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Ranged Weapons are a type of Weapon that allow characters to dispatch zombies from a distance. Most of them require various different types of Ammunition in order to fire.

Firearms

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Source: Malvi

Most of the ranged weapons in the game are types of firearms. They consume ammunition, and make a lot of noise when used, attracting zombies in the area. However, they are generally more powerful and have higher rates of fire than non-firearms.

When a firearm runs out of ammo, it can be swung like a melee weapon, though all firearms have a melee power value of 0.4, making them very ineffective in melee combat.

The effectiveness of firearms is modified by the Shooting stat. Characters with higher stats shoot more accurately and have a better chance of shooting bullets that pierce through multuple targets, while characters with lower stats shoot more erratically. 

Firearms are generally divided into four categories based on the following characteristics: 

  • Pistols - bullets, quick cooldown, low penetration chance, inexpensive 
  • Rifles - rounds, high power and penetration chance, melee penalties 
  • Shotguns - shells, multiple bullets per fire, low damage 
  • Lasers - internal charge ammo, very high penetration chance
AK47
Weapon Notes
AK47
Also known as Automatic Rifle.
26 - WEAPON_AK47
Stats Trading
Power 2.5 Vendors Army Surplus Fortress (25 food), Rifle Collector (25 food)
Cooldown 0.2 seconds Sell Price 6 food (8 food with Top Seller perk)
Knockback 1 Looting
Penetrate 50% Locations Concrete Bunker
Ammunition Rounds (max 150) Events Challenge Mode, Three Graves
Demonstration Video
Death Road to Canada Item Guide Ak 47

Death Road to Canada Item Guide Ak 47

Automatic Shotgun
Weapon Notes
AutomaticShotgun
Also know as Autoshotty.
19 - WEAPON_AUTOSHOT
Stats Trading
Power 0.5 per bullet (x5) Vendors Firearm Salesman (25 food), Shotgun Peddler (30 food)
Cooldown 0.4 seconds Sell Price 7 food (10 food with Top Seller perk)
Knockback 1.5 Looting
Penetrate 10% Locations Concrete Bunker
Ammunition Shells (max 80) Events Challenge Mode, Three Graves
Demonstration Video
Death Road to Canada Item Guide Automatic Shotgun

Death Road to Canada Item Guide Automatic Shotgun

Big Dawg
Weapon Notes
BigDawg
N/A
21 - WEAPON_DAWG
Stats Trading
Power 0.7 per bullet (x7) Vendors Shotgun Peddler (40 food)
Cooldown 1.4 seconds Sell Price 10 food (14 food with Top Seller perk)
Knockback 1 Looting
Penetrate 10% Locations None
Ammunition Shells (max 40) Events None
Demonstration Video
Death Road to Canada Item Guide BIG DAWG!

Death Road to Canada Item Guide BIG DAWG!

Cowboy Rifle
Weapon Notes
CowboyRifle
Survivors with the Gun Collector perk start with this weapon. Has a 2% chance of breaking in melee combat.
16 - WEAPON_RIFLE
Stats Trading
Power 3 Vendors Firearm Salesman (5 food), Rifle Collector (10 food)
Cooldown 1 second Sell Price 1 food (2 food with Top Seller perk)
Knockback 1.5 Looting
Penetrate 20% Locations Gun Shop, House
Ammunition Rounds (max 50) Events A Strange Vending Machine, Bandit Raid Defense, Helping out Someone in Need!
Demonstration Video
Death Road to Canada Item Guide Cowboy Rifle

Death Road to Canada Item Guide Cowboy Rifle

Ded9
Weapon Notes
Ded9
N/A
148 - WEAPON_RED9
Stats Trading
Power 2.5 Vendors H*NK (10 food)
Cooldown 0.5 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 1 Looting
Penetrate 10% Locations None
Ammunition Bullets (max 80) Events None
Demonstration Video
Death Road to Canada Item Guide H*nk's Set

Death Road to Canada Item Guide H*nk's Set

Dolt .45
Weapon Notes
Dolt45
Also known as Magnum. Gordo and Rck Grmes start with this weapon.
22 - WEAPON_DOLT
Stats Trading
Power 2.5 Vendors Firearm Salesman (5 food)
Cooldown 1 second Sell Price 1 food (2 food with Top Seller perk)
Knockback 0.5 Looting
Penetrate 15% Locations Gun Shop, Police Station, House
Ammunition Bullets (max 60) Events A Strange Vending Machine, Helping out Someone in Need!, Three Graves
Demonstration Video
Death Road to Canada Item Guide Dolt

Death Road to Canada Item Guide Dolt .45

Double Barrel Shotgun
Weapon Notes
DoubleBarrelShotgun
Consumes two ammunition per use.
196 - WEAPON_DSHOTGUN
Stats Trading
Power 0.6 per bullet (x6-7) Vendors Fire Sale Trader (6 food)
Cooldown 0.6 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 2.3 Looting
Penetrate 10% Locations None
Ammunition Shells (max 60) Events Hand Upgrade
Demonstration Video
Death Road to Canada Item Guide Double Barrel Shotgun

Death Road to Canada Item Guide Double Barrel Shotgun

Hunting Rifle
Weapon Notes
HuntingRifle
Survivors with the Trademark Weapon (Calm Under Fire) perk start with this weapon.
17 - WEAPON_HUNTING
Stats Trading
Power 4 Vendors Rifle Collector (15 food)
Cooldown 1.3 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 2 Looting
Penetrate 30% Locations Gun Shop, Concrete Bunker, House
Ammunition Rounds (max 50) Events Three Graves
Demonstration Video
Death Road to Canada Item Guide Hunting Rifle

Death Road to Canada Item Guide Hunting Rifle

Mazer Pistol
Weapon Notes
MazerPistol
Comes preloaded with 200 charges that cannot be refilled.
156 - WEAPON_MAZER
Stats Trading
Power 2 Vendors Mad Scientist (12 food)
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Penetrate 50% Locations None
Ammunition MAZAPS (max 200) Events None
Demonstration Video
Death Road to Canada Item Guide Doc's Set

Death Road to Canada Item Guide Doc's Set

Minigun
Weapon Notes
Minigun
Rambeux starts with this weapon.
69 - WEAPON_MINIGUN
Stats Trading
Power 2.5 Vendors Army Surplus Fortress (75 food), Rifle Collector (65 food)
Cooldown 0.1 seconds Sell Price 16 food
Knockback 2 Looting
Penetrate 20% Locations Museum
Ammunition Rounds (max 400) Events Challenge Mode, Three Graves
Demonstration Video
Death Road to Canada Item Guide Minigun

Death Road to Canada Item Guide Minigun

Pirate Cannon
Weapon Notes
PirateCannon
Comes preloaded with 50 charges that cannot be refilled.
190 - WEAPON_CANNON
Stats Trading
Power 2 Vendors Pirate Captain (5 food)
Cooldown 1 second Sell Price Cannot be sold
Knockback n/a Looting
Penetrate 100% Locations NUTZ "4" TOYS
Ammunition Shots (max 50) Events None
Demonstration Video
Death Road to Canada Item Guide Pirate's Set

Death Road to Canada Item Guide Pirate's Set

Pistol
Weapon Notes
Pistol
Survivors with the Gun Collector perk start with this weapon.
23 - WEAPON_PISTOL
Stats Trading
Power 1 Vendors Firearm Salesman (1 food)
Cooldown 0.3 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Penetrate 10% Locations Gun Shop, Police Station, House
Ammunition Bullets (max 90) Events Three Graves
Demonstration Video
Death Road to Canada Item Guide Pistol

Death Road to Canada Item Guide Pistol

Quiet Shotgun
Weapon Notes
QuietShotgun
Attracts zombies less frequently than other firearms.
188 - WEAPON_SILENTSHOTGUN
Stats Trading
Power 0.4 per bullet (x5) Vendors Silent But Deadly (30 food)
Cooldown 0.7 seconds Sell Price 7 food (10 food with Top Seller perk)
Knockback 1.5 Looting
Penetrate 10% Locations None
Ammunition Shells (max 40) Events None
Demonstration Video
Death Road to Canada Item Guide Silenced Weapons

Death Road to Canada Item Guide Silenced Weapons

Ray Gun
Weapon Notes
RayGun
Comes preloaded with 200 charges that cannot be refilled. Dropped by Alien on death in the UFO Landing Site.
101 - WEAPON_RAYGUN
Stats Trading
Power 2 Vendors None
Cooldown 0.7 seconds Sell Price 15 food (20 food with Top Seller perk)
Knockback 1.5 Looting
Penetrate 50% Locations UFO Landing Site
Ammunition ZAPS (max 200) Events None
Shotgun
Weapon Notes
Shotgun
Survivors with the Gun Collector perk, Gordo, and Hermit start with this weapon.
18 - WEAPON_SHOTGUN
Stats Trading
Power 0.5 per bullet (x4-5) Vendors Firearm Salesman (5 food), Shotgun Peddler (10 food)
Cooldown 1 second Sell Price 1 food (2 food with Top Seller perk)
Knockback 1 Looting
Penetrate 10% Locations Gun Shop, House
Ammunition Shells (max 40) Events A Strange Vending Machine, Helping out Someone in Need!, Three Graves
Demonstration Video
Death Road to Canada Item Guide Shotgun

Death Road to Canada Item Guide Shotgun

Silenced Pistol
Weapon Notes
SilencedPistol
Attracts zombies less frequently than other firearms.
186 - WEAPON_SILENTPISTOL
Stats Trading
Power 1.2 Vendors Silent But Deadly (3 food)
Cooldown 0.5 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 1 Looting
Penetrate 10% Locations None
Ammunition Bullets (max 90) Events None
Demonstration Video
Death Road to Canada Item Guide Silenced Weapons

Death Road to Canada Item Guide Silenced Weapons

Slug Shotgun
Weapon Notes
SlugShotgun
N/A
20 - WEAPON_SLUG
Stats Trading
Power 5 Vendors Shotgun Peddler (25 food)
Cooldown 0.75 seconds Sell Price 6 food (8 food with Top Seller perk)
Knockback 3 Looting
Penetrate 30% Locations None
Ammunition Shells (max 40) Events Challenge Mode
Demonstration Video
Death Road to Canada Item Guide Slug Shotgun

Death Road to Canada Item Guide Slug Shotgun

Sniper Rifle
Weapon Notes
SniperRifle
Attracts zombies less frequently than other firearms.
187 - WEAPON_SILENTRIFLE
Stats Trading
Power 3.5 Vendors Silent But Deadly (25 food)
Cooldown 1.3 seconds Sell Price 6 food (8 food with Top Seller perk)
Knockback 2 Looting
Penetrate 40% Locations None
Ammunition Rounds (max 50) Events None
Demonstration Video
Death Road to Canada Item Guide Silenced Weapons

Death Road to Canada Item Guide Silenced Weapons

Snubnose Revolver
Weapon Notes
SnubnoseRevolver
N/A
24 - WEAPON_SNUBNOSE
Stats Trading
Power 2 Vendors None
Cooldown 0.7 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 1.5 Looting
Penetrate 10% Locations Gun Shop, Police Station
Ammunition Bullets (max 60) Events Helping out Someone in Need!, Three Graves
Demonstration Video
Death Road to Canada Item Guide Snubnose Revolver

Death Road to Canada Item Guide Snubnose Revolver

Uzi
Weapon Notes
Uzi
Witch starts with this weapon.
25 - WEAPON_UZI
Stats Trading
Power 1.2 Vendors Army Surplus Fortress (25 food), Firearm Salesman (12 food), Fire Sale Trader (10 food)
Cooldown 0.125 seconds Sell Price 4 food (6 food with Top Seller perk)
Knockback 1.5 Looting
Penetrate 10% Locations Gun Shop
Ammunition Bullets (max 160) Events Challenge Mode
Demonstration Video
Death Road to Canada Item Guide Uzi

Death Road to Canada Item Guide Uzi

Turrets

Turrets are rare, deployable, stationary ranged weapons that operate by rapidly firing at nearby zombies using a limited stockpile of ammunition. Only two types of turrets are available and both are sold by the Turret Nerd. Both can effectively subdue a large number of zombies in a short time, making them ideal for desperate situations. Turrets will attempt to use weak melee attacks when out of ammunition and can be killed by zombies.

Players are advised against allowing an AI-controlled survivor to carry a turret as they may deploy it on their own, potentially wasting it in a situation that does not warrant the urgent help a turret can provide.

The stats of the Green Turret are identical to that of an Uzi, and the stats of the Red Turret are identical to that of a Minigun.

Green Turret
Weapon Notes
GreenTurret
Can only be deployed once. Functions as an Uzi. Has 2 Vitality.
185 - WEAPON_TURRETGREEN
Stats Trading
Power 1.2 Vendors Turret Nerd (6 food)
Cooldown 0.125 seconds Sell Price Cannot be sold
Knockback 1.5 Looting
Penetrate 10% Locations Dark Mansion, NUTZ "4" TOYS
Ammunition Charge (max 160) Events None
Demonstration Video
Death Road to Canada Item Guide Nerd's turrets

Death Road to Canada Item Guide Nerd's turrets

Red Turret
Weapon Notes
RedTurret
Can only be deployed once. Functions as a Minigun. Has 3 Vitality
184 - WEAPON_TURRETRED
Stats Trading
Power 2.5 Vendors Turret Nerd (12 food)
Cooldown 0.1 seconds Sell Price Cannot be sold
Knockback 2 Looting
Penetrate 20% Locations Dark Mansion, NUTZ "4" TOYS
Ammunition Charge (max 400) Events None
Demonstration Video
Death Road to Canada Item Guide Nerd's turrets

Death Road to Canada Item Guide Nerd's turrets

Archery

The bow is a ranged weapon that uses its own charges, arrows, to produce damaging projectiles. Unlike most ranged weapons, the bow benefits from a higher fitness stat as drawing the bowstring tires out the user, giving melee survivors a ranged advantage if they find one. Most bows are found with roughly between 25-35 arrows which cannot be refilled by regular means. Cupid has access to a uniquely-designed bow.

Characters with the Bow and Arrows perk start with a bow that cannot be dropped and holds up to 30 arrows. This particular perk allows the user to create charges for their bow between looting missions. Additionally, combining this perk with the Specialist trait will increase the maximum number of held arrows to 50 and allow the survivor to craft arrows for their bow at double the rate of normal. The drawback is that a survivor with Bow and Arrows and Specialist will only be allowed to use a bow to fight given that they will be reduced to one weapon slot and which the bow is permanently affixed to.

Bow
Weapon Notes
Bow
Silent; does not alert zombies. Survivors with the Bow and Arrows perk start with this weapon.
199 - WEAPON_BOW
Stats Trading
Power 0.5 - 2 Vendors Fire Sale Trader (6 food)
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0 Looting
Penetrate 0 - 100% Locations Sporting Goods Store
Ammunition Arrows (max 50) Events None
Demonstration Video
Dead Road to Canada Item Guide Bow & Arrow

Dead Road to Canada Item Guide Bow & Arrow

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