(Did you know that about the Car Nut perk?) Tags: Visual edit apiedit |
(Added Athlete weapons, hyperlinking) Tags: Visual edit apiedit |
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*Gain 1 point in fitness |
*Gain 1 point in fitness |
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*Gain 1 point in strength |
*Gain 1 point in strength |
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+ | (Weapon may be a [[Tennis Racket]], [[Baseball Bat]], [[Golf Club]], [[Cricket Bat]], [[Hockey Stick]], or an [[Oar]]) |
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|<u>Level 2</u> |
|<u>Level 2</u> |
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*<nowiki>+1 fitness</nowiki> |
*<nowiki>+1 fitness</nowiki> |
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*Start with a nicer [[Vehicles|car]] |
*Start with a nicer [[Vehicles|car]] |
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*Gain 1 point in mechanical |
*Gain 1 point in mechanical |
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− | (Car |
+ | (Car may be a [[Bug]], [[Grandpa Car]], [[Hotrod]], [[Muscle Car]], or [[Station Wagon]]. [[Old Car|Default car]] if starting without a buddy.) |
|<u>Level 2</u> |
|<u>Level 2</u> |
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*<nowiki>+1 mechanical</nowiki> |
*<nowiki>+1 mechanical</nowiki> |
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|Friend of Dog |
|Friend of Dog |
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|''This person loves dogs, and tends to run into them!'' |
|''This person loves dogs, and tends to run into them!'' |
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− | *Angry dogs may become friendly |
+ | *Angry [[dogs]] may become friendly |
(Can use "Dog Psychology" on trader dogs and [[Panda]]) |
(Can use "Dog Psychology" on trader dogs and [[Panda]]) |
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|<u>Level 2</u> |
|<u>Level 2</u> |
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|Health Care |
|Health Care |
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|''Jerks get bit by zombies all the time. Better be prepared!'' |
|''Jerks get bit by zombies all the time. Better be prepared!'' |
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− | * |
+ | *Start with 4 [[Resources#Medical|medical supplies]] |
*Gain 1 point in medical |
*Gain 1 point in medical |
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|<u>Level 2</u> |
|<u>Level 2</u> |
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*+1 medical |
*+1 medical |
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− | *5 medical supplies |
+ | *Start with 5 medical supplies |
<u>Level 3</u> |
<u>Level 3</u> |
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− | *7 medical supplies |
+ | *Start with 7 medical supplies |
|- |
|- |
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|Hidden Potential* |
|Hidden Potential* |
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|Pathfinder* |
|Pathfinder* |
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|''Hiking experience helps avoid forest terrors!'' |
|''Hiking experience helps avoid forest terrors!'' |
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− | * Removes a penalty event from the first walking day, every time you lose the car |
+ | * Removes a penalty event from the first [[walking]] day, every time you lose the car |
|<u>Level 2</u> |
|<u>Level 2</u> |
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* 60% chance to skip penalty for next walking day |
* 60% chance to skip penalty for next walking day |
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|Top Seller* |
|Top Seller* |
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|''Good salesmanship still has its own niche!'' |
|''Good salesmanship still has its own niche!'' |
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− | * Gets 1-5 extra food when selling to a [[Traders#Weapon Traders|weapons buyer]] |
+ | * Gets 1-5 extra [[Resources#Food|food]] when selling to a [[Traders#Weapon Traders|weapons buyer]] |
− | * No morale penalty when paying bandit tolls with food |
+ | * No morale penalty when paying [[Toll Bridge Bandits|bandit tolls]] with food |
|<u>Level 2</u> |
|<u>Level 2</u> |
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* Bandit tolls are less |
* Bandit tolls are less |
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|Ultrafit |
|Ultrafit |
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|''All that yoga really paid off!'' |
|''All that yoga really paid off!'' |
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− | *Start with granola bars (+2 |
+ | *Start with granola bars (+2 food) |
*Gain 2 points in fitness |
*Gain 2 points in fitness |
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|<u>Level 2</u> |
|<u>Level 2</u> |
Revision as of 07:16, 28 June 2017
Perks are a survivor attribute that affects the character's starting equipment and stats. Some perks grant unique abilities to the character.
All perks can be "leveled up" to make them more effective by purchasing upgrades with Zombo Points from the main menu. There are three levels to each perk, and each level up contributes additional stat boosts or starting items. As of an update, eight new perks were added that can be purchased in Zombo Town.
Perks marked with an asterisk (*) are not available by default and must be unlocked.
Perk | Base Benefits | Level Up |
---|---|---|
Athlete | An athletic past translates well into zombie survival.
(Weapon may be a Tennis Racket, Baseball Bat, Golf Club, Cricket Bat, Hockey Stick, or an Oar) |
Level 2
Level 3
|
Big Bruiser | Moves slow, hits real hard, takes a beating!
|
Level 2
Level 3
|
Car Nut | Being a car enthusiast is practically a superpower now!
(Car may be a Bug, Grandpa Car, Hotrod, Muscle Car, or Station Wagon. Default car if starting without a buddy.) |
Level 2
Level 3
|
Ex-Wrestler* | Was top dog before a tragic mishap in the ring!
|
Level 2
Level 3
|
Explorer | Some people have a really good sense of direction when driving!
|
Level 2
Level 3
|
Fighter | This person has always been a real fighter.
|
Level 2
Level 3
|
Friend of Dog | This person loves dogs, and tends to run into them!
(Can use "Dog Psychology" on trader dogs and Panda) |
Level 2
Level 3
|
Gun Collector | You knew hoarding all those guns would be useful! Eventually. You just knew it! | Level 2
Level 3
|
Gungineer | Good with anything mechanical, and guns are mechanical.
|
Level 2
Level 3
|
Health Care | Jerks get bit by zombies all the time. Better be prepared!
|
Level 2
Level 3
|
Hidden Potential* | Looks unassuming but can exceed others with training!
|
Level 2
Level 3
|
Martial Artist | No weapons? No problem!
|
Level 2
Level 3
|
Mechanic | The car is life! Not necessarily a COMPETENT mechanic.
|
Level 2
Level 3
|
Megabuff | Possibly too swole to control. Handy for picking up and throwing heavy furniture!
|
Level 2
Level 3
|
Natural Shot* | A natural at shooting! Just needs more training and maybe even a gun and ammo!
|
Level 2
Level 3
|
Pathfinder* | Hiking experience helps avoid forest terrors!
|
Level 2
Level 3
|
Shield of Hope* | Keeps going through sheer willpower!
|
Level 2
Level 3
|
Surgeon | Has a good intuition of anatomy and a real steady hand.
|
Level 2
Level 3
|
T*S*T*C* | Definitly too swole! REFUSES to do cardio!
|
Level 2
Level 3
|
Top Seller* | Good salesmanship still has its own niche!
|
Level 2
Level 3
|
Trademark Weapon* | Stands out from the crowd, with a signature weapon!
Trademark weapon differences for traits:
|
Level 2
Level 3
|
Ultrafit | All that yoga really paid off!
|
Level 2
Level 3
|