Death Road To Canada Wiki
(Did you know that about the Car Nut perk?)
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'''Perks '''are a survivor attribute that affects the character's starting equipment and [[stats]]. Some perks grant unique abilities to the character.
+
'''Perks '''are a survivor attribute that affects the character's starting equipment and [[stats]]. Some perks grant unique abilities to the character.
   
All perks can be "leveled up" to make them more effective by purchasing upgrades with Zombo Points from the main menu. There are three levels to each perk, and each level up contributes additional stat boosts or starting items. As of an update, eight new perks were added that can be purchased in [[Zombo Town]].
+
All perks can be "leveled up" to make them more effective by purchasing upgrades with [[Zombo Points]] from [[Zombo Town]]. There are three levels to each perk, and each level up contributes additional stat boosts or starting items. By default, 14 perks are available, and 9 more can be purchased with Zombo Points.
   
<sup>Perks marked with an asterisk (*) are not available by default and must be unlocked.</sup>
+
<sup>Perks marked with an asterisk (*) are not available by default and must be purchased with [[Zombo Points]].</sup>
 
{| class="article-table"
 
{| class="article-table"
  +
|-
 
!Perk
 
!Perk
 
!Base Benefits
 
!Base Benefits
  +
!Upgrades
!Level Up
 
 
|-
 
|-
|Athlete
+
|[[Athlete]]
 
|''An athletic past translates well into zombie survival.''
 
|''An athletic past translates well into zombie survival.''
*Start with a random sports weapon
+
* Start with a random sports [[Melee Weapons#List of Melee Weapons|weapon]]
*Gain 1 point in fitness
+
* Gain 1 point in fitness
*Gain 1 point in strength
+
* Gain 1 point in strength
 
|<u>Level 2</u>
 
|<u>Level 2</u>
*<nowiki>+1 fitness</nowiki>
+
* +1 fitness
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
*<nowiki>+1 strength</nowiki>
+
* +1 strength
 
|-
 
|-
|Big Bruiser
+
|[[Big Bruiser]]
 
|''Moves slow, hits real hard, takes a beating!''
 
|''Moves slow, hits real hard, takes a beating!''
* Start with a better unarmed attack.
+
* Start with a [[Unarmed#Martial Arts|better unarmed attack]]
 
* Take one more hit than normal
 
* Take one more hit than normal
 
* Slower walking speed
 
* Slower walking speed
 
* Gain 1 point in strength
 
* Gain 1 point in strength
 
|<u>Level 2</u>
 
|<u>Level 2</u>
*<nowiki>+1 strength</nowiki>
+
* +1 strength
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
*<nowiki>+1 strength</nowiki>
+
* +1 strength
 
|-
 
|-
  +
|[[Bow and Arrows]]*
|Car Nut
 
  +
|''Archery ended up being a useful hobby!''
  +
* Start with a silent and powerful [[Ranged Weapons#Archery|bow]], with 30 arrows max!
  +
* Cannot drop this bow, even in death.
  +
* Make arrows for your bow between missions, up to 4
  +
|<u>Level 2</u>
  +
* Create 7 arrows
  +
  +
 
<u>Level 3</u>
  +
* Create 10 arrows
  +
|-
 
|[[Car Nut]]
 
|''Being a car enthusiast is practically a superpower now!''
 
|''Being a car enthusiast is practically a superpower now!''
*Start with a nicer [[Vehicles|car]]
+
* Start with a nicer [[Vehicles|car]]
*Gain 1 point in mechanical
+
* Gain 1 point in mechanical
(Car can be a [[Bug]], [[Grandpa Car]], [[Hotrod]], [[Muscle Car]], or [[Station Wagon]]. [[Old Car]] if traveling without a buddy.)
 
 
|<u>Level 2</u>
 
|<u>Level 2</u>
*<nowiki>+1 mechanical</nowiki>
+
* +1 mechanical
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
*<nowiki>+1 mechanical</nowiki>
+
* +1 mechanical
 
|-
 
|-
|Ex-Wrestler*
+
|[[Ex-Wrestler]]*
 
|''Was top dog before a tragic mishap in the ring!''
 
|''Was top dog before a tragic mishap in the ring!''
 
* Pick up downed zombies, then throw or slam them
 
* Pick up downed zombies, then throw or slam them
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|<u>Level 2</u>
 
|<u>Level 2</u>
 
* +1 strength
 
* +1 strength
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* +1 fitness
 
* +1 fitness
 
|-
 
|-
|Explorer
+
|[[Explorer]]
 
|''Some people have a really good sense of direction when driving!''
 
|''Some people have a really good sense of direction when driving!''
 
* One extra location choice during [[Always be Looting|ABL]] events
 
* One extra location choice during [[Always be Looting|ABL]] events
 
|<u>Level 2</u>
 
|<u>Level 2</u>
*Less gas for ABL rerolls
+
* Less gas for ABL rerolls
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
*Much less gas for ABL rerolls
+
* Much less gas for ABL rerolls
 
|-
 
|-
|Fighter
+
|[[Fighter]]
 
|''This person has always been a real fighter.''
 
|''This person has always been a real fighter.''
*Start with a [[hatchet]]
+
* Start with a [[Melee Weapons#List of Melee Weapons|hatchet]]
*Gain 1 point in strength
+
* Gain 1 point in strength
*Gain 1 point in shooting
+
* Gain 1 point in shooting
 
|<u>Level 2</u>
 
|<u>Level 2</u>
*<nowiki>+1 strength</nowiki>
+
* +1 strength
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
*<nowiki>+1 shooting</nowiki>
+
* +1 shooting
 
|-
 
|-
|Friend of Dog
+
|[[Friend of Dog]]
 
|''This person loves dogs, and tends to run into them!''
 
|''This person loves dogs, and tends to run into them!''
*Angry dogs may become friendly
+
* Angry [[dogs]] may become friendly
(Can use "Dog Psychology" on trader dogs and [[Panda]])
 
 
|<u>Level 2</u>
 
|<u>Level 2</u>
*35% extra chance for recruit to be a dog
+
* 35% extra chance for recruit to be a dog
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
*70% extra chance for recruit to be a dog
+
* 70% extra chance for recruit to be a dog
 
|-
 
|-
|Gun Collector
+
|[[Gun Collector]]
 
|''You knew hoarding all those guns would be useful! Eventually. You just knew it!''
 
|''You knew hoarding all those guns would be useful! Eventually. You just knew it!''
*Start with a [[pistol]] and [[Ammunition|bullets]]
+
* Start with a [[Ranged Weapons#Firearms|pistol]] and [[Ammunition#Pistol Bullets|bullets]]
*Gain 1 point in shooting
+
* Gain 1 point in shooting
 
|<u>Level 2</u>
 
|<u>Level 2</u>
*<nowiki>+1 shooting</nowiki>
+
* +1 shooting
*[[Cowboy Rifle|rifle]] and rounds
+
* [[Ranged Weapons#Firearms|rifle]] and [[Ammunition#Rifle Rounds|rounds]]
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
*<nowiki>+1 shooting</nowiki>
+
* +1 shooting
*[[shotgun]] and shells
+
* [[Ranged Weapons#Firearms|shotgun]] and [[Ammunition#Shotgun Shells|shells]]
 
|-
 
|-
|Gungineer
+
|[[Gungineer]]
 
|''Good with anything mechanical, and guns are mechanical.''
 
|''Good with anything mechanical, and guns are mechanical.''
*Start with a [[crowbar]]
+
* Start with a [[Melee Weapons#List of Melee Weapons|crowbar]]
*Gain 1 point in shooting
+
* Gain 1 point in shooting
*Gain 1 point in mechanical
+
* Gain 1 point in mechanical
 
|<u>Level 2</u>
 
|<u>Level 2</u>
*+1 shooting
+
* +1 shooting
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
*+1 mechanical
+
* +1 mechanical
 
|-
 
|-
|Health Care
+
|[[Health Care]]
 
|''Jerks get bit by zombies all the time. Better be prepared!''
 
|''Jerks get bit by zombies all the time. Better be prepared!''
*Starts with 4 [[Resources#Medical|medical supplies]]
+
* Start with 4 [[Resources#Medical|medical supplies]]
*Gain 1 point in medical
+
* Gain 1 point in medical
 
|<u>Level 2</u>
 
|<u>Level 2</u>
*+1 medical
+
* +1 medical
*5 medical supplies
+
* Start with 5 medical supplies
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
*7 medical supplies
+
* Start with 7 medical supplies
 
|-
 
|-
|Hidden Potential*
+
|[[Hidden Potential]]*
 
|''Looks unassuming but can exceed others with training!''
 
|''Looks unassuming but can exceed others with training!''
 
* Gain a point in either strength or fitness at random, it can then go 1 over the maximum
 
* Gain a point in either strength or fitness at random, it can then go 1 over the maximum
 
|<u>Level 2</u>
 
|<u>Level 2</u>
 
* +1 point in the other skill
 
* +1 point in the other skill
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
* +1 fitness '''or '''strength
+
* +1 fitness '''or''' strength
 
|-
 
|-
|Martial Artist
+
|[[Martial Artist]]
 
|''No weapons? No problem!''
 
|''No weapons? No problem!''
*Start with a powerful two-hit unarmed attack
+
* Start with a [[Unarmed#Martial Arts|powerful two-hit unarmed attack]]
*Refuses to shoot firearms
+
* Refuses to use firearms, chainsaws, and some others
*Gain 1 point in fitness, 1 in strength
+
* Gain 1 point in fitness, 1 in strength
 
|<u>Level 2</u>
 
|<u>Level 2</u>
 
* +1 fitness
 
* +1 fitness
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* +1 fitness
 
* +1 fitness
 
* Fitness can go one point over the maximum
 
* Fitness can go one point over the maximum
 
|-
 
|-
|Mechanic
+
|[[Mechanic]]
|''The car is life! Not necessarily a COMPETENT mechanic.''
+
|''The car is life! Note: Not necessarily a COMPETENT mechanic.''
*Start with a [[wrench]]
+
* Start with a [[Melee Weapons#List of Melee Weapons|wrench]]
*Gain 1 point in mechanical
+
* Gain 1 point in mechanical
*Gain 1 point in fitness
+
* Gain 1 point in fitness
 
|<u>Level 2</u>
 
|<u>Level 2</u>
 
* +1 mechanical
 
* +1 mechanical
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* +1 fitness
 
* +1 fitness
 
|-
 
|-
|Megabuff
+
|[[Megabuff]]
 
|''Possibly too swole to control. Handy for picking up and throwing heavy furniture!''
 
|''Possibly too swole to control. Handy for picking up and throwing heavy furniture!''
*Start with a [[Metal Pipe|metal pipe]]
+
* Start with a [[Melee Weapons#List of Melee Weapons|metal pipe]]
*Gain 2 points in strength
+
* Gain 2 points in strength
 
|<u>Level 2</u>
 
|<u>Level 2</u>
 
* +1 strength
 
* +1 strength
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* +1 strength
 
* +1 strength
 
|-
 
|-
|Natural Shot*
+
|[[Natural Shot]]*
 
|''A natural at shooting! Just needs more training and maybe even a gun and ammo!''
 
|''A natural at shooting! Just needs more training and maybe even a gun and ammo!''
 
* Gain 1 point in shooting
 
* Gain 1 point in shooting
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|<u>Level 2</u>
 
|<u>Level 2</u>
 
* +1 shooting
 
* +1 shooting
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* Shooting can go two points over the maximum
 
* Shooting can go two points over the maximum
 
|-
 
|-
|Pathfinder*
+
|[[Pathfinder]]*
 
|''Hiking experience helps avoid forest terrors!''
 
|''Hiking experience helps avoid forest terrors!''
* Removes a penalty event from the first walking day, every time you lose the car
+
* Removes a penalty event from the first [[walking]] day, every time you lose the car
 
|<u>Level 2</u>
 
|<u>Level 2</u>
 
* 60% chance to skip penalty for next walking day
 
* 60% chance to skip penalty for next walking day
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* 75% chance to skip penalty for next walking day
 
* 75% chance to skip penalty for next walking day
 
|-
 
|-
|Shield of Hope*
+
|[[Shield of Hope]]*
 
|''Keeps going through sheer willpower!''
 
|''Keeps going through sheer willpower!''
 
* Protects against fatal hits if morale is over 2
 
* Protects against fatal hits if morale is over 2
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|<u>Level 2</u>
 
|<u>Level 2</u>
 
* Lose 3 morale instead
 
* Lose 3 morale instead
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* Only lose 2 morale
 
* Only lose 2 morale
 
|-
 
|-
|Surgeon
+
|[[Surgeon]]
 
|''Has a good intuition of anatomy and a real steady hand.''
 
|''Has a good intuition of anatomy and a real steady hand.''
*Start with a [[Meat Cleaver|cleaver]]
+
* Start with a [[Melee Weapons#List of Melee Weapons|scalpel]]
*Gain 1 point in medical
+
* Gain 1 point in medical
*Gain 1 point in shooting
+
* Gain 1 point in shooting
 
|<u>Level 2</u>
 
|<u>Level 2</u>
 
* +1 medical
 
* +1 medical
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* +1 shooting
 
* +1 shooting
 
|-
 
|-
|T*S*T*C*
+
|[[T*S*T*C*]]
|''Definitly too swole! REFUSES to do cardio!''
+
|''Definitely too swole! REFUSES to do cardio!''
 
* Starts at full strength
 
* Starts at full strength
 
* May train strength 6 times over the maximum
 
* May train strength 6 times over the maximum
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|<u>Level 2</u>
 
|<u>Level 2</u>
 
* Fitness rises to 1
 
* Fitness rises to 1
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* Fitness rises to 2
 
* Fitness rises to 2
 
|-
 
|-
|Top Seller*
+
|[[Top Seller]]*
 
|''Good salesmanship still has its own niche!''
 
|''Good salesmanship still has its own niche!''
* Gets 1-5 extra food when selling to a [[Traders#Weapon Traders|weapons buyer]]
+
* Gets 1-5 extra [[Resources#Food|food]] when selling to a [[Weapons Barterer|weapons buyer]]
* No morale penalty when paying bandit tolls with food
+
* No morale penalty when paying [[Toll Bridge Bandits|bandit tolls]] with food
 
|<u>Level 2</u>
 
|<u>Level 2</u>
 
* Bandit tolls are less
 
* Bandit tolls are less
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* Even smaller tolls
 
* Even smaller tolls
 
|-
 
|-
|Trademark Weapon*
+
|[[Trademark Weapon]]*
 
|''Stands out from the crowd, with a signature weapon!''
 
|''Stands out from the crowd, with a signature weapon!''
* Starts with an [[Aluminium bat|aluminum bat]] by default. This weapon may change depending on [[trait]]!
+
* Starts with an [[Melee Weapons#List of Melee Weapons|aluminum bat]] by default. This weapon may change depending on [[trait]]!
 
* Can not drop this weapon, even in death.
 
* Can not drop this weapon, even in death.
Trademark weapon differences for traits:
 
* [[Electric Guitar]]: Civilized
 
* [[Fire Axe]]: Fierce Tempered, Warrior
 
* [[Hunting Rifle]]: Calm Under Fire
 
* [[Nightstick]]: Inventive, Frantic Whiner
 
* [[Ninja Katana]]: Anime Fan
 
* [[Parking Meter]]: Grappler, BERSERK!
 
* [[Sledgehammer]]: Hero Type, Resilient Type
 
* [[Sturdy Cleaver]]: Gourmand, Nurturing, Travel Light
 
* [[Sturdy Machete]]: Specialist
 
 
|<u>Level 2</u>
 
|<u>Level 2</u>
 
* +1 fitness
 
* +1 fitness
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* +1 shooting
 
* +1 shooting
 
|-
 
|-
|Ultrafit
+
|[[Ultrafit]]
 
|''All that yoga really paid off!''
 
|''All that yoga really paid off!''
*Start with granola bars (+2 [[Resources#Food|food]])
+
* Start with granola bars
*Gain 2 points in fitness
+
* Gain 2 points in fitness
 
|<u>Level 2</u>
 
|<u>Level 2</u>
 
* +1 fitness
 
* +1 fitness
  +
  +
 
<u>Level 3</u>
 
<u>Level 3</u>
 
* +1 fitness
 
* +1 fitness

Revision as of 06:41, 28 May 2020

Perks are a survivor attribute that affects the character's starting equipment and stats. Some perks grant unique abilities to the character.

All perks can be "leveled up" to make them more effective by purchasing upgrades with Zombo Points from Zombo Town. There are three levels to each perk, and each level up contributes additional stat boosts or starting items. By default, 14 perks are available, and 9 more can be purchased with Zombo Points.

Perks marked with an asterisk (*) are not available by default and must be purchased with Zombo Points.

Perk Base Benefits Upgrades
Athlete An athletic past translates well into zombie survival.
  • Start with a random sports weapon
  • Gain 1 point in fitness
  • Gain 1 point in strength
Level 2
  • +1 fitness


Level 3

  • +1 strength
Big Bruiser Moves slow, hits real hard, takes a beating!
  • Start with a better unarmed attack
  • Take one more hit than normal
  • Slower walking speed
  • Gain 1 point in strength
Level 2
  • +1 strength


Level 3

  • +1 strength
Bow and Arrows* Archery ended up being a useful hobby!
  • Start with a silent and powerful bow, with 30 arrows max!
  • Cannot drop this bow, even in death.
  • Make arrows for your bow between missions, up to 4
Level 2
  • Create 7 arrows


Level 3

  • Create 10 arrows
Car Nut Being a car enthusiast is practically a superpower now!
  • Start with a nicer car
  • Gain 1 point in mechanical
Level 2
  • +1 mechanical


Level 3

  • +1 mechanical
Ex-Wrestler* Was top dog before a tragic mishap in the ring!
  • Pick up downed zombies, then throw or slam them
  • Penalty to maximum shooting, strength, and fitness
  • Gain 1 point in fitness
Level 2
  • +1 strength


Level 3

  • +1 fitness
Explorer Some people have a really good sense of direction when driving!
  • One extra location choice during ABL events
Level 2
  • Less gas for ABL rerolls


Level 3

  • Much less gas for ABL rerolls
Fighter This person has always been a real fighter.
  • Start with a hatchet
  • Gain 1 point in strength
  • Gain 1 point in shooting
Level 2
  • +1 strength


Level 3

  • +1 shooting
Friend of Dog This person loves dogs, and tends to run into them!
  • Angry dogs may become friendly
Level 2
  • 35% extra chance for recruit to be a dog


Level 3

  • 70% extra chance for recruit to be a dog
Gun Collector You knew hoarding all those guns would be useful! Eventually. You just knew it! Level 2


Level 3

Gungineer Good with anything mechanical, and guns are mechanical.
  • Start with a crowbar
  • Gain 1 point in shooting
  • Gain 1 point in mechanical
Level 2
  • +1 shooting


Level 3

  • +1 mechanical
Health Care Jerks get bit by zombies all the time. Better be prepared! Level 2
  • +1 medical
  • Start with 5 medical supplies


Level 3

  • Start with 7 medical supplies
Hidden Potential* Looks unassuming but can exceed others with training!
  • Gain a point in either strength or fitness at random, it can then go 1 over the maximum
Level 2
  • +1 point in the other skill


Level 3

  • +1 fitness or strength
Martial Artist No weapons? No problem! Level 2
  • +1 fitness


Level 3

  • +1 fitness
  • Fitness can go one point over the maximum
Mechanic The car is life! Note: Not necessarily a COMPETENT mechanic.
  • Start with a wrench
  • Gain 1 point in mechanical
  • Gain 1 point in fitness
Level 2
  • +1 mechanical


Level 3

  • +1 fitness
Megabuff Possibly too swole to control. Handy for picking up and throwing heavy furniture! Level 2
  • +1 strength


Level 3

  • +1 strength
Natural Shot* A natural at shooting! Just needs more training and maybe even a gun and ammo!
  • Gain 1 point in shooting
  • Shooting can go 1 point over the usual maximum
Level 2
  • +1 shooting


Level 3

  • Shooting can go two points over the maximum
Pathfinder* Hiking experience helps avoid forest terrors!
  • Removes a penalty event from the first walking day, every time you lose the car
Level 2
  • 60% chance to skip penalty for next walking day


Level 3

  • 75% chance to skip penalty for next walking day
Shield of Hope* Keeps going through sheer willpower!
  • Protects against fatal hits if morale is over 2
  • Will still die to some instant-kill events
  • You lose 4 morale each time you evade death
Level 2
  • Lose 3 morale instead


Level 3

  • Only lose 2 morale
Surgeon Has a good intuition of anatomy and a real steady hand.
  • Start with a scalpel
  • Gain 1 point in medical
  • Gain 1 point in shooting
Level 2
  • +1 medical


Level 3

  • +1 shooting
T*S*T*C* Definitely too swole! REFUSES to do cardio!
  • Starts at full strength
  • May train strength 6 times over the maximum
  • Can't raise fitness
Level 2
  • Fitness rises to 1


Level 3

  • Fitness rises to 2
Top Seller* Good salesmanship still has its own niche! Level 2
  • Bandit tolls are less


Level 3

  • Even smaller tolls
Trademark Weapon* Stands out from the crowd, with a signature weapon!
  • Starts with an aluminum bat by default. This weapon may change depending on trait!
  • Can not drop this weapon, even in death.
Level 2
  • +1 fitness


Level 3

  • +1 shooting
Ultrafit All that yoga really paid off!
  • Start with granola bars
  • Gain 2 points in fitness
Level 2
  • +1 fitness


Level 3

  • +1 fitness