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Traits are the personality of a survivor; unlike perks, traits typically determine personality stats. They each have advantages and disadvantages which can help on the party's trip to Canada. Certain traits will guarantee stat combos, which grant additional abilities in text events and trader camps.

By default, only 16 traits are available. Another 12 traits can be purchased in Zombo Town.

Trait Advantages and Disadvantages
Anime Fan* This is just like my zombie animes!
  • Weapon is replaced with an overpowered Strong Katana.
  • Katana can't be dropped, even on death.
  • WARNING: Avoid getting full morale! BEWARE ANIME!
Bandit Being untrustworthy can be an asset in the post-apocalypse.
  • Rip others off
  • Rip the group off
  • Ticking time bomb
BERSERK! Destroy all zombies! Never retreat! Oh no, I got bit!
  • 4 points to strength, fitness, and shooting!!
  • Can go one over the maximum for the above stats!!!
  • Super low personality stats! Dies in one bite!!
Calm Under Fire Calm and collected. Useful when firing into a horde!
  • Very calm due to high composure
  • 1 extra point in shooting
Charming From perception of others, a good attitude, and pure charisma, there's something about this person that opens doors!
  • Charms way into free stuff or out of bad situations
  • Can't charm way out of everything
City Seeker* Blessed with an interesting life!
  • Much greater chance of finding a weird building or character in city looting events! Normal chance: 10% | With trait: 50%
  • Doubles the chance to find Rare Trader Camps!
Civilized Retains old values before world went crazy. This is good and bad.
  • Super high loyalty and personality stats!
  • 1 point to medical and mechanical skills!!
  • Permanent and significant morale penalty!! (Morale is limited to 3)
Dingus Savant* Always destined for great things! Never bothered to work for it.
  • Gets a 1 point bonus to the maximum for all skills!
  • Takes 1 less hit than normal!
  • 2 point penalty to max morale!
Fast Learner* Starts low, but learns new skills fast!
  • Gets double the amount of shooting, mechanical, and medical skill!
  • Each growth bonus stops after its skill gets to 4 points
Fierce Tempered Someone's got a bad temper! The aggression can come in handy.
  • 1 extra point in strength
  • Bad temper due to low composure
  • Temper can sometimes be good
Frantic Whiner Kind of a fragile sort. But really good at fleeing!
  • Run speed bonus!
  • Takes one less hit than normal
  • Bad attitude
Gourmand* Really appreciates old canned food!
  • Eating a full meal restores 1 point of this character's morale, up to full! Gets an extra point of max health!
  • Eats a bit more, 3 food instead of 2. Running low on food decreases morale faster!
Grappler* If a zombie falls down, you can pick it up!
  • Throw or slam carried zombies!
  • Boring personality
Hero Type* I'll always be your body guard. Well, once.
  • Saves a teammate from death in a text event!
  • Only does this one time per game
  • Starts with maximum loyalty!
Inventive Comfortable with machinery, such as cars.
  • 2 points mechanical! Can go one over maximum for mechanical skill!!
  • Great wits checks!
  • May need more practice to repair car
Irritating This person thinks they're soooooo cool. But they're not! They're just annoying!
  • Tell people to 'Cool it'
  • Anger pretty much everybody
Mysterious Past This person... has a mysterious past......
  • 3 points given to fight skills at random
  • Randomized and extreme personality!
Nurturing Always thinking of others! Somehow not zombie food yet.
  • 2 points medical! Can go one over maximum for medical skill!!
  • Great attitude!
  • May be an act
Oblivious A great outlook on life combined with not being very perceptive allows for some magical feats of denial!
  • May ignore despair
  • Bad rolls for perception and wits
Paranoid A combination of high perception and extreme pessimism lets someone brace for the worst!
  • May identify traits in new recruits
  • Always on the lookout for danger
  • Can be a real grumpus
Phoenix* The Phoenix arises from the ashes! * flaps arms like they are wings *
  • Resurrects self on death to full health!!!
  • Inflammable! Stand in the flames!
  • Loses the entire trait after first death!
Practical Has a variety of useful skills, but is kind of boring.
  • 3 points given to fight skills at random
  • 3 points given to support skills at random
  • Boring personality
Resilient Type Really tough! The muscle! Not a long term planner.
  • Takes one more hit than normal
  • Bad wits rolls
Sound Sleeper* Sleeps anytime, anywhere. #1 best at sleeping!
  • Superhuman sleeping! Needs very little sleep.
  • Never gets the TIRED status, ever.
Specialist* A little too fixated on one method of zombie splattering.
  • 2 points to strength, fitness, and shooting
  • Can go one over the maximum for the above stats!!
  • Can only carry ONE WEAPON at a time!!
Tiny Eater* Eats much less than normal! Takes tiny bites!
  • A full meal only requires one food!!
  • Gets a 2 point penalty to maximum strength!
  • Gets a 1 point penalty to maximum fitness.
Travel Light* Carry less so you can run a little faster!
  • Run speed bonus!
  • 1 point more in fitness!
  • Can only carry two weapons at a time!
Warrior Good start on zombie thwacking skills, with a nondescript personality.
  • 2 points more strength!
  • 2 points more fitness!
  • Boring personality
Fireproof (removed) Inflammable, Inflameable, let's just call it Fireproof

*Some traits are unavailable by default and must first be purchased from Zombo Town

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