Requirements: Title, description, base choices, unique personality choices, positive/negative outcome for selected choice
Requirements: Title, description, base choices, unique personality choices, positive/negative outcome for selected choice
Musical Mayhem
The group/character enters an abandoned music theater when they’re ambushed by bandits dressed in fancy clothes. They demand that they either hand over a small amount of supplies to pass safely or beat them in a musical battle of the group’s choice. They point to a pile of instruments, there’s even an organ in the back! The group chooses to...
[Duel them with music!] What kind of duel will you and the bandits have?
(Strongest character) Drumming duel! (Fittest character) flute duel! (Character with highest shooting) xylophone duel! (Charming/mysterious past) organ duel
Drumming duel! - (Character) starts to bang on some huge drums with a pair of mallets.
5 or more strength/passes roll: The sheer force of the drumming greatly impresses the bandits! They let the group go while applauding. (+1 strength for character, +1 morale for group)
Fails strength roll: unfortunately, the drumming was so weak the sound was barely heard. The bandits take more of their stuff for wasting their time.
Flute duel! - (character) picks up a flute and starts to blow.
5 or more fitness/passes roll: (Character) holds a single note for a good five minutes! The bandits are a bit disappointed but are still impressed, they let the group go. (+1 fitness for character, +1 morale for group)
Fails fitness roll: They quickly run out of breath and soon collapses from exhaustion. The bandits take more of their stuff for wasting their time.
Xylophone duel! - (Character) sets up a xylophone, grabs a pair of mallets, and start hitting some notes.
5 or more shooting/passes roll: They hit all their intended notes in quick succession and ends up making a relaxing melody! The bandits are mellowed out and let the group go. (+1 composure to character, +1 morale for party)
Fails shooting roll: They miss all their notes and completely botch the melody! The bandits take more of their stuff for wasting their time.
Organ duel! - (character) runs for the organ and plays a sorrowful melody that roars throughout the theatre! The bandits are brought to tears by this! The bandits let the group go while sobbing apologies. (+2 morale for group)
cross-posing
the group/character notices a man standing in the middle of the road with his arms streched out
"I AM THE CROSS-POSER SHOW ME YOUR CROSS-POSING SKILLS" hes blocking the road and clearly doesnt want to move
[cross-pose with him]
if fitness is 3 or lower:"BOO! YOUR CROSS POSING IS HORRIBLE! BEGONE" he refuses to move and the gang mus take a detour car damage -30 to 60 gas -1 party morale
if fitness is above 3: "THIS CROSS-POSING IS ACCEPTABLE! YOU MAY PASS!" +1 character fitness +1 party morale
if fitness is 1 over maximum: YOU TRULY ARE A CROSS POSING MASTER PLEASE ACCEPT THIS AS YOUR PRIZE +10 food +1 maximum fitness for party +2 morale
[bandit character runs him over]
(character) slams on the gas and runs over the cross-poser, killing him instantly +1 (for bandit characters) -1 morale (non bandit characters)
[charming character convinces him to move]
(charming character) talks to the cross-poser and says no one in the group is a cross-poser, the cross-poser is disappointed and lets the group leave
Case of the Conundrum Crackers
A conspicuous blue van is parked across the road. It is decked out in disgusting hippie colors, and the smell of Conundrum Crunchies(tm) is emanating from the windows. Just as the group/character stops to investigate, they are ambushed by four hungry-looking teenagers dressed in 60s attire.
"ZUNKS! LIKE, HAND OVER THE CONUNDRUM CRUNCHIES, YOU SPOOKS!"
It's the Eddie, Wilma, Danni, Baggy, and their (now rabid) pal Cooby! Conundrum Crackers, the famous mystery solvers from Saturday morning television! Their Conundrum Car seems to have broken down, and they have a serious case of munchies. You best give them something to eat, fast!
- Hand over the crunchies - lose a third of group food.
- Refuse and fight! - ain't no meddling hippies are getting their hands on the group's food! The group makes a stand. (every character loses 1 health, lethal) At least (random character) manages to snatch Wilma's glasses during the fight (character now sees in the dark without a flashlight but has to deal with wearing awful glasses).
- (high wits character) has a plan - "COME GET YOUR CONUNDRUM CRUNCHIES! Suddenly, (character) tosses an empty cardboard box into Cooby's foaming mouth. The rest of the gang descends like rabid animals. By the time the feral mystery solvers realize the box is empty, the group/characer gets away.
- (high athletics character) improvises - while the Crackers aren't looking, (character) puts on an old bedsheet and Halloween mask they in the back of the car. They are now a spooky GHOOOOST! The Crackers scramble to get away, but (character) finds that they can't take the blanket off. They are now a ghost. (character now wears a white bedsheet, and upon death becomes an intangible "spirit" that zombies can't harm for the remainder of the day).
- (high mechanical character) hotwires the Conundrum Car - while the gang is intimidating the group, (character) sneaks away and swiftly repairs their dilapidated van! Once they hear its engine, the Crackers decide that their van is possessed, and scramble into the woods. (the group now gets to choose between their old car or a heavy, gas-guzzling but extremely endurable Conundrum Car, which is just a slightly reskinned Mystery Machine).
Critically Acclaimed!
The group arrives to find an empty looking house, after searching it for a bit, they couldn’t find anything and were about to leave until [Character] tripped over a hidden trapdoor! The trapdoor leads to a room with a large flat screen tv, a few consoles, and a bunch of super cool movies and video games! The group looks through the material and sees if there is anything of value.
-The Truemint Show
-Rollercoaster Simulator VR
-The Orfice
-The TV
(Choosing anything other than the TV will ask you to choose which character you want to do the task)
-The Truemint Show - [Character] gets really greedy and shoves everybody else out, locking themselves in so they can watch the movie, while everybody else waits in the car, [Character] manages to start up the tv and watch “The Truemint Show”, an amazing movie about a peppermint discovering his life is just a tv show, unfortunately, now [Character] thinks their life is a tv show too! They leave the house a lot more anxious and considerably less trusting of other people (Character’s loyalty is reduced by 2, character has their wits set to 6 and attitude set to 0 giving them the Paranoid stat combo)
-Rollercoaster Simulator VR - [Character] puts on some virtual reality googles and starts playing “Rollercoaster Simulator VR”, it’s super fun, but nobody else gets a turn because the goggles get stuck on [Characters] head, this also makes it a lot harder for them to tell what’s going on (Character gets the virtual reality goggles on their sprite, they also gain +1 morale and have their wits set to 0 and attitude set to 6, giving them the Oblivious stat combo)
-The Orfice - [Character] gets really greedy and shoves everybody else out, locking themselves in so they can watch the tv show, while everybody else waits in the car, [Character] manages to start up the tv and watch the first season of “The Orfice”, a hilarious show about mouths, [Character] LOVES it! Unfortunately [Character] gets a little too into it and starts quoting it non stop, they leave the house a lot more annoying without even realizing it (-1 morale to rest of group, character gets +4 morale and has their wits and attitude set to zero, giving them the Grating stat combo)
-The TV - (if there is more than one character in the party) the group decides they would rather take the tv, and everybody helps carry it into the car, it doesnt really serve much purpose, but now the group can say they own a large flat screen tv! (Party gets +2 morale)
(If there is a character in the party that has low loyalty) well not EVERYBODY helped carry it into the van, [Character with low loyalty] just pretended to help carry it (low loyalty character has their loyalty revealed)
-The TV (if only one character is in the party), [Character] decides they would rather take the tv, but has to carry it to the car by themselves, after a while, thanks to some obstacles, [Character] finally gets it in the car, it doesnt do much, but now [Character] can say they own a large flat screen tv! It was also some good muscle training (Character gets +1 strength and +2 morale)
The locked door
The group/character walks up to a wealthy looking house, they try to open the door but they find the door locked. Clouds rolling in show that a bad storm is arriving this way soon and they'll have to arrive in the house quickly somehow.
(Highest Strength Character) tries to kick down the door.
(Highest Fitness Character) tries to climb through an open window on the second floor.
(Highest Mechanical Character) tries to break the lock.
(Angry Strong Character) teaches these doors a lesson.
Check passed: Character (kicks down the door after a bit of effort!/quickly climbs through the window/easily picks the lock). They all run into the house before the storm arrives and loot for supplies while searching the fancy house, most of the food was spoiled and the generator was out of gas but the comfy beds gave everyone a good sleep!
+4 Food
+2 medicine
+1 Morale for all members in the group.
The group eats.
Angry Strong Character: Character decides he's sick of these doors he has to open and angrily smashes the door open, then goes around breaking every other door in the house in a huge fit of rage. TAKE THAT DOORS! After (Angry Strong Character) breaks down every door in the house, he instantly passes out from exhaustion and even feels tired the next day.
Other party members exist: The rest of the group searches and loot for supplies while searching the fancy house, most of the food was spoiled and the generator was out of gas but the comfy beds gave everyone a good sleep!
Only Angry Strong Character in party: After they wake up from their sleep, they loot the house. Most of the food was spoiled and the generator was out of gas, but they were able to find a small amount of food and medicine.
Party:
+4 Food
+2 medicine
+1 Morale for all members in the group.
Bonus for angry strong character
+3 morale (+4 overall due to +1 Morale before)
+1 Strength
+1 Fitness
-1 Composure
-Tired effect.
The group eats.
Check failed: Character (fails to kick open the door and just hurts his leg more than the door/slips and falls from the second floor into a rose bush, which cushions their fall painfully/accidentally activates the house's security system which shocks him). Everyone is stuck in the rain and runs to the nearby garage soaking wet. There was no car nor gas but at least there was spare towels and clothes, the group has an uncomfortable sleep on the cold tiles.
Character:
-1 health (non-lethal)
Group:
-2 morale (-1 if high attitude)
Everyone eats a meal
Mending a Broken Heart
The group/character spots a young teen sitting by himself with his head in his hands. Upon closer inspection, his face is tomato red and his eyes are raw from crying. Seems like he’s been through too much. Maybe some words will cheer him up?
Leave him to his thoughts
Try to comfort him
(Oblivious character) talks about random stuff
(Gourmand character) hands him a candy bar
Try to comfort him - [character] sits besides the teen and comforts him the best they can.
Good attitude: Teen feels a lot better! In return he offer a few things. (Reward options are the same as rescues, +1 group morale)
Bad attitude: This only made the teen turn bitter. They ask to be left alone, NOW. The group/character feels bad for not being able to help. (-1 morale, -2 for high attitude)
(Oblivious character) talks about random stuff: (character) just starts to talk about stuff unrelated to the situation. (Character)’s immunity to sadness rubs off on to the teen and he smiles a bit. He hands over something as thanks! (+2 morale for oblivious, +1 group)
(Gourmand character) hands him a candy bar: (character) gives the teen a candy bar and says that food makes them happy. The teen’s eyes light up a little as they bite into the sugary goodness. As thanks, he gives some stuff. (+2 morale for gourmand, +1 for group)
Lemonade Stand
While driving on the road, [Character] notices a lemonade stand, completely intact in the middle of nowhere, and it even has a jug full of lemonade! Upon closer inspection, it becomes quite clear that the lemonade has NO SUGAR!!! And also a ton of radiation. Drinking it seems like a bad idea, but maybe that’s why it would be a good idea?
-Leave it alone -Have somebody drink it
-Leave it alone - Nothing happens and event ends
-Have somebody drink it - [if there is more than 1 character you get to choose which character does this] [Character] takes a swig of the lemonade! [than there is a composure check, unless the character has the Gourmand trait]
[If character passes the composure check or has high composure] [Character] doesnt mind the sourness or radiation at all! In fact they like it so much that they decide to take the rest of it for later [Party gets +4 food for each party member and the chosen character gets +2 morale]
[If character fails the composure check or has low composure] [Character] immediately regrets this action as the sourness and radiation hit them! Their face scrunches up so much that they end up with an entirely different face! [Character] isnt too happy about this and ends up chucking the jug of lemonade far away [Character loses 3 morale and their face changes to a random different face]
[If character has the Gourmand trait] [Character] doesnt mind the sourness or radiation, in fact, before anybody can stop them, they chug down the whole thing. Normally, a large dose of radiation would be very harmful, but [Character] seems better than ever! [character gains 3 morale and +1 to a random skill]
higher education
the group is looting a school. there is nothing of interest untill they find a quiz in a classroom. what will you do?
- skip the quiz, were too cool 4 skool
- take the quiz
taking the quiz text: what was the quiz about?
- car repair
- personality quiz
- medicine
- [low composure charecter] rampaging on the quiz
car repair: this quiz has lots of questions involving machanical things! this is good information for [character]! (if charecter has high wits) this reminds [high wits charecter] of their school days! +1 morale for witty charecter, +1 mechanical for character tested, with mechanical revealed
medicine: the quiz is based on medicine and it teached them about possible ways to use it! +1 medical for chosen character
personality quiz: this was a personality quiz, intended for fun. (if alone) charecter found it amusing.[all personality stats revealed] (if in a group) everyone takes the test and the all have a good laugh about it! (civilized character) just feels kinda smug though. +1 morale for all, +3 for civilized characters, 2 random personality stats revealed for whole party
RAMPAGE ON QUIZ: [character] sees the quiz and goes WILD, shredding it and then setting it on fire. everyone witnesses this and they see it as THE MOST EPIC THING EVER!!! whole party +4 morale
Cooking by the Book
The group is looting an old house when they find a working oven and some cookie dough! They decide to:
Leave it alone/Bake cookies/(Character with 2 or less wits) Eat it raw!
Leave it alone: The group decides not to burn the house down making cookies. They siphon some gas from the oven instead! (+10-20 gas at random)
Bake cookies: Who should bake the cookies? (lets you choose an individual or the entire party)
Chosen individual has 5-6 wits: [Character] flawlessly bakes those cookies! Amazing! (+2-8 food (2 for each party member), +1 morale for party)
Chosen individual is Paranoid: [Character] follows the instructions as closely as humanly possible, and flawlessly bakes those cookies! Amazing! (same results as above)
Chosen individual has 2-4 wits: [Character] bakes those cookies! Unfortunately, he/she burnt some, but there's still enough left to eat! (+1-4 food for party (1 for each party member), +1 morale for party (no morale for party members with low attitude))
Chosen individual has 0-2 wits: [Character] has no idea what they're doing and starts a fire! (same options as in the fire event)
Chosen individual is a Gourmand (no matter their wits): [Character] BAKES THOSE COOKIES LIKE AN EXPERT! WOOOAAAAHHHHHH!!!! (+3-12 food (3 for each party member), +2 morale for party)
If the entire party has 14+ wits: The party flawlessly bakes those cookies! Amazing! They had a lot of fun, too! (same results as individual, +2 morale for party)
If party has 13-8 wits: The party bakes those cookies! Unfortunately, they burnt some, but there's still enough left to eat, and they had a lot of fun! (same results as individual, +2 morale for party (+1 for party members with low attitude))
If party has 8 or less wits: The party mostly has no idea what they're doing and starts a fire! (same options as fire event)
If someone has low loyalty and a fire wasn't started (no matter if individual or entire party was chosen): When the cookies are done, [Character] swipes a cookie and tries to eat one! Unfortunately, they didn't exactly realize freshly-made cookies are hot. (-1 health and morale for character)
If low loyalty character is Fireproof: When the cookies are done, [Character] swipes a cookie and tries to eat one! He/she smugly eats the very hot cookie. (+1 morale for character)
Eat it raw!: [Character] tears through the wrapping and eats the raw cookie dough like NO BIG DEAL! He/she immediately got salmonella. (-1 health for character, character becomes tired)
If character died: He/she immediately got salmonella and died. Oh well! The party decides to siphon gas from the oven instead. (+10-20 gas at random)
If character is a Gourmand: He/she somehow managed to not get salmonella! (+1 morale for character)
Hostage Havoc
note: this event can happen if there is only one character! i'll list what happens with a 2+ character party first
The group is searching an abandoned town when they notice [random character] has gone missing! They end up finding them being held at gunpoint by bandits, with their weapons thrown to the ground.
"Give us a quarter of/half of all your supplies, or he/she gets it!"
Give up supplies/Say goodbye to [Character]/(If hostage has 5-6 fitness) [Character] slips away/(If someone other than hostage has 5-6 shooting) [Character] takes them out/(If hostage has 5-6 wits) [Character] has a plan
-Give up supplies: The group hands over the supplies, and the bandits lower their guns.
--If hostage has low attitude and high wits, but not enough to be paranoid: [Character] seems changed by the experience... (character gets 6 wits and 0 attitude, making them paranoid, and the event ends)
-Say goodbye to [Character]: The bandits seem a bit disappointed, but they smirk as the sound of gunshots ring out. (-5 damage to hostage, all of which are lethal)
--If character survives (due to having 6 health): [Character] pushes themself up and punches the bandit closest to them in one swift motion! The bandits weren't expecting this and flee.
---If character has 3-6 attitude: [Character] understands the decision the group/[other character] made, and decides to stick around. (event ends)
---Otherwise: [Character] seems hurt by this decision.
"What, am I not important enough for you?!"
[Character] storms off, and never returns. (the weapons they had in their inventory will be lost, event ends)
If character has 5-6 loyalty: [Character] storms off, leaving their weapons on the ground, and never returns. (event ends)
-[Character] slips away: While the group is making a decision, [Character] casually slips away out from the bandit's grasp and kicks the closest one in the face! The other bandits weren't expecting this and flee. (+1 morale for party, +1 fitness for character, event ends)
-[Character] takes them out: Before the rest of the group can make a decision, [Character] pulls out a gun and shoots the bandit holding [hostage character]! The other bandits weren't expecting this and flee. (+1 morale for party, +1 shooting for character, event ends)
-[Character] takes them out (if there is no gun in the trunk or someone's inventory): Before the rest of the group can make a decision, [Character] attempts to pull out a gun and shoot the bandit holding [hostage character]! Unfortunately, he/she doesn't actually have a gun. Everyone has a good laugh at this. Then the bandits shoot [hostage character]. (hostage instantly dies, event ends)
-[Character] has a plan: While the rest of the group were making a decision, [Character] silently mouthed a plan to the party! The group would start to give up supplies, and when the bandits' guard was lowered, [Character] and the group would run away. The fact that everyone understood [Character]'s mouthing was astonishing. (+1 morale for party, -3 of 2 non-ammo types of supplies at random, event ends)
If there is only one character in the party:
[Character] is searching an abandoned town when they are suddenly kidnapped by bandits! He/she takes a moment to explain to them that he/she can't be held hostage because nobody will be coming for them. The bandits release their hold on [Character], but don't move their aim from him/her.
"Give us a quarter of/half of all your supplies, or we shoot!"
Give up supplies/Run for it!
-Give up supplies: supplies are lost, event ends
-Run for it!: [Character] knows that all of their supplies are essential to getting to Canada, and (although they may be stupid (if character has 0-2 wits)) they're not stupid enough to try fighting the bandits. So they run.
--Character has 0 fitness: [Character] takes one step, trips over nothing, and gets murdered by the bandits. (Character instantly dies, event ends)
--Character has 1-2 fitness: [Character] barely runs a few steps before getting shot, but they eventually escape the bandits. (-2 damage to character (first is lethal, second isn't), event ends)
--Character has 3-4 fitness: [Character] manages to outrun the bandits, but not without getting shot on the way. (-1 nonlethal damage to character, event ends)
--Character has 5-6 fitness: Before the bandits even notice [Character] has started to flee, he/she's already gone. (+1 fitness for character, event ends)