Road Trip Argument is a Despair Event that can only occur when there is more than one party member. Additional options are available to characters with certain Stat Combos.

Event Text

While driving the car, [Character 1] gets into a big arguement with [Character 2].

  • Keep driving and arguing
  • Take a break for a day
  • (If Charming) [Character 2] talks [Character 1] down
  • (If Grating) [Character 2]: SAY IT DON'T SPRAY IT
  • (If Oblivious) [Character 2] doesnt hear [Character 1]
  • [Character 1] drives faster


Keep driving and arguing

[Character 1] and [Character 2] keep arguing, and by the end of it everyone feels worse.

[Whole Party] -1 Morale


Take a break for a day

The group stops the car and sets up camp near the road, so that [Character 1] and [Character 2] can get some space. This works, but it wastes a day.

1 Day Passes (Food and Healing occur)


[Character 2] talks [Character 1] down

[Character 2] tries to reason with [Character 1].

Charm Roll Success

[Character 2] convinces [Character 1] to calm down. They come to an understanding with each other, for now.

[Character 1] +1 Morale
[Character 2] +1 Morale

Charm Roll Failure

[Character 1] is infuriated by [Character 2]'s attempt to manipulate [him/her]! [He/She] throws a punch at [Character 2] and stomps off into the night.

[Character 1] leaves party and held weapons are kept
[Character 2] -1 Health (non-lethal)


[Character 2]: SAY IT DON'T SPRAY IT

[Character 2] tells [Character 1] to SAY IT, DON'T SPRAY IT.

Cool it points > 6

[Character 1] takes this advice to heart. What if [he/she] was always held back by his habit of 'spraying it instead of saying it'? A tearful emotional breakthrough happens.

[Character 1] +4 Morale
[Character 2] +4 Morale

Cool it points < 7

[Character 1] gets so angry about this that [he/she] can't even talk.

[Character 1] -1 Morale
[Character 2] +2 Morale


[Character 2] doesnt hear [Character 1]

[Character 2] tunes [Character 1] out after awhile, and it's like the argument never happened for [him/her]. [Character 1] gets even less happy.

[Character 1] -1 Morale


[Character 1] drives faster

[Character 1] gets agitated by the argument and drives steadily faster. The argument ends abruptly when [He/She] accidentally rams into a flagpole.

[Vehicle] -2 Damage
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