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Quiet Town is a common driving event in Death Road to Canada.

Event Text[]

It's so quiet here. There's no signs of life or unlife. It seems like everyone took what they could and evacuated this town immediately.

  • Scavenge town thoroughly
  • Loot quickly and run
  • Rest for a day (if group has at least 2 food per party member)
  • Rest for 3 days (if group has at least 6 food per party member)

Results[]

Scavenge thoroughly[]

The group combs the town for supplies left behind, but gets ambushed by a single zombie.

All the chances are independent of each other.

Party has a character with the Paranoid stat combo[]

[Character], always paranoid, is not surprised by the zombie and easily avoids it.

Otherwise[]

Unfortunately the zombie found [Character] first.

  • [Character] -2 Health (lethal)

Loot quickly and run[]

The group does a quick search of the most obvious places to stash supplies. Some ammunition is found.

  • +12-22 pistol ammo
  • (50% chance) +9-16 rifle ammo
  • (30% chance) +8-12 shotgun ammo

All the chances are independent of each other.

Rest for a day[]

The group barricades one of the houses and gets some much needed rest.

  • Group sleeps, healing event happens if possible
  • 2 food per party member is eaten (ignores different consumption rates)
  • [Party] +1 Morale

Rest for 3 days[]

The group picks one of the houses for barricading, then rests there for a few days. It's a welcome break, though it was getting boring near the end.

  • Group sleeps, healing event happens if possible
  • 6 food per party member is eaten (ignores different consumption rates)
  • [Party] +2/+3 Morale (60/40 chance, chosen randomly for each party member)
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