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THAT BEAR STOLE MY STUFF is a Camping Event in Death Road to Canada which can only appear when walking. The party are awoken by a grizzly bear and must decide whether to run or not!

This event features additional outcomes for characters with certain Stat Combos.

Loss of supplies is impacted by the current Game Mode.

Event Text

The group's attempt at camping is interrupted by a very angry bear. They are forced to abandon the camp with little sleep, and must make a panicked decision about what to grab, FAST.

  • Get all the food (requires at least 2 food)
  • [Angry-strong Character] punches bear in the nose
  • [Calm-shot Character] calmly blasts the bear (requires a gun)
  • Grab all the ammo (requires at least 2 of any type of ammo)
  • Grab the extra weapons (requires at least one trunk weapon)
  • Fight the deadly bear
  • Abandon everything

Results

Get all the food

The group manages to grab all the food before fleeing!

[Party] -1 Morale
Party becomes tired, one meal is eaten
All trunk weapons lost

If alone

Being alone, he/she isn't able to grab anything else besides his/her own weapons.

Half/All ammo lost (depends on difficulty)

If not alone

They grab what other supplies they can!

Quarter/half of ammo lost (depends on difficulty)
Proceed to Medical/Gas check

[Character] punches bear in the nose

[Character] rushes to the bear, jumps up a good height, and then thumps it in the nose as hard as he can.

The bear freaks out and runs! The group is able to go back to sleep.

[Party] +1 Morale
Party sleeps, one meal is eaten

[Character] calmly blasts the bear

[Character] calmly retrieves one of [his/her] weapons and then calmly shoots the bear with it. No big deal!

The group eats an enormous feast that night, but sadly don't have the time to preserve much meat for later.

[Party] +3 Morale
+12 food
Party sleeps

Grab all the ammo

The group manages to grab all the ammo before fleeing!

[Party] -1 Morale
Party becomes Tired, one meal is eaten
All trunk weapons lost

If alone

Being alone, he/she isn't able to grab anything else besides his/her own weapons.

All food lost

If not alone

They grab what other supplies they can!

Quarter/half of food lost (depends on difficulty)
Proceed to Medical/Gas check

Grab the extra weapons

The group manages to grab all the weapons before fleeing!

[Party] -1 Morale
Party becomes Tired, one meal is eaten

If alone

Being alone, he/she isn't able to grab anything else besides his/her own weapons.

All food lost 
Half/all ammo lost (depends on difficulty)

If not alone

They grab what other supplies they can!

Quarter/half of food and ammo lost (depends on difficulty)
Proceed to Medical/Gas check

Fight the deadly bear

The group, ambushed by a bear while sleeping, decides to fight! Havoc ensues!

At least one party member survives: The bear retreats! The group is able to get back to sleep.

Normal

[Party] -1 Health (lethal)
Party sleeps, one meal is eaten

Deadlier

[Party] -2 Health (lethal)
35% chance of only taking 1 damage instead
Party sleeps, one meal is eaten

Abandon everything

The group runs and abandons the camp!

[Party] -1 Morale
Party becomes Tired, one meal is eaten
All trunk weapons lost

If alone

Being alone, he/she isn't able to grab anything else besides his/her own weapons.

If not alone

They grab what other supplies they can!

Proceed to Medical/Gas check

Medical/Gas check

If party has a Paranoid (high Wits, low Attitude) character and at least 31 gas

[Character], thinking of the road ahead, does all he/she can to save the extra gas.

[Character] Wits and Attitude revealed
[Character] -1 Health (non-lethal)

Otherwise

All gas lost

If party has a high (5 or more) Loyalty chaacter and at least 2 medical supplies

[Character], thinking of others in need, does all he/she can to save the medical supplies.

[Character] Loyalty revealed
[Character] -1 Health (non-lethal)

Otherwise

All medical supplies lost

Trivia

  • Held weapons are kept during this event. The game can be paused and important weapons can be moved into inventories before making a choice.
  • For outcomes that have the group lose supplies, if the party has at least two members, the game performs an additional check to determine if medical supplies and gas should be lost. However, if the party has only one member, they will never lose medical supplies or gas.
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