Ranged Weapons are a type of weapon that allow characters to dispatch zombies from a distance. Most of them require various different types of Ammunition in order to fire.
Firearms
Most of the ranged weapons in the game are types of firearms. They consume ammunition, and make a lot of noise when used, attracting zombies in the area. However, they are generally more powerful and have higher rates of fire than non-firearms.
When a firearm runs out of ammo, it can be swung like a melee weapon, though all firearms have a melee power value of 0.4, making them very ineffective in melee combat.
The effectiveness of firearms is modified by the Shooting stat. Characters with higher stats shoot more accurately and have a better chance of shooting bullets that pierce through multiple targets, while characters with lower stats shoot more erratically.
Firearms are generally divided into five categories based on the following characteristics:
- Pistols - bullets, quick cooldown, low penetration chance, inexpensive
- Rifles - rounds, high power and penetration chance, melee penalties
- Shotguns - shells, multiple bullets per fire, low damage
- Lasers - internal charge ammo, very high penetration chance
- Artillery - limited ammo, large damage radius
AK47 (Assault Rifle, Automatic Rifle) | |||
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Weapon | Notes | ||
N/A
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26 - WEAPON_AK47
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Stats | Trading | ||
Power | 2.5 | Vendors | Army Surplus Fortress (25 food), Rifle Collector (25 food) |
Cooldown | 0.2 seconds | Sell Price | 6 food (8 food with Top Seller perk) |
Knockback | 1 | Looting | |
Penetrate | 50% | Locations | Concrete Bunker, Safe |
Ammunition | Rounds (max 150) | Events | Challenge Mode, Three Graves |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Automatic Shotgun (Autoshotty) | |||
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Weapon | Notes | ||
N/A
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19 - WEAPON_AUTOSHOT
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Stats | Trading | ||
Power | 0.5 per bullet (x5) | Vendors | Firearm Salesman (25 food), Shotgun Peddler (30 food) |
Cooldown | 0.4 seconds | Sell Price | 7 food (10 food with Top Seller perk) |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | Concrete Bunker, Safe |
Ammunition | Shells (max 80) | Events | Challenge Mode, Three Graves |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Bazooka | |||
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Weapon | Notes | ||
Fires rockets that explode upon hitting the ground. Comes preloaded with 3 charges that cannot be refilled.
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205 - WEAPON_BAZOOKA
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Stats | Trading | ||
Power | 1 | Vendors | Heavy Ordnance Trader (15 food) |
Cooldown | 0.85 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Penetrate | 0% | Locations | None |
Ammunition | Rockets (max 100) | Events | None |
Tier | {{{Tier}}} | ||
Big Dawg | |||
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Weapon | Notes | ||
N/A
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21 - WEAPON_DAWG
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Stats | Trading | ||
Power | 0.7 per bullet (x7) | Vendors | Shotgun Peddler (40 food) |
Cooldown | 1.4 seconds | Sell Price | 10 food (14 food with Top Seller perk) |
Knockback | 1 | Looting | |
Penetrate | 15% | Locations | None |
Ammunition | Shells (max 40) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Cowboy Rifle | |||
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Weapon | Notes | ||
Survivors with the Gun Collector perk start with this weapon. Has a 2% chance of breaking in melee combat.
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16 - WEAPON_RIFLE
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Stats | Trading | ||
Power | 3 | Vendors | Firearm Salesman (5 food), Rifle Collector (10 food) |
Cooldown | 1 second | Sell Price | 1 food (2 food with Top Seller perk) |
Knockback | 1.5 | Looting | |
Penetrate | 20% | Locations | Gun Shop, House, Safe |
Ammunition | Rounds (max 50) | Events | A Strange Vending Machine, Bandit Raid Defense, Helping out Someone in Need! |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Ded9 | |||
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Weapon | Notes | ||
N/A
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148 - WEAPON_RED9
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Stats | Trading | ||
Power | 2.5 | Vendors | H*NK (10 food) |
Cooldown | 0.5 seconds | Sell Price | 3 food (4 food with Top Seller perk) |
Knockback | 1 | Looting | |
Penetrate | 10% | Locations | None |
Ammunition | Bullets (max 80) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Dolt .45 (Magnum) | |||
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Weapon | Notes | ||
22 - WEAPON_DOLT
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Stats | Trading | ||
Power | 2.5 | Vendors | Firearm Salesman (5 food) |
Cooldown | 1 second | Sell Price | 1 food (2 food with Top Seller perk) |
Knockback | 0.5 | Looting | |
Penetrate | 15% | Locations | Police Headquarters, Gun Shop, Police Station, House, Safe |
Ammunition | Bullets (max 60) | Events | A Strange Vending Machine, Helping out Someone in Need!, Three Graves |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Double Barrel Shotgun | |||
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Weapon | Notes | ||
Consumes two ammunition per use.
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196 - WEAPON_DSHOTGUN
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Stats | Trading | ||
Power | 0.6 per bullet (x8) | Vendors | Fire Sale Trader (6 food) |
Cooldown | 0.6 seconds | Sell Price | 3 food (4 food with Top Seller perk) |
Knockback | 2.3 | Looting | |
Penetrate | 10% | Locations | None |
Ammunition | Shells (max 60) | Events | Hand Upgrade |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Flamethrower | |||
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Weapon | Notes | ||
Spits large jets of flame which ignite zombies/objects and create patches of fire on the ground.
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87 - WEAPON_FLAMETHROWER
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Stats | Trading | ||
Power | 0.5 | Vendors | Army Surplus Fortress (50 food), Weapon Fanatic (40 food), Firearm Salesman (35 food) |
Cooldown | 0.05 seconds | Sell Price | 12 food (16 food with Top Seller perk) |
Knockback | 0 | Looting | |
Penetrate | n/a | Locations | Burning House |
Ammunition | Gasoline (max 100) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Grenade Launcher | |||
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Weapon | Notes | ||
Fires grenades that explode a second after hitting the ground. Comes preloaded with 6 charges that cannot be refilled.
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207 - WEAPON_GLAUNCH
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Stats | Trading | ||
Power | 1 | Vendors | Heavy Ordnance Trader (12 food) |
Cooldown | 1 second | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Penetrate | 0% | Locations | None |
Ammunition | Shells (max 100) | Events | None |
Tier | {{{Tier}}} | ||
Hunting Rifle | |||
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Weapon | Notes | ||
Survivors with the Trademark Weapon (Calm Under Fire) perk start with this weapon.
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17 - WEAPON_HUNTING
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Stats | Trading | ||
Power | 4 | Vendors | Rifle Collector (15 food) |
Cooldown | 1.3 seconds | Sell Price | 3 food (4 food with Top Seller perk) |
Knockback | 2 | Looting | |
Penetrate | 30% | Locations | Gun Shop, Concrete Bunker, House, Safe |
Ammunition | Rounds (max 50) | Events | Three Graves |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Mazer Pistol | |||
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Weapon | Notes | ||
Comes preloaded with 200 charges that cannot be refilled.
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156 - WEAPON_MAZER
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Stats | Trading | ||
Power | 2 | Vendors | Mad Scientist (12 food) |
Cooldown | 0.7 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Penetrate | 50% | Locations | None |
Ammunition | MAZAPS (max 200) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Minigun | |||
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Weapon | Notes | ||
Rambeux starts with this weapon.
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69 - WEAPON_MINIGUN
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Stats | Trading | ||
Power | 2.5 | Vendors | Army Surplus Fortress (75 food), Rifle Collector (65 food) |
Cooldown | 0.1 seconds | Sell Price | 16 food |
Knockback | 2 | Looting | |
Penetrate | 20% | Locations | Museum |
Ammunition | Rounds (max 400) | Events | Challenge Mode, Three Graves |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Napalm Thrower | |||
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Weapon | Notes | ||
Spits large jets of flame which ignite zombies/objects and create patches of fire on the ground. Has a larger range and creates longer lasting fire than the Flamethrower. Pyromaniac starts with this weapon.
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215 - WEAPON_NAPALM
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Stats | Trading | ||
Power | 0.5 | Vendors | Fire Sale Trader (10 food) |
Cooldown | 0.05 seconds | Sell Price | 4 food (6 food with Top Seller perk) |
Knockback | 0 | Looting | |
Penetrate | n/a | Locations | Raging Inferno |
Ammunition | 'palm (max 200) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Pirate Cannon | |||
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Weapon | Notes | ||
Comes preloaded with 50 charges that cannot be refilled.
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190 - WEAPON_CANNON
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Stats | Trading | ||
Power | 2 | Vendors | Pirate Captain (5 food) |
Cooldown | 1 second | Sell Price | Cannot be sold |
Knockback | n/a | Looting | |
Penetrate | 100% | Locations | NUTZ "4" TOYS |
Ammunition | Shots (max 50) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Pistol | |||
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Weapon | Notes | ||
Survivors with the Gun Collector perk start with this weapon.
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23 - WEAPON_PISTOL
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Stats | Trading | ||
Power | 1 | Vendors | Firearm Salesman (1 food) |
Cooldown | 0.3 seconds | Sell Price | Cannot be sold |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | Police Headquarters, Gun Shop, Police Station, House |
Ammunition | Bullets (max 90) | Events | Three Graves |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Quiet Shotgun | |||
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Weapon | Notes | ||
Attracts zombies less frequently than other firearms.
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188 - WEAPON_SILENTSHOTGUN
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Stats | Trading | ||
Power | 0.4 per bullet (x5) | Vendors | Silent But Deadly (30 food) |
Cooldown | 0.7 seconds | Sell Price | 7 food (10 food with Top Seller perk) |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | None |
Ammunition | Shells (max 40) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Ray Gun | |||
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Weapon | Notes | ||
Comes preloaded with 200 charges that cannot be refilled. Dropped by Alien on death in the UFO Landing Site.
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101 - WEAPON_RAYGUN
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Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 0.7 seconds | Sell Price | 15 food (20 food with Top Seller perk) |
Knockback | 1.5 | Looting | |
Penetrate | 50% | Locations | UFO Landing Site |
Ammunition | ZAPS (max 200) | Events | None |
Tier | {{{Tier}}} | ||
Shotgun | |||
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Weapon | Notes | ||
18 - WEAPON_SHOTGUN
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Stats | Trading | ||
Power | 0.5 per bullet (x5) | Vendors | Firearm Salesman (5 food), Shotgun Peddler (10 food) |
Cooldown | 1 second | Sell Price | 1 food (2 food with Top Seller perk) |
Knockback | 1 | Looting | |
Penetrate | 10% | Locations | Gun Shop, House, Safe |
Ammunition | Shells (max 40) | Events | A Strange Vending Machine, Helping out Someone in Need!, Three Graves |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Silenced Pistol | |||
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Weapon | Notes | ||
Attracts zombies less frequently than other firearms.
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186 - WEAPON_SILENTPISTOL
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Stats | Trading | ||
Power | 1.2 | Vendors | Silent But Deadly (3 food) |
Cooldown | 0.5 seconds | Sell Price | 1 food (2 food with Top Seller perk) |
Knockback | 1 | Looting | |
Penetrate | 10% | Locations | None |
Ammunition | Bullets (max 90) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Slug Shotgun | |||
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Weapon | Notes | ||
N/A
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20 - WEAPON_SLUG
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Stats | Trading | ||
Power | 5 | Vendors | Shotgun Peddler (25 food) |
Cooldown | 0.75 seconds | Sell Price | 6 food (8 food with Top Seller perk) |
Knockback | 3 | Looting | |
Penetrate | 30% | Locations | Safe |
Ammunition | Shells (max 40) | Events | Challenge Mode |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Sniper Rifle | |||
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Weapon | Notes | ||
Attracts zombies less frequently than other firearms.
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187 - WEAPON_SILENTRIFLE
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Stats | Trading | ||
Power | 3.5 | Vendors | Silent But Deadly (25 food) |
Cooldown | 1.3 seconds | Sell Price | 6 food (8 food with Top Seller perk) |
Knockback | 2 | Looting | |
Penetrate | 40% | Locations | None |
Ammunition | Rounds (max 50) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Snubnose Revolver | |||
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Weapon | Notes | ||
N/A
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24 - WEAPON_SNUBNOSE
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Stats | Trading | ||
Power | 2 | Vendors | None |
Cooldown | 0.7 seconds | Sell Price | 1 food (2 food with Top Seller perk) |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | Police Headquarters, Gun Shop, Police Station |
Ammunition | Bullets (max 60) | Events | Helping out Someone in Need!, Three Graves |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Uzi (Submachine Gun) | |||
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Weapon | Notes | ||
Witch starts with this weapon.
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25 - WEAPON_UZI
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Stats | Trading | ||
Power | 1.2 | Vendors | Army Surplus Fortress (25 food), Firearm Salesman (12 food), Fire Sale Trader (10 food) |
Cooldown | 0.125 seconds | Sell Price | 4 food (6 food with Top Seller perk) |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | Gun Shop, Safe |
Ammunition | Bullets (max 160) | Events | Challenge Mode |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Turrets
Turrets are rare, deployable, stationary ranged weapons that operate by rapidly firing at nearby zombies using a limited stockpile of ammunition. Only two types of turrets are available and both are sold by the Turret Nerd. Both can effectively subdue a large number of zombies in a short time, making them ideal for desperate situations. Turrets will attempt to use weak melee attacks when out of ammunition and can be killed by zombies.
Players are advised against allowing an AI-controlled survivor to carry a turret as they may deploy it on their own, potentially wasting it in a situation that does not warrant the urgent help a turret can provide.
The stats of the Green Turret are identical to that of an Uzi, and the stats of the Red Turret are identical to that of a Minigun.
Green Turret | |||
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Weapon | Notes | ||
Can only be deployed once. Functions as an Uzi. Has 2 Vitality.
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185 - WEAPON_TURRETGREEN
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Stats | Trading | ||
Power | 1.2 | Vendors | Turret Nerd (6 food) |
Cooldown | 0.125 seconds | Sell Price | 2 food (3 food with Top Seller perk) |
Knockback | 1.5 | Looting | |
Penetrate | 10% | Locations | Concrete Bunker, NUTZ "4" TOYS |
Ammunition | Charge (max 160) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Red Turret | |||
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Weapon | Notes | ||
Can only be deployed once. Functions as a Minigun. Has 3 Vitality
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184 - WEAPON_TURRETRED
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Stats | Trading | ||
Power | 2.5 | Vendors | Turret Nerd (12 food) |
Cooldown | 0.1 seconds | Sell Price | 4 food (6 food with Top Seller perk) |
Knockback | 2 | Looting | |
Penetrate | 20% | Locations | Concrete Bunker, NUTZ "4" TOYS |
Ammunition | Charge (max 400) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Archery
The bow is a ranged weapon that uses its own charges, arrows, to produce damaging projectiles. Unlike most ranged weapons, the bow benefits from higher fitness and strength stats as drawing the bowstring tires out the user, giving melee survivors a ranged advantage if they find one. Most bows are found with roughly between 25-35 arrows which cannot be refilled by regular means. Cupid has access to a uniquely-designed bow.
Characters with the Bow and Arrows perk start with a bow that cannot be dropped and holds up to 30 arrows. This particular perk allows the user to create charges for their bow between looting missions. Additionally, combining this perk with the Specialist trait will increase the maximum number of held arrows to 50 and allow the survivor to craft arrows for their bow at double the rate of normal, however, this will prevent the player from using any other weapons.
Bow | |||
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Weapon | Notes | ||
Silent; does not alert zombies. Survivors with the Bow and Arrows perk start with this weapon.
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199 - WEAPON_BOW
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Stats | Trading | ||
Power | 0.5 - 2 | Vendors | Fire Sale Trader (6 food) |
Cooldown | 0.5 seconds | Sell Price | Cannot be sold |
Knockback | 0 | Looting | |
Penetrate | 0 - 100% | Locations | Sporting Goods Store, Shopping Mall |
Ammunition | Arrows (max 50) | Events | None |
Tier | {{{Tier}}} | ||
Video Demonstration | |||
Trivia
- The bow is the ranged weapon with the lowest meelee power at 0.2.