Stat Combos are Stat combinations that are required in order to unlock certain options in dialogue and Events. These combos are named in such a way as to give an idea what the personality of the character is. Most combos can be acquired for Custom Characters through Traits. These guarantee the Stat Combos by setting the starting Stats accordingly.
Even if a Character is not a particular Stat Combo yet, they can gain Stat Combos through personality modifications such as the Dentist Office and Magazine events, plus shooting training for High Composure characters.
Combo | Required Stats | Effect |
---|---|---|
Angry-strong | Low Composure
High Strength (Fierce Tempered) |
Angry-strong characters may subdue problems using intimidation and violence. The Fierce Tempered trait does not give this combo by default, but can be combined with perks such as Megabuff to get close. Alternatively, BERSERK! combined with a 2–strength boost from any Perk will give Angry-strong. |
Calm-shot | High Composure
High Shooting (Calm Under Fire) |
Calm-shot characters are extremely proficient with firearms and will succeed in events where they may use their shooting ability. The Calm Under Fire trait does not give this combo by default, but can be combined with perks such as Gun Collector to get close. |
Charming | High Attitude
High Wits (Charming) |
Charming characters are able to use their charisma to get free items and training in trader camps, but only for themselves. Additionally, in text events, Charming can be used in some situations to avoid problems; as an example, it can be used to compromise with bandits.
The 'Civilized' and 'Charming' Traits both grant this Combo. |
Grating | Low Attitude
Low Wits (Irritating) |
Grating characters are able to tell people to 'Cool It.' They also have the option to tell people to "Say it, don't spray it," which often results in negative effects, but has a small chance to incur positive effects. Grating characters can also be useful in dealing with other irritating people. 'BERSERK!' and 'Irritating' give this at the start of the game. |
Oblivious | High Attitude
Low Wits (Oblivious) |
Oblivious characters are highly resistant to losing morale; they may even regain morale and a stat boost when low on morale, but at the cost of some Attitude. Characters who are Oblivious get options in text events to simply ignore danger and annoyances, as if they don't exist. |
Paranoid | Low Attitude
High Wits (Paranoid) |
Paranoid characters can effectively subdue bandits and avert disasters by anticipating them. When recruiting a new survivor, Paranoid characters can determine their stats. Paranoid characters will refuse help from strangers, lest they lose morale for receiving aid. |
Sociopath | Low Composure
Low Loyalty (Bandit) |
Bandits are given an option in text events and trader camps to steal from survivors they are interacting with. They may also have unique options in certain events. |
Stats | ||
---|---|---|
Stats | General | Morale • Vitality • Dexterity |
Combat | Strength • Fitness • Shooting | |
Support | Mechanical • Medical | |
Personality | Wits • Attitude • Composure • Loyalty | |
Misc | Cool It! • Stat Combos • Stat Mods |