Safes are special lootable items found in locations with the prefix "Fancy" or "Secure".
Safes cannot be opened without a combination or a key, depending on the location. The code/key can be found anywhere within the area. When opened, safes will offer four randomly chosen rewards. The possible rewards include:
- 15 food
- 10 medical supplies
- 80 gas
- 75 bullets
- 60 rifle rounds
- 45 shells
- Magnum (Dolt 45) and 36 bullets
- Cowboy Rifle and 30 rifle rounds
- Shotgun and 20 shells
- Submachine Gun (Uzi)
- Hunting Rifle
- Assault Rifle (AK-47)
- Slug Shotgun
- Auto Shotgun
- Knight Sword
The player will be prompted to choose only one of the four choices as a reward.
If a character has 5 or more mechanical, they have the option to open the safe without a combination lock, however this takes 2 hours.
Encounter Text[]
This safe is locked close, and too sturdy to destroy.
With luck the combination or key will be around, somewhere.
Party leader is not sapient[]
[Character] doesn't possess the brain necessary to be able to open a safe. Just another example of the human world's anti-[dog/cat/goat/critter] bias.
Open safe with key/code[]
[Character] unlocks and opens the safe! Along with some now useless papers, it had:
- Choice of 4 rewards (see above for possible rewards)
[Character] cracks the safe![]
It takes a couple hours, but [Character] figures out the safe's combination! Along with some now useless money, it had:
- Choice of 4 rewards (see above for possible rewards)
- 2 hours pass
- 6-10 zombies spawn in the room