
Stats | Trading | ||
Power | 0 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 8 | Looting | |
Extra Hits | +5 (100%) | Locations | Factory, Yall-Mart |
Break Scale | 5% | Events | More Valuable Than Gold |
Tier | Pwepscorebonus | ||
Cavalry Sabre | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
179 - WEAPON_CAVALRY
| |||
Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 1.3 seconds | Sell Price | 8 food (12 food with Top Seller) |
Knockback | 1.5 | Looting | |
Extra Hits | +2 (100%) | Locations | Dark Mansion, Haunted Mansion |
Break Scale | Unbreakable | Events | None |
Tier | A | ||
Claymore (Mighty Claymore) | |||
---|---|---|---|
Weapon | Notes | ||
Herman starts with this weapon. If obtained by the Cursed Treasure text event, it will permanently lock the Claymore to the character you chose to have take it, and set that character's inventory space to 1 slot. Note that any item that takes up inventory on the character will be moved to the car inventory.
| |||
40 - WEAPON_CLAYMORE
| |||
Stats | Trading | ||
Power | 3.5 | Vendors | Blade Master (35 food), Heavy Weapons Knight (30 food) |
Cooldown | 1.6 seconds | Sell Price | 8 food (12 food with Top Seller) |
Knockback | 3 | Looting | |
Extra Hits | +3 (100%) | Locations | None |
Break Scale | 0% | Events | Challenge Mode, Cursed Treasure |
Tier | Swepscorebonus | ||
Cricket Bat | |||
---|---|---|---|
Weapon | Notes | ||
Athletes may start with this weapon.
| |||
33 - WEAPON_CRICKET
| |||
Stats | Trading | ||
Power | 1.1 | Vendors | None |
Cooldown | 0.7 seconds | Sell Price | Cannot be sold |
Knockback | 2.2 | Looting | |
Extra Hits | +0 | Locations | Sporting Goods Store, Athletic Store |
Break Scale | 1% | Events | None |
Tier | D | ||
Crowbar | |||
---|---|---|---|
Weapon | Notes | ||
Gordo and Gungineers start with this weapon.
| |||
31 - WEAPON_CROWBAR
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 1.1 seconds | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +0 | Locations | Junkyard, Factory |
Break Scale | Unbreakable | Events | None |
Tier | D | ||
Dagger | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
168 - WEAPON_DAGGER
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | Light Weapons Knight (5 food), Light Weapons Knight (Free [<3 food]) |
Cooldown | 0.65 seconds | Sell Price | 2 food (3 food with Top Seller) |
Knockback | 0.25 | Looting | |
Extra Hits | +1 (20%) | Locations | None |
Break Scale | Unbreakable | Events | Cursed Treasure |
Tier | B | ||
Devil Fork | |||
---|---|---|---|
Weapon | Notes | ||
Permanently locked onto possessed survivor. Emits a red glow while active.
| |||
93 - WEAPON_DEVILFORK
| |||
Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 0.75 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +2 (50%) | Locations | None |
Break Scale | Unbreakable | Events | The Unsummoned |
Tier | B | ||
Dragonslayer | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
178 - WEAPON_DRAGONSLAYER
| |||
Stats | Trading | ||
Power | 4.5 | Vendors | None |
Cooldown | 1.7 seconds | Sell Price | 20 food (28 food with Top Seller) |
Knockback | 5 | Looting | |
Extra Hits | +3 (100%) | Locations | Haunted Mansion |
Break Scale | Unbreakable | Events | None |
Tier | Swepscorebonus | ||
Electric Guitar | |||
---|---|---|---|
Weapon | Notes | ||
Survivors with Trademark Weapon may start with this weapon.
| |||
99 - WEAPON_GUITAR
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | Axe Salesman (10 food) |
Cooldown | 0.86 seconds | Sell Price | 2 food (3 food with Top Seller) |
Knockback | 1.5 | Looting | |
Extra Hits | +0 | Locations | NUTZ "4" TOYS |
Break Scale | Unbreakable | Events | None |
Tier | C | ||
Fairy Bat | |||
---|---|---|---|
Weapon | Notes | ||
Fairy Queen starts with this weapon.
| |||
227 - WEAPON_FAIRYBAT
| |||
Stats | Trading | ||
Power | 1 | Vendors | None |
Cooldown | 0.75 seconds | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +0 | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | Cwepscorebonus | ||
Femur | |||
---|---|---|---|
Weapon | Notes | ||
Can be obtained by breaking skeletons.
| |||
35 - WEAPON_FEMUR
| |||
Stats | Trading | ||
Power | 0.75 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | Pet Store, Various |
Break Scale | 5% | Events | None |
Tier | Ftrashmelee | ||
Fire Axe | |||
---|---|---|---|
Weapon | Notes | ||
Hermit and Pyromaniac start with this weapon.
| |||
42 - WEAPON_FIRE
| |||
Stats | Trading | ||
Power | 2 | Vendors | Axe Salesman (6 food) |
Cooldown | 1.2 seconds | Sell Price | 1 food (2 food with Top Seller perk) |
Knockback | 2 | Looting | |
Extra Hits | +1 (50%) | Locations | Burning House |
Break Scale | Unbreakable | Events | Helping out Someone in Need! |
Tier | C | ||
Fire Poker | |||
---|---|---|---|
Weapon | Notes | ||
Causes fatigue at half the normal rate.
| |||
120 - WEAPON_FIREPOKER
| |||
Stats | Trading | ||
Power | 0.6 | Vendors | None |
Cooldown | 0.6 | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | Burning House, Lost Stronghold |
Break Scale | Unbreakable | Events | None |
Tier | D | ||
Firelunk Greatsword | |||
---|---|---|---|
Weapon | Notes | ||
Ignites zombies and flammable objects.
| |||
177 - WEAPON_FIRELINK
| |||
Stats | Trading | ||
Power | 2.2 | Vendors | None |
Cooldown | 1.5 seconds | Sell Price | 15 food (22 food with Top Seller) |
Knockback | 3 | Looting | |
Extra Hits | +3 (100%) | Locations | Raging Inferno |
Break Scale | Unbreakable | Events | None |
Tier | G | ||
Fishing Pole | |||
---|---|---|---|
Weapon | Notes | ||
Can always be found in the Fishing Cabins.
| |||
97 - WEAPON_FISHING
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | Cabin, Camp Supplies Shop, Sporting Goods Store, Athletic Store |
Break Scale | 10% | Events | Weapon Stealing Bandits |
Tier | F | ||
Flashlight | |||
---|---|---|---|
Weapon | Notes | ||
Provides light in dark locations even when not held directly. Two flashlights are always in the car's trunk at the start of each run.
| |||
103 - WEAPON_FLASHLIGHT
| |||
Stats | Trading | ||
Power | 0.7 | Vendors | Handy Tools Salesman (1 food), Handy Tools Salesman (Free [<1 food]) |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0.25 | Looting | |
Extra Hits | +0 | Locations | None |
Break Scale | 2% | Events | None |
Tier | Faimule | ||
Foam Hand | |||
---|---|---|---|
Weapon | Notes | ||
Ultimate Sports Fan starts with this weapon.
| |||
137 - WEAPON_FOAMHAND
| |||
Stats | Trading | ||
Power | 0 | Vendors | None |
Cooldown | 0.65 seconds | Sell Price | Cannot be sold |
Knockback | 3 | Looting | |
Extra Hits | +0 | Locations | Sporting Goods Store |
Break Scale | Unbreakable | Events | None |
Tier | Cwepscorebonus | ||
Fork | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
223 - WEAPON_TFORK
| |||
Stats | Trading | ||
Power | 0.25 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0.1 | Looting | |
Extra Hits | +1 (20%) | Locations | Grocery Store, Restaurant, Kitchen |
Break Scale | 5% | Events | None |
Tier | Ftrashmelee | ||
Frying Pan | |||
---|---|---|---|
Weapon | Notes | ||
Survivors may randomly start with this weapon.
| |||
28 - WEAPON_FRYING
| |||
Stats | Trading | ||
Power | 1 | Vendors | None |
Cooldown | 0.9 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | Grocery Store, Restaurant, Kitchen |
Break Scale | Unbreakable | Events | None |
Tier | E | ||
Gauntlet | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
59 - WEAPON_GAUNTLET
| |||
Stats | Trading | ||
Power | 0.8 | Vendors | Light Weapons Knight (3 food) |
Cooldown | 0.8 cooldown | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +0 | Locations | Museum |
Break Scale | Unbreakable | Events | Cursed Treasure |
Tier | C | ||
Gladius | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
140 - WEAPON_GLADIUS
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | Skeleton Knight (15 food), Light Weapons Knight (12 food) |
Cooldown | 0.8 | Sell Price | 3 food (5 food with Top Seller) |
Knockback | 1 | Looting | |
Extra Hits | +1 (50%) | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | B | ||
Video Demonstration | |||
Golden Axe | |||
---|---|---|---|
Weapon | Notes | ||
Can be obtained from The Last Arcade. Provides a small area of illumination.
| |||
147 - WEAPON_GOLDENAXE1
| |||
Stats | Trading | ||
Power | 3 | Vendors | None |
Cooldown | 1.5 seconds | Sell Price | 15 food (22 food with Top Seller) |
Knockback | 2 | Looting | |
Extra Hits | +2 (100%) | Locations | The Last Arcade |
Break Scale | Unbreakable | Events | None |
Tier | A | ||
Golden Knife | |||
---|---|---|---|
Weapon | Notes | ||
Causes fatigue at half the normal rate. Provides a small area of illumination.
| |||
166 - WEAPON_GOLDKNIFE
| |||
Stats | Trading | ||
Power | 4 | Vendors | None |
Cooldown | 0 seconds | Sell Price | 15 food (22 food with Top Seller) |
Knockback | 0.25 | Looting | |
Extra Hits | +0 | Locations | Dark Mansion |
Break Scale | Unbreakable | Events | None |
Tier | A | ||
Golden Scalpel | |||
---|---|---|---|
Weapon | Notes | ||
Causes fatigue at half the normal rate. Provides a small area of illumination.
| |||
234 - WEAPON_GOLDSCALP
| |||
Stats | Trading | ||
Power | 3 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Extra Hits | +0 | Locations | Final Hospital |
Break Scale | Unbreakable | Events | None |
Tier | A | ||
Golden Spear | |||
---|---|---|---|
Weapon | Notes | ||
Causes fatigue at half the normal rate.
Provides a small area of illumination.
| |||
156 - WEAPON_GOLDSPEAR
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | None |
Cooldown | 0.9 seconds | Sell Price | 20 food (28 food with Top Seller) |
Knockback | 0.5 | Looting | |
Extra Hits | +2 (70%) | Locations | Haunted Mansion |
Break Scale | Unbreakable | Events | None |
Tier | Awepscorebonus | ||
Golf Club | |||
---|---|---|---|
Weapon | Notes | ||
Athletes may start with this weapon.
| |||
36 - WEAPON_GOLF
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0.55 seconds | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +0 | Locations | Sporting Goods Store, Athletic Store, Big Office Complex, Office Building |
Break Scale | 2% | Events | Driving Range Last Stand |
Tier | E | ||
Halberd | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
169 - WEAPON_HALBERD
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | Medium Weapons Knight (24 food) |
Cooldown | 1.4 seconds | Sell Price | 7 food (11 food with Top Seller) |
Knockback | 2 | Looting | |
Extra Hits | +3 (100%) | Locations | None |
Break Scale | Unbreakable | Events | Challenge Mode, Cursed Treasure |
Tier | Bwepscorebonus | ||
Hammer (Claw Hammer) | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
109 - WEAPON_CLAWHAMMER
| |||
Stats | Trading | ||
Power | 1 | Vendors | Blunt Master (2 food) |
Cooldown | 0.7 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | House, Apartment, Hardware Store |
Break Scale | Unbreakable | Events | None |
Tier | D | ||
Hatchet | |||
---|---|---|---|
Weapon | Notes | ||
Fighters start with this weapon.
| |||
15 - WEAPON_HATCHET
| |||
Stats | Trading | ||
Power | 1.25 | Vendors | Axe Merchant (3 food) |
Cooldown | 0.75 seconds | Sell Price | Cannot be sold |
Knockback | 0.5 | Looting | |
Extra Hits | +1 (10%) | Locations | House, Apartment, Cabin, Camp Supplies Shop |
Break Scale | Unbreakable | Events | None |
Tier | C | ||
Heavy Golden Axe | |||
---|---|---|---|
Weapon | Notes | ||
Can be obtained from The Last Arcade. Provides a small area of illumination.
| |||
146 - WEAPON_GOLDENAXE2
| |||
Stats | Trading | ||
Power | 4.5 | Vendors | None |
Cooldown | 2.5 seconds | Sell Price | 20 food (28 food with Top Seller) |
Knockback | 2 | Looting | |
Extra Hits | +4 (100%) | Locations | The Last Arcade |
Break Scale | Unbreakable | Events | None |
Tier | Awepscorebonus | ||
Hockey Stick | |||
---|---|---|---|
Weapon | Notes | ||
Athletes may start with this weapon.
| |||
45 - WEAPON_HOCKEY
| |||
Stats | Trading | ||
Power | 0.75 | Vendors | Axe Merchant (Free [<3 food]) |
Cooldown | 0.65 seconds | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +0 | Locations | Sporting Goods Store, Athletic Store |
Break Scale | 2% | Events | None |
Tier | D | ||
Hoe | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
219 - WEAPON_HOE
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0.7 seconds | Sell Price | Cannot be sold |
Knockback | 1.1 | Looting | |
Extra Hits | +2 (100%) | Locations | Farm, Hardware Store |
Break Scale | 1% | Events | None |
Tier | E | ||
Hot Poker | |||
---|---|---|---|
Weapon | Notes | ||
Survivors with Trademark Weapon may start with this weapon. Ignites zombies and flammable objects. Causes fatigue at half the normal rate.
| |||
157 - WEAPON_HOTPOKER
| |||
Stats | Trading | ||
Power | 0.3 | Vendors | None |
Cooldown | 0.3 seconds | Sell Price | 6 food (9 food with Top Seller) |
Knockback | 0.5 | Looting | |
Extra Hits | +0 | Locations | Burning House |
Break Scale | Unbreakable | Events | None |
Tier | A | ||
Ice Pick | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
115 - WEAPON_ICEPICK
| |||
Stats | Trading | ||
Power | 1 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Extra Hits | +0 | Locations | Grocery Store, Restaurant, Kitchen |
Break Scale | 2% | Events | None |
Tier | F | ||
Kitchen Knife | |||
---|---|---|---|
Weapon | Notes | ||
Survivors may randomly start with this weapon.
| |||
12 - WEAPON_KITCH
| |||
Stats | Trading | ||
Power | 0.75 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 0.25 | Looting | |
Extra Hits | +0 | Locations | Grocery Store, Kitchen, Restaurant |
Break Scale | 1% | Events | None |
Tier | F | ||
Knight Sword | |||
---|---|---|---|
Weapon | Notes | ||
Blade Master will give the party a knight sword for free with a full charge COOL IT. Knight starts with this weapon. Survivors with Trademark Weapon may start with this weapons.
| |||
39 - WEAPON_KNIGHT
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | Blade Master (20 food), Medium Weapons Knight (15 food) |
Cooldown | 1.3 seconds | Sell Price | 5 food (8 food with Top Seller) |
Knockback | 1.5 | Looting | |
Extra Hits | +1 (100%) | Locations | Safe |
Break Scale | Unbreakable | Events | Cursed Treasure |
Tier | Bwepscorebonus | ||
Knitting Needle | |||
---|---|---|---|
Weapon | Notes | ||
Survivors may randomly start with this weapon.
| |||
116 - WEAPON_KNITTING
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Extra Hits | +0 | Locations | House, Apartment |
Break Scale | 5% | Events | None |
Tier | F | ||
Log | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
124 - WEAPON_LOG
| |||
Stats | Trading | ||
Power | 2 | Vendors | Blunt Master (Free [<2 food]) |
Cooldown | 2 seconds | Sell Price | Cannot be sold |
Knockback | 3 | Looting | |
Extra Hits | +3 (100%) | Locations | Cabin, Prepper Paradise |
Break Scale | Unbreakable | Events | None |
Tier | E | ||
Meat Cleaver | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
13 - WEAPON_CLEAVER
| |||
Stats | Trading | ||
Power | 1 | Vendors | Blade Master (Free [<5 food]) |
Cooldown | 0 | Sell Price | Cannot be sold |
Knockback | 0.25 | Looting | |
Extra Hits | +1 (100%) | Locations | Grocery Store, Kitchen, Restaurant |
Break Scale | 0.25% | Events | None |
Tier | D | ||
Medieval Axe | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
37 - WEAPON_MEDIEVAL
| |||
Stats | Trading | ||
Power | 3 | Vendors | Axe Merchant (20 food), Heavy Weapons Knight (15 food) |
Cooldown | 1.75 seconds | Sell Price | 5 food (8 food with Top Seller) |
Knockback | 2 | Looting | |
Extra Hits | +2 (100%) | Locations | Museum |
Break Scale | Unbreakable | Events | Cursed Treasure |
Tier | Bwepscorebonus | ||
MegaKnight Blade | |||
---|---|---|---|
Weapon | Notes | ||
Has identical stats to the Guster Sword. Buying from the Heavy Weapons Knight will also give the party Strength training.
| |||
165 - WEAPON_MEGAKNIGHT
| |||
Stats | Trading | ||
Power | 4.5 | Vendors | Heavy Weapons Knight (35 food) |
Cooldown | 2.0 seconds | Sell Price | 15 food (22 food with Top Seller) |
Knockback | 5 | Looting | |
Extra Hits | +3 (100%) | Locations | Dark Mansion |
Break Scale | Unbreakable | Events | None |
Tier | Swepscorebonus | ||
Mega Maul | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
134 - WEAPON_MEGAMAUL
| |||
Stats | Trading | ||
Power | 2.2 | Vendors | Blunt Master (16 food), Fire Sale Trader (10 food) |
Cooldown | 1.4 seconds | Sell Price | 3 food (5 food with Top Seller) |
Knockback | 3.5 | Looting | |
Extra Hits | 2 (80%) | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | Bwepscorebonus | ||
Metal Pipe | |||
---|---|---|---|
Weapon | Notes | ||
Megabuffs start with this weapon.
| |||
52 - WEAPON_METAL
| |||
Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 1.3 seconds | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +0 | Locations | Factory, Junkyard |
Break Scale | Unbreakable | Events | None |
Tier | E | ||
Mop | |||
---|---|---|---|
Weapon | Notes | ||
Survivors may randomly start with this weapon.
| |||
95 - WEAPON_MOP
| |||
Stats | Trading | ||
Power | 0.6 | Vendors | None |
Cooldown | 1.5 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +1 (100%) | Locations | House, Apartment, Closet |
Break Scale | 2% | Events | None |
Tier | F | ||
Morning Star | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
63 - WEAPON_MORNING
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | Medium Weapons Knight (15 food) |
Cooldown | 1.5 seconds | Sell Price | Cannot be sold |
Knockback | 3 | Looting | |
Extra Hits | +4 (50%) | Locations | None |
Break Scale | Unbreakable | Events | Cursed Treasure |
Tier | A | ||
Nail Board | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
9 - WEAPON_NAIL
| |||
Stats | Trading | ||
Power | 1.3 | Vendors | None |
Cooldown | 1.5 seconds | Sell Price | Cannot be sold |
Knockback | 3 | Looting | |
Extra Hits | +2 (100%) | Locations | Hardware Store, House |
Break Scale | 5% | Events | Weapon Stealing Bandits |
Tier | E | ||
Nightstick | |||
---|---|---|---|
Weapon | Notes | ||
Survivors with Trademark Weapon may start with this weapon. Mall Cops start with this weapon.
| |||
32 - WEAPON_NIGHTSTICK
| |||
Stats | Trading | ||
Power | 0.8 | Vendors | None |
Cooldown | 0.68 seconds | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 1.5 | Looting | |
Extra Hits | +0 | Locations | Police Headquarters, Police Station, Lost Safehouse |
Break Scale | Unbreakable | Events | Helping out Someone in Need! |
Tier | Cwepscorebonus | ||
Ninja Katana | |||
---|---|---|---|
Weapon | Notes | ||
Survivors with Trademark Weapon may start with this weapon.
| |||
72 - WEAPON_NINJA
| |||
Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 0.6 seconds | Sell Price | Cannot be sold |
Knockback | 0.25 | Looting | |
Extra Hits | +2 (60%) | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | Bwepscorebonus | ||
Oar | |||
---|---|---|---|
Weapon | Notes | ||
Athletes may start with this weapon.
| |||
123 - WEAPON_PADDLE
| |||
Stats | Trading | ||
Power | 0.9 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +1 (100%) | Locations | Camp Supplies Shop |
Break Scale | 3% | Events | None |
Tier | E | ||
Otaku Katana | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
29 - WEAPON_OTAKU
| |||
Stats | Trading | ||
Power | 2 | Vendors | Blade Master (5 food), Anime Salesman (5 food for 4) |
Cooldown | 0.6 seconds | Sell Price | Cannot be sold |
Knockback | 0.25 | Looting | |
Extra Hits | +2 (60%) | Locations | Various |
Break Scale | 5% | Events | The Dinkdoor: Door of Dinks |
Tier | C | ||
Parking Meter | |||
---|---|---|---|
Weapon | Notes | ||
Clem starts with this weapon.
| |||
55 - WEAPON_PARKING
| |||
Stats | Trading | ||
Power | 2 | Vendors | Weapon Fanatic (10 food) |
Cooldown | 1.55 seconds | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 2 | Looting | |
Extra Hits | +4 (30%) | Locations | None |
Break Scale | Unbreakable | Events | Weapon Stealing Bandits, Junkyard Pals |
Tier | C | ||
Pickaxe | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
162 - WEAPON_PICKAXE
| |||
Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 1.2 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Extra Hits | +2 (35%) | Locations | Farm, Hardware Store |
Break Scale | Unbreakable | Events | None |
Tier | C | ||
Piece of Wood | |||
---|---|---|---|
Weapon | Notes | ||
Obtained by breaking wooden furniture (sofas, cupboards, etc). Survivors may randomly start with this weapon.
| |||
30 - WEAPON_WOOD
| |||
Stats | Trading | ||
Power | 0.75 | Vendors | None |
Cooldown | 0.86 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | House, Apartment, Various |
Break Scale | 10% | Events | None |
Tier | Ftrashmelee | ||
Pirate Cutlass | |||
---|---|---|---|
Weapon | Notes | ||
Pirate Captain starts with this weapon.
| |||
180 - WEAPON_CUTLASS
| |||
Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 1.1 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Extra Hits | +1 (100%) | Locations | None |
Break Scale | Unbreakable | Events | Cursed Treasure |
Tier | A | ||
Video Demonstration | |||
Pitchfork | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
49 - WEAPON_PITCHFORK
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 1.2 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +2 (100%) | Locations | Farm, Hardware Store |
Break Scale | 0.1% | Events | A Trip to the Farm |
Tier | C | ||
Pool Cue | |||
---|---|---|---|
Weapon | Notes | ||
Causes fatigue at half the normal rate.
| |||
118 - WEAPON_POOLCUE
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | Polearm Pal (Free [<3 food]) |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Extra Hits | +0 | Locations | Bar |
Break Scale | 2.5% | Events | None |
Tier | F | ||
Poolcue Spear | |||
---|---|---|---|
Weapon | Notes | ||
Causes fatigue at half the normal rate.
| |||
143 - WEAPON_POOLSPEAR
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Extra Hits | +1 (30%) | Locations | Bar |
Break Scale | 2.5% | Events | None |
Tier | Dwepscorebonus | ||
Purse | |||
---|---|---|---|
Weapon | Notes | ||
Debutante starts with this weapon.
| |||
119 - WEAPON_PURSE
| |||
Stats | Trading | ||
Power | 0.2 | Vendors | None |
Cooldown | 0.75 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Extra Hits | +1 | Locations | House |
Break Scale | 0.5% | Events | None |
Tier | F | ||
Rake | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
218 - WEAPON_RAKE
| |||
Stats | Trading | ||
Power | 0.4 | Vendors | None |
Cooldown | 0.6 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +2 (100%) | Locations | Farm, Hardware Store |
Break Scale | 1% | Events | None |
Tier | F | ||
Rapier | |||
---|---|---|---|
Weapon | Notes | ||
Fencer starts with this weapon.
| |||
57 - WEAPON_RAPIER
| |||
Stats | Trading | ||
Power | 1.6 | Vendors | None |
Cooldown | 0.15 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Extra Hits | +0 | Locations | None |
Break Scale | Unbreakable | Events | Cursed Treasure |
Tier | B | ||
Re-bar | |||
---|---|---|---|
Weapon | Notes | ||
Survivors may randomly start with this weapon.
| |||
92 - WEAPON_REBAR
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | Junkyard |
Break Scale | Unbreakable | Events | Weapon Stealing Bandits |
Tier | F | ||
Rubber Mallet | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
111 - WEAPON_MALLET
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0.75 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Extra Hits | +0 | Locations | Factory, Hardware Store, House |
Break Scale | Unbreakable | Events | None |
Tier | D | ||
Rusty Machete | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
53 - WEAPON_MACHETE1
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 0.86 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +1 (20%) | Locations | Camp Supplies Shop, Cabin |
Break Scale | 0.5% | Events | Repair Shop Repair |
Tier | D | ||
Sai | |||
---|---|---|---|
Weapon | Notes | ||
Tortuga starts with this weapon.
| |||
170 - WEAPON_SAI
| |||
Stats | Trading | ||
Power | 1 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | 3 food (5 food with Top Seller) |
Knockback | 0.25 | Looting | |
Extra Hits | +0 | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | B | ||
Saw | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
220 - WEAPON_WOODSAW
| |||
Stats | Trading | ||
Power | 0.7 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +1 (20%) | Locations | Hardware Store |
Break Scale | 0.5% | Events | None |
Tier | E | ||
Scalpel | |||
---|---|---|---|
Weapon | Notes | ||
Surgeons start with this weapon.
| |||
114 - WEAPON_SCALPEL
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Extra Hits | +0 | Locations | Hospital Raid, Medical Clinic |
Break Scale | 2% | Events | None |
Tier | E | ||
Scissors | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
113 - WEAPON_SCISSORS
| |||
Stats | Trading | ||
Power | 0.7 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0.1 | Looting | |
Extra Hits | +0 | Locations | House |
Break Scale | 2% | Events | None |
Tier | F | ||
Screwdriver | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
112 - WEAPON_SCREWDRIVER
| |||
Stats | Trading | ||
Power | 0.7 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 0.1 | Looting | |
Extra Hits | +0 | Locations | Factory, Hardware Store, Junkyard |
Break Scale | Unbreakable | Events | None |
Tier | F | ||
Scythe | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
127 - WEAPON_SCYTHE
| |||
Stats | Trading | ||
Power | 1.7 | Vendors | Fire Sale Trader (10 food) |
Cooldown | 1.4 seconds | Sell Price | 3 food (5 food with Top Seller) |
Knockback | 3 | Looting | |
Extra Hits | +3 (100%) | Locations | Farm |
Break Scale | Unbreakable | Events | A Trip to the Farm |
Tier | C | ||
Shiv | |||
---|---|---|---|
Weapon | Notes | ||
Causes fatigue at half the normal rate.
| |||
117 - WEAPON_SHIV
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Extra Hits | +0 | Locations | Police Headquarters, Police Station |
Break Scale | 3% | Events | None |
Tier | D | ||
Shovel | |||
---|---|---|---|
Weapon | Notes | ||
Can be used to free Count Dinkula in the Spooky Graveyard.
| |||
50 - WEAPON_SHOVEL
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 1.3 seconds | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +2 (50%) | Locations | Farm, Hardware Store, Spooky Graveyard |
Break Scale | Unbreakable | Events | None |
Tier | C | ||
Sickle | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
129 - WEAPON_SICKLE
| |||
Stats | Trading | ||
Power | 1 | Vendors | None |
Cooldown | 0.75 seconds | Sell Price | 2 food (3 food with Top Seller) |
Knockback | 0.25 | Looting | |
Extra Hits | +1 (25%) | Locations | Farm |
Break Scale | Unbreakable | Events | None |
Tier | C | ||
Skull Hammer | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
139 - WEAPON_SKULLMACE
| |||
Stats | Trading | ||
Power | 3.5 | Vendors | Skeleton Knight (25 food) |
Cooldown | 1.4 seconds | Sell Price | 10 food (15 food with Top Seller) |
Knockback | 3.5 | Looting | |
Extra Hits | +2 (100%) | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | Awepscorebonus | ||
Video Demonstration | |||
Sledgehammer | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
11 - WEAPON_SLEDGE
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | Blunt Master (8 food) |
Cooldown | 1.2 seconds | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 0.75 | Looting | |
Extra Hits | +1 (60%) | Locations | Hardware Store |
Break Scale | Unbreakable | Events | None |
Tier | C | ||
Snow Shovel | |||
---|---|---|---|
Weapon | Notes | ||
Launches snowballs that knock down zombies when used on snowy terrain.
| |||
228 - WEAPON_SNOWSHOVEL
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 1.3 seconds | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +2 (50%) | Locations | Farm, Hardware Store |
Break Scale | Unbreakable | Events | None |
Tier | C | ||
Spatula | |||
---|---|---|---|
Weapon | Notes | ||
Unbreakable against zombies, 25% break chance if used against anything else.
| |||
14 - WEAPON_SPATULA
| |||
Stats | Trading | ||
Power | 0 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0.1 | Looting | |
Extra Hits | +0 | Locations | Kitchen, Grocery Store, Restaurant |
Break Scale | 0% or 25% | Events | None |
Tier | Ftrashmelee | ||
Spiked Bat | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
173 - WEAPON_SPIKEDBAT
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 0.75 seconds | Sell Price | Cannot be sold |
Knockback | 2 | Looting | |
Extra Hits | +0 | Locations | Rest Stop |
Break Scale | 0.5% | Events | Repair Shop Repair |
Tier | D | ||
Spine | |||
---|---|---|---|
Weapon | Notes | ||
Possible drop from breaking skeletons.
| |||
90 - WEAPON_SPINE
| |||
Stats | Trading | ||
Power | 1 | Vendors | None |
Cooldown | 0.7 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | Various |
Break Scale | 1% | Events | None |
Tier | F | ||
Spine w/ Skull Accessory | |||
---|---|---|---|
Weapon | Notes | ||
Very rarely dropped when a skeleton breaks, only skeleton drop weapon not considered F-tier
| |||
91 - WEAPON_SPINESKULL
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 0.7 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Extra Hits | +0 | Locations | Various |
Break Scale | 0.5% | Events | None |
Tier | E | ||
Spoon | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
221 - WEAPON_SPOON
| |||
Stats | Trading | ||
Power | 0.25 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0.1 | Looting | |
Extra Hits | +1 (20%) | Locations | Kitchen, Grocery Store, Restaurant |
Break Scale | 5% | Events | None |
Tier | Ftrashmelee | ||
Stick Boot | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
144 - WEAPON_STICKBOOT
| |||
Stats | Trading | ||
Power | 0.6 | Vendors | Polearm Pal (6 food) |
Cooldown | 1.2 seconds | Sell Price | Cannot be sold |
Knockback | 3 | Looting | |
Extra Hits | +1 (60%) | Locations | None |
Break Scale | 1% | Events | None |
Tier | P | ||
Strong Katana | |||
---|---|---|---|
Weapon | Notes | ||
Anime Fans start with this weapon.
| |||
38 - WEAPON_TRUEKATANA
| |||
Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 0.8 seconds | Sell Price | 15 food (22 food with Top Seller) |
Knockback | 0.25 | Looting | |
Extra Hits | +2 (60%) | Locations | Museum |
Break Scale | Unbreakable | Events | None |
Tier | Bwepscorebonus | ||
Sturdy Cleaver | |||
---|---|---|---|
Weapon | Notes | ||
Survivors with Trademark Weapon may start with this weapon.
| |||
148 - WEAPON_SCLEAVER
| |||
Stats | Trading | ||
Power | 1 | Vendors | None |
Cooldown | 0 | Sell Price | Cannot be sold |
Knockback | 0.25 | Looting | |
Extra Hits | +1 (100%) | Locations | None |
Break Scale | Unbreakable | Events | Challenge Mode, Cursed Treasure |
Tier | B | ||
Sturdy Machete | |||
---|---|---|---|
Weapon | Notes | ||
Survivors with Trademark Weapon may start with this weapon.
| |||
54 - WEAPON_MACHETE2
| |||
Stats | Trading | ||
Power | 2 | Vendors | Blade Master (12 food), Fire Sale Trader (6 food) |
Cooldown | 0.86 seconds | Sell Price | 3 food (5 food with Top Seller) |
Knockback | 1 | Looting | |
Extra Hits | +1 (20%) | Locations | Cabin, Camp Supplies Shop, Sporting Goods Store |
Break Scale | Unbreakable | Events | Cursed Treasure |
Tier | Bwepscorebonus | ||
Survival Knife | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
231 - WEAPON_SURVKNIFE
| |||
Stats | Trading | ||
Power | 1.2 | Vendors | Survival Gear (6 food), Survival Gear (Free [<5 food]) |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0.25 | Looting | |
Extra Hits | +1 (100%) | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | B | ||
Tactical Spear (Homemade Spear) | |||
---|---|---|---|
Weapon | Notes | ||
Causes fatigue at half the normal rate.
| |||
142 - WEAPON_MODSPEAR
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | Polearm Pal (9 food) |
Cooldown | 0.7 seconds | Sell Price | 2 food (3 food with Top Seller) |
Knockback | 0.5 | Looting | |
Extra Hits | +1 (10%) | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | Bwepscorebonus | ||
TactiCop Lite™ | |||
---|---|---|---|
Weapon | Notes | ||
Provides light in dark locations even when not held directly.
| |||
159 - WEAPON_TACTICOP
| |||
Stats | Trading | ||
Power | 0.9 | Vendors | Handy Tools Salesman (5 food) |
Cooldown | 0.7 seconds | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 1.2 | Looting | |
Extra Hits | +0 | Locations | Police Headquarters, Police Station, Prepper Cabin |
Break Scale | Unbreakable | Events | None |
Tier | Cwepscorebonus, counts as ranged | ||
Tennis Racket | |||
---|---|---|---|
Weapon | Notes | ||
Athletes may start with this weapon. Causes fatigue at half the normal rate.
| |||
122 - WEAPON_TENNIS
| |||
Stats | Trading | ||
Power | 0.6 | Vendors | None |
Cooldown | .75 seconds | Sell Price | Cannot be sold |
Knockback | 0.75 | Looting | |
Extra Hits | +0 | Locations | Sporting Goods Store, Athletic Store |
Break Scale | 3% | Events | Repair Shop Repair |
Tier | E | ||
The Grim Reaper | |||
---|---|---|---|
Weapon | Notes | ||
Obtained by shaking hands with Death in the Spooky Graveyard.
| |||
128 - WEAPON_REAPER
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | None |
Cooldown | 1.4 seconds | Sell Price | 15 food (22 food with Top Seller) |
Knockback | 0.5 | Looting | |
Extra Hits | +4 (100%) | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | S | ||
The Whammer | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
174 - WEAPON_MEGASPIKEDBAT
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 0.75 seconds | Sell Price | 3 food (5 food with Top Seller) |
Knockback | 2 | Looting | |
Extra Hits | +0 | Locations | Sporting Goods Store, Athletic Store |
Break Scale | Unbreakable | Events | Challenge Mode |
Tier | Cwepscorebonus | ||
Tire Iron | |||
---|---|---|---|
Weapon | Notes | ||
Commonly found in "road" and "with Car" locations, near broken-down cars
| |||
121 - WEAPON_TIREIRON
| |||
Stats | Trading | ||
Power | 0.8 | Vendors | None |
Cooldown | 0.6 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | Junkyard, Factory |
Break Scale | Unbreakable | Events | Car Preservation Tunnel, Last Street in the World |
Tier | D | ||
Tree Branch (Stick) | |||
---|---|---|---|
Weapon | Notes | ||
L*nk starts with this weapon. May be used during the True Despair event.
| |||
51 - WEAPON_TREEBRANCH
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 0.5 | Looting | |
Extra Hits | +0 | Locations | Cabin |
Break Scale | 5% | Events | A Strange Vending Machine, Still Having to Wait in Line |
Tier | F | ||
ULTIMATE LOG | |||
---|---|---|---|
Weapon | Notes | ||
Has the highest knockback of any melee weapon.
| |||
164 - WEAPON_ULTIMALOG
| |||
Stats | Trading | ||
Power | 3.5 | Vendors | Fire Sale Trader (10 food) |
Cooldown | 3 seconds | Sell Price | 1 food (2 food Top Seller) |
Knockback | 9 | Looting | |
Extra Hits | +5 (100%) | Locations | Cabin, Prepper Paradise |
Break Scale | Unbreakable | Events | None |
Tier | C | ||
Umbrella | |||
---|---|---|---|
Weapon | Notes | ||
Reduces morale loss during the Horrible Weather event. Survivors may randomly start with this weapon.
| |||
43 - WEAPON_UMBRELLA
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0.7 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Extra Hits | +1 (100%) | Locations | Umbrella Shop, House |
Break Scale | 2% | Events | None |
Tier | E | ||
Witch's Broom | |||
---|---|---|---|
Weapon | Notes | ||
Witch starts with this weapon.
| |||
130 - WEAPON_WITCH
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | Witch (5 food) |
Cooldown | 0.6 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Extra Hits | +2 (100%) | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | C | ||
Wooden Club | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
155 - WEAPON_WOODCLUB
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | None |
Cooldown | 1.1 seconds | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 3 | Looting | |
Extra Hits | +1 (50%) | Locations | Cabin |
Break Scale | Unbreakable | Events | Challenge Mode, Cursed Treasure |
Tier | Cwepscorebonus | ||
Wrench | |||
---|---|---|---|
Weapon | Notes | ||
Roller Derby Girl and Mechanics start with this weapon.
| |||
10 - WEAPON_WRENCH
| |||
Stats | Trading | ||
Power | 1.3 | Vendors | None |
Cooldown | 1 second | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +0 | Locations | Hardware Store, Junkyard |
Break Scale | Unbreakable | Events | Helping with Car Trouble |
Tier | D | ||
Xtreme Hockey Stick | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
46 - WEAPON_XTREME
| |||
Stats | Trading | ||
Power | 1 | Vendors | None |
Cooldown | 0.65 | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Extra Hits | +1 (30%) | Locations | Sporting Goods Store |
Break Scale | Unbreakable | Events | None |
Tier | Awepscorebonus | ||
Zombie Leg | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
89 - WEAPON_ZOMBLEG
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | None |
Cooldown | 0.75 seconds | Sell Price | Cannot be sold |
Knockback | 3 | Looting | |
Extra Hits | +0 | Locations | Various |
Break Scale | 0.25% | Events | None |
Tier | E | ||
Zweihander (Cold Steel Greatsword) | |||
---|---|---|---|
Weapon | Notes | ||
Price can be reduced to 30 food if the player "asks for a demo" before buying it.
| |||
41 - WEAPON_ZWEI
| |||
Stats | Trading | ||
Power | 3.5 | Vendors | Lynn C. Thompson (45 food) |
Cooldown | 1.5 seconds | Sell Price | 11 food (17 food with Top Seller) |
Knockback | 3 | Looting | |
Extra Hits | +3 (100%) | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | Swepscorebonus | ||
Unused Weapons[]
These weapons are implemented into the game's code but are not obtainable by via regular gameplay.
Pool Noodle | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
64 - WEAPON_POOL1
65 - WEAPON_POOL2 | |||
Stats | Trading | ||
Power | 0 | Vendors | None |
Cooldown | 0.8 seconds | Sell Price | Cannot be sold |
Knockback | 0.5 | Looting | |
Extra Hits | +0 | Locations | None |
Break Scale | Unbreakable | Events | None |
Tier | F | ||