Quiet Town is a common driving event in Death Road to Canada.
Event Text[]
It's so quiet here. There's no signs of life or unlife. It seems like everyone took what they could and evacuated this town immediately.
- Scavenge town thoroughly
- Loot quickly and run
- Rest for a day (if group has at least 2 food per party member)
- Rest for 3 days (if group has at least 6 food per party member)
Results[]
Scavenge thoroughly[]
The group combs the town for supplies left behind, but gets ambushed by a single zombie.
- +4-7 food
- +12-22 pistol ammo
- (50% chance) +2-5 medical supplies
- (50% chance) +9-16 rifle ammo
- (30% chance) +20-40 gas
- (30% chance) +8-12 shotgun ammo
All the chances are independent of each other.
Party has a character with the Paranoid stat combo[]
[Character], always paranoid, is not surprised by the zombie and easily avoids it.
Otherwise[]
Unfortunately the zombie found [Character] first.
- [Character] -2 Health (lethal)
Loot quickly and run[]
The group does a quick search of the most obvious places to stash supplies. Some ammunition is found.
- +12-22 pistol ammo
- (50% chance) +9-16 rifle ammo
- (30% chance) +8-12 shotgun ammo
All the chances are independent of each other.
Rest for a day[]
The group barricades one of the houses and gets some much needed rest.
- Group sleeps, healing event happens if possible
- 2 food per party member is eaten (ignores different consumption rates)
- [Party] +1 Morale
Rest for 3 days[]
The group picks one of the houses for barricading, then rests there for a few days. It's a welcome break, though it was getting boring near the end.
- Group sleeps, healing event happens if possible
- 6 food per party member is eaten (ignores different consumption rates)
- [Party] +2/+3 Morale (60/40 chance, chosen randomly for each party member)