Ranged Weapons are a classification of weapon that allow characters to dispatch zombies from a distance. Most of them require various different types of ammunition in order to fire and benefit from the Shooting stat, while many others use their own charges to deliver unique projectile attacks.
Firearms[]
Most of the ranged weapons in the game are types of firearms. They consume ammunition, and make a lot of noise when used, attracting zombies in the area. However, they are generally more powerful and have higher rates of fire than non-firearms. The effectiveness of firearms is modified by the Shooting stat. Characters with higher stats shoot more accurately and have a better chance of shooting bullets that pierce through multiple targets, while characters with lower stats shoot more erratically.
When a firearm runs out of ammo, it can be swung like a melee weapon, though all firearms have a melee power value of 0.4, making them very ineffective in melee combat.
Handguns[]
A collection of pistols and revolvers, handguns are characterized by having a quick cooldown, a low chance to penetrate zombies, and being generally inexpensive. Handguns require bullets, the most common type of ammunition.
Ded9 | |||
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Weapon | Notes | ||
N/A
| |||
150 - WEAPON_RED9
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | H*NK (10 food) |
Cooldown | 0.5 seconds | Sell Price | 3 food (5 food with Top Seller) |
Knockback | 1 | Looting | |
Penetrate | 10% | Locations | None |
Ammunition | Bullets (max 80) | Events | None |
Tier | B | ||
Video Demonstration | |||
Dolt .45 (Magnum) | |||
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Weapon | Notes | ||
22 - WEAPON_DOLT
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | Firearm Salesman (5 food) |
Cooldown | 1 second | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 0.5 | Looting | |
Penetrate | 15% | Locations | Police Headquarters, Gun Shop, Police Station, House, Safe |
Ammunition | Bullets (max 60) | Events | A Strange Vending Machine, Helping out Someone in Need!, Three Graves |
Tier | C | ||
Video Demonstration | |||
Golden Pistol | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
232 - ???
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | Pinnacle Weapons (20 food) |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Penetrate | 10% | Locations | None |
Ammunition | Bullets (max 80) | Events | None |
Tier | S | ||
Pistol | |||
---|---|---|---|
Weapon | Notes | ||
Gun Collectors start with this weapon.
| |||
23 - WEAPON_PISTOL
| |||
Stats | Trading | ||
Power | 1.5 | Vendors | Firearm Salesman (1 food) |
Cooldown | 0.3 seconds | Sell Price | Cannot be sold |
Knockback | 1 | Looting | |
Penetrate | 10% | Locations | Police Headquarters, Gun Shop, Police Station, House |
Ammunition | Bullets (max 90) | Events | Three Graves |
Tier | F | ||
Video Demonstration | |||
Silenced Pistol | |||
---|---|---|---|
Weapon | Notes | ||
Attracts zombies less frequently than other firearms.
| |||
188 - WEAPON_SILENTPISTOL
| |||
Stats | Trading | ||
Power | 1.2 | Vendors | Silent But Deadly (3 food), Silent But Deadly (Free [<3 food]) |
Cooldown | 0.5 seconds | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 1 | Looting | |
Penetrate | 10% | Locations | None |
Ammunition | Bullets (max 90) | Events | None} |
Tier | F | ||
Video Demonstration | |||
Snubnose Revolver | |||
---|---|---|---|
Weapon | Notes | ||
N/A
| |||
24 - WEAPON_SNUBNOSE
| |||
Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 0.7 seconds | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | Police Headquarters, Gun Shop, Police Station |
Ammunition | Bullets (max 60) | Events | Helping out Someone in Need!, Three Graves |
Tier | D | ||
Video Demonstration | |||
Uzi (Submachine Gun) | |||
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Weapon | Notes | ||
Witch starts with this weapon.
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25 - WEAPON_UZI
| |||
Stats | Trading | ||
Power | 1.2 | Vendors | Army Surplus Fortress (25 food), Firearm Salesman (12 food), Fire Sale Trader (10 food) |
Cooldown | 0.125 seconds | Sell Price | 4 food (6 food with Top Seller) |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | Gun Shop, Safe |
Ammunition | Bullets (max 160) | Events | Challenge Mode |
Tier | A | ||
Video Demonstration | |||
Shotguns[]
Shotguns generally inflict a low amount of damage but compensate by firing multiple shells in a single shot. Shotguns require shells to fire.
Automatic Shotgun (Autoshotty) | |||
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Weapon | Notes | ||
N/A
| |||
19 - WEAPON_AUTOSHOT
| |||
Stats | Trading | ||
Power | 0.5 per bullet (x5) | Vendors | Firearm Salesman (25 food), Shotgun Peddler (30 food) |
Cooldown | 0.4 seconds | Sell Price | 7 food (11 food with Top Seller) |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | Concrete Bunker, Safe |
Ammunition | Shells (max 80) | Events | Challenge Mode, Three Graves |
Tier | A | ||
Video Demonstration | |||
Big Dawg | |||
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Weapon | Notes | ||
N/A
| |||
21 - WEAPON_DAWG
| |||
Stats | Trading | ||
Power | 0.7 per bullet (x7) | Vendors | Pinnacle Weapons (20 food), Shotgun Peddler (40 food) |
Cooldown | 1.4 seconds | Sell Price | 10 food (15 food with Top Seller) |
Knockback | 1 | Looting | |
Penetrate | 15% | Locations | None |
Ammunition | Shells (max 40) | Events | None |
Tier | G | ||
Video Demonstration | |||
Double Barrel Shotgun | |||
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Weapon | Notes | ||
Consumes two ammunition per use.
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198 - WEAPON_DSHOTGUN
| |||
Stats | Trading | ||
Power | 0.6 per bullet (x8) | Vendors | Fire Sale Trader (6 food), Shotgun Peddler (12 food) |
Cooldown | 0.6 seconds | Sell Price | 3 food (5 food with Top Seller) |
Knockback | 2.3 | Looting | |
Penetrate | 10% | Locations | Prepper Cabin |
Ammunition | Shells (max 60) | Events | Hand Upgrade |
Tier | C | ||
Video Demonstration | |||
LIL' DAWG | |||
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Weapon | Notes | ||
N/A
| |||
233 - ???
| |||
Stats | Trading | ||
Power | 0.2 per bullet (x6) | Vendors | Pinnacle Weapons (Free [<15 food]) |
Cooldown | 0.6 seconds | Sell Price | Cannot be sold |
Knockback | 4 | Looting | |
Penetrate | 15% | Locations | None |
Ammunition | Shells (max 90) | Events | None |
Tier | S | ||
Quiet Shotgun | |||
---|---|---|---|
Weapon | Notes | ||
Attracts zombies less frequently than other firearms.
| |||
190 - WEAPON_SILENTSHOTGUN
| |||
Stats | Trading | ||
Power | 0.4 per bullet (x5) | Vendors | Silent But Deadly (30 food) |
Cooldown | 0.7 seconds | Sell Price | 7 food (11 food with Top Seller) |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | None |
Ammunition | Shells (max 40) | Events | None |
Tier | B | ||
Video Demonstration | |||
Shotgun | |||
---|---|---|---|
Weapon | Notes | ||
18 - WEAPON_SHOTGUN
| |||
Stats | Trading | ||
Power | 0.5 per bullet (x5) | Vendors | Firearm Salesman (5 food), Shotgun Peddler (10 food) |
Cooldown | 1 second | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 1 | Looting | |
Penetrate | 10% | Locations | Gun Shop, House, Safe |
Ammunition | Shells (max 40) | Events | A Strange Vending Machine, Helping out Someone in Need!, Three Graves |
Tier | D | ||
Video Demonstration | |||
Slug Shotgun | |||
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Weapon | Notes | ||
N/A
| |||
20 - WEAPON_SLUG
| |||
Stats | Trading | ||
Power | 5 | Vendors | Shotgun Peddler (25 food) |
Cooldown | 0.75 seconds | Sell Price | 6 food (9 food with Top Seller) |
Knockback | 3 | Looting | |
Penetrate | 30% | Locations | Safe |
Ammunition | Shells (max 40) | Events | Challenge Mode |
Tier | B | ||
Video Demonstration | |||
Rifles[]
Rifles are on the stronger side of the firearm categories, inflicting a large amount of damage and easily penetrating through multiple zombies in a single shot. Interestingly, rifles are usually the least effective of the firearms when use as a melee weapon.
AK47 (Assault Rifle, Automatic Rifle) | |||
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Weapon | Notes | ||
N/A
| |||
26 - WEAPON_AK47
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | Army Surplus Fortress (25 food), Rifle Collector (25 food) |
Cooldown | 0.2 seconds | Sell Price | 6 food (9 food with Top Seller) |
Knockback | 1 | Looting | |
Penetrate | 50% | Locations | Concrete Bunker, Safe |
Ammunition | Rounds (max 150) | Events | Challenge Mode, Three Graves |
Tier | A | ||
Video Demonstration | |||
Cowboy Rifle | |||
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Weapon | Notes | ||
Gun Collectors start with this weapon. Has a 2% chance of breaking in melee combat.
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16 - WEAPON_RIFLE
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Stats | Trading | ||
Power | 3 | Vendors | Firearm Salesman (5 food), Rifle Collector (10 food) |
Cooldown | 1 second | Sell Price | 1 food (2 food with Top Seller) |
Knockback | 1.5 | Looting | |
Penetrate | 20% | Locations | Gun Shop, House, Safe |
Ammunition | Rounds (max 50) | Events | A Strange Vending Machine, Bandit Raid Defense, Helping out Someone in Need! |
Tier | D | ||
Video Demonstration | |||
Hunting Rifle | |||
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Weapon | Notes | ||
Survivors with Trademark Weapon may start with this weapon.
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17 - WEAPON_HUNTING
| |||
Stats | Trading | ||
Power | 4 | Vendors | Rifle Collector (15 food) |
Cooldown | 1.3 seconds | Sell Price | 3 food (5 food with Top Seller) |
Knockback | 2 | Looting | |
Penetrate | 30% | Locations | Gun Shop, Concrete Bunker, House, Safe |
Ammunition | Rounds (max 50) | Events | Three Graves |
Tier | C | ||
Video Demonstration | |||
Minigun | |||
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Weapon | Notes | ||
Rambeux starts with this weapon.
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69 - WEAPON_MINIGUN
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | Army Surplus Fortress (75 food), Pinnacle Weapons (35 food), Rifle Collector (65 food) |
Cooldown | 0.1 seconds | Sell Price | 16 food (24 food with Top Seller) |
Knockback | 2 | Looting | |
Penetrate | 20% | Locations | Museum |
Ammunition | Rounds (max 400) | Events | Challenge Mode, Three Graves |
Tier | G | ||
Video Demonstration | |||
Sniper Rifle | |||
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Weapon | Notes | ||
Attracts zombies less frequently than other firearms.
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189 - WEAPON_SILENTRIFLE
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Stats | Trading | ||
Power | 3.5 | Vendors | Silent But Deadly (25 food) |
Cooldown | 1.3 seconds | Sell Price | 6 food (9 food with Top Seller) |
Knockback | 2 | Looting | |
Penetrate | 40% | Locations | None |
Ammunition | Rounds (max 50) | Events | None |
Tier | B | ||
Video Demonstration | |||
Artillery[]
Artillery weapons are large and bulky, and they come preloaded with their own ammunition which cannot be refilled. The projectiles released by artillery weapons will either create a large explosion, damaging anything in their radius, or easily bowl over several zombies.
Bazooka | |||
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Weapon | Notes | ||
Fires rockets that explode upon hitting the ground. Comes preloaded with 3 charges that cannot be refilled, or 8 charges from Prepper Paradise.
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207 - WEAPON_BAZOOKA
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Stats | Trading | ||
Power | 1 | Vendors | Carnage Weapons XL (12 food), Heavy Ordnance Trader (15 food) |
Cooldown | 0.85 seconds | Sell Price | 4 food (6 food with Top Seller) |
Knockback | 0 | Looting | |
Penetrate | 0% | Locations | Military Depot |
Ammunition | Rockets (max 100) | Events | None |
Tier | Faimule | ||
Grenade Launcher | |||
---|---|---|---|
Weapon | Notes | ||
Fires grenades that explode a second after hitting the ground. Comes preloaded with 6 charges that cannot be refilled, or 15 charges from Prepper Paradise.
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209 - WEAPON_GLAUNCH
| |||
Stats | Trading | ||
Power | 1 | Vendors | Carnage Weapons XL (12 food), Heavy Ordnance Trader (12 food) |
Cooldown | 1 second | Sell Price | 3 food (5 food with Top Seller) |
Knockback | 0 | Looting | |
Penetrate | 0% | Locations | Military Depot |
Ammunition | Grenades | Events | None |
Tier | Faimule | ||
Pirate Cannon | |||
---|---|---|---|
Weapon | Notes | ||
Comes preloaded with 50 charges that cannot be refilled.
| |||
192 - WEAPON_CANNON
| |||
Stats | Trading | ||
Power | 2 | Vendors | Pirate Captain (5 food) |
Cooldown | 1 second | Sell Price | Cannot be sold |
Knockback | n/a | Looting | |
Penetrate | 100% | Locations | NUTZ "4" TOYS |
Ammunition | Shots (max 50) | Events | None |
Tier | A | ||
Video Demonstration | |||
Laser Guns[]
An unusual class of firearms that fire presumably very hot, energy-based projectiles which have a very high chance of penetrating through multiple zombies.
Mazer Pistol | |||
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Weapon | Notes | ||
Comes preloaded with 200 charges that cannot be refilled.
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158 - WEAPON_MAZER
| |||
Stats | Trading | ||
Power | 2 | Vendors | Mad Scientist (12 food) |
Cooldown | 0.7 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Penetrate | 50% | Locations | None |
Ammunition | MAZAPS (max 200) | Events | None |
Tier | B | ||
Video Demonstration | |||
Ray Gun | |||
---|---|---|---|
Weapon | Notes | ||
Comes preloaded with 200 charges that cannot be refilled. Dropped by Alien on death in the UFO Landing Site.
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101 - WEAPON_RAYGUN
| |||
Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 0.7 seconds | Sell Price | 15 food (22 food with Top Seller) |
Knockback | 1.5 | Looting | |
Penetrate | 50% | Locations | UFO Landing Site |
Ammunition | ZAPS (max 200) | Events | None |
Tier | A | ||
Turrets[]
Turrets are rare, deployable, stationary ranged weapons that operate by rapidly firing at nearby zombies using a limited stockpile of ammunition. Both can effectively subdue a large number of zombies in a short time, making them ideal for desperate situations. Turrets will attempt to use weak melee attacks when out of ammunition and can be killed by zombies. The stats of the Green Turret are identical to that of an Uzi, and the stats of the Red Turret are identical to that of a Minigun.
Players are advised against allowing an AI-controlled survivor to carry a turret as they may deploy it on their own accord.
Green Turret | |||
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Weapon | Notes | ||
Can only be deployed once. Functions as an Uzi. Has 2 Vitality.
| |||
187 - WEAPON_TURRETGREEN
| |||
Stats | Trading | ||
Power | 1.2 | Vendors | Turret Nerd (6 food) |
Cooldown | 0.125 seconds | Sell Price | 2 food (3 food with Top Seller) |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | Concrete Bunker, NUTZ "4" TOYS |
Ammunition | Charge (max 160) | Events | None |
Tier | F | ||
Video Demonstration | |||
Red Turret | |||
---|---|---|---|
Weapon | Notes | ||
Can only be deployed once. Functions as a Minigun. Has 3 Vitality
| |||
186 - WEAPON_TURRETRED
| |||
Stats | Trading | ||
Power | 2.5 | Vendors | Turret Nerd (12 food) |
Cooldown | 0.1 seconds | Sell Price | 4 food (6 food with Top Seller) |
Knockback | 2 | Looting | |
Penetrate | 20% | Locations | Concrete Bunker, NUTZ "4" TOYS |
Ammunition | Charge (max 400) | Events | None |
Tier | F | ||
Video Demonstration | |||
Incendiary Weapons[]
Incendiary weapons are a class of ranged weapons that project a stream of fire which set zombies aflame, inflicting gradual damage until the zombie is entirely burned up. Blowtorches only work at a close range while the flamethrower and napalm thrower spit much larger jets of flame and create patches of fire on the ground, igniting any zombies that walk into them. Only the flamethrower can be refueled under normal circumstances.
Blowtorch | |||
---|---|---|---|
Weapon | Notes | ||
Ignites zombies. Comes preloaded with 100 charges that cannot be refilled. Pyromaniacs start with this weapon (rechargable).
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6 - WEAPON_BLOWTORCH
| |||
Stats | Trading | ||
Power | 0 | Vendors | None |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Penetrate | n/a | Locations | Burning House, Hardware Store |
Ammunition | Butane (max 100) | Events | None |
Tier | Faimule | ||
Blowtorch XL | |||
---|---|---|---|
Weapon | Notes | ||
Ignites zombies. Comes preloaded with 500 charges that cannot be refilled.
| |||
204 - WEAPON_XLBLOWTORCH
| |||
Stats | Trading | ||
Power | 0 | Vendors | Fire Sale Trader (10 food) |
Cooldown | 0 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Penetrate | n/a | Locations | None |
Ammunition | Butane (max 500) | Events | None |
Tier | Faimule | ||
Flamethrower | |||
---|---|---|---|
Weapon | Notes | ||
Spits large jets of flame which ignite zombies/objects and create patches of fire on the ground.
| |||
87 - WEAPON_FLAMETHROWER
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | Army Surplus Fortress (50 food), Weapon Fanatic (40 food), Firearm Salesman (35 food) |
Cooldown | 0.05 seconds | Sell Price | 12 food (18 food with Top Seller) |
Knockback | 0 | Looting | |
Penetrate | n/a | Locations | Burning House |
Ammunition | Gasoline (max 100) | Events | None |
Tier | Faimule | ||
Video Demonstration | |||
Napalm Thrower (Napalm Launcher) | |||
---|---|---|---|
Weapon | Notes | ||
Spits larger jets of flame which ignite zombies/objects and create longer lasting patches of fire on the ground. Comes preloaded with 50 charges that cannot be refilled, or 100 charges from Prepper Paradise. Pyromaniac and Pyromaniacs start with this weapon (rechargable).
| |||
217 - WEAPON_NAPALM
| |||
Stats | Trading | ||
Power | 0.5 | Vendors | Carnage Weapons XL (16 food), Fire Sale Trader (10 food) |
Cooldown | 0.05 seconds | Sell Price | 4 food (6 food with Top Seller) |
Knockback | 0 | Looting | |
Penetrate | n/a | Locations | Raging Inferno |
Ammunition | 'palm (max 200) | Events | None |
Tier | Faimule | ||
Video Demonstration | |||
Bow and Arrows[]
The bow is a ranged weapon that uses its own charges, arrows, to produce damaging projectiles. Unlike most ranged weapons, the bow benefits from higher fitness and strength stats as drawing the bowstring tires out the user, giving melee survivors a ranged advantage if they find one, but still benefits from shooting as well. Most bows are found with roughly between 25-35 arrows which cannot be refilled by regular means, and bows purchased from a trader will contain 50 arrows. Cupid has access to a uniquely-designed bow.
Characters with the Bow and Arrows perk start with a bow that cannot be dropped and holds up to 30 arrows. This particular perk allows the user to create charges for their bow between looting missions. Additionally, combining this perk with the Specialist trait will increase the maximum number of held arrows to 60 and allow the survivor to craft arrows for their bow at double the normal rate, however, this will prevent the player from using any other weapons.
Bow | |||
---|---|---|---|
Weapon | Notes | ||
Silent; does not alert zombies. Survivors with Bow and Arrows start with this weapon.
| |||
201 - WEAPON_BOW
| |||
Stats | Trading | ||
Power | 0.5 - 2 | Vendors | Fire Sale Trader (6 food), Survival Gear (5 food), Survival Gear (Free [<5 food]) |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Penetrate | 0 - 100% | Locations | Sporting Goods Store, Shopping Mall |
Ammunition | Arrows (max 50) | Events | None |
Tier | D | ||
Video Demonstration | |||
Trivia[]
- The bow is the ranged weapon with the lowest melee power at 0.2.
- The Flamethrower and Grenade Launcher are likely both references to Team Fortress 2, bearing a striking resemblance to the Pyro's flamethrower and Demoman's Grenade Launcher respectively.