Traits are the personality of a survivor; unlike perks, traits typically determine personality stats. They each have advantages and disadvantages which can help on the party's trip to Canada.

Certain traits will guarantee stat combos, which grant additional abilities in text events and trader camps.

By default, only 16 traits are available. Another 11 traits can be purchased in Zombo Town.

Traits marked with an asterisk (*) are not available by default and must be purchased with Zombo Points.

Trait Advantages and Disadvantages
Anime Fan* This is just like my zombie animes!
  • Weapon is replaced with an overpowered Strong Katana.
  • Katana can't be dropped, even on death.
  • WARNING: Avoid getting full morale! BEWARE ANIME!

Character becomes the Anime Girl at full morale.

Bandit Being untrustworthy can be an asset in the post-apocalypse.
  • Rip others off
  • Rip the group off
  • Ticking time bomb

Characters with this trait gain the Sociopath stat combo.

BERSERK! Destroy all zombies! Never retreat! Oh no, I got bit!
  • 4 points to strength, fitness, and shooting!!
  • Can go one over the maximum for the above stats!!!
  • Super low personality stats! Dies in one bite!!

Characters with this trait gain the Grating and Sociopath stat combos.

Calm Under Fire Calm and collected. Useful when firing into a horde!
  • Very calm due to high composure
  • 1 extra point in shooting
Charming From perception of others, a good attitude, and pure charisma, there's something about this person that opens doors!
  • Charms way into free stuff or out of bad situations
  • Can't charm way out of everything

Characters with this trait gain the Charming stat combo.

City Seeker* Blessed with an interesting life!
  • Much greater chance of finding a weird building or character in city looting events! Normal chance: 10% | With trait: 50%
  • Doubles the chance to find Rare Trader Camps!
Civilized Retains old values before world went crazy. This is good and bad.
  • Super high loyalty and personality stats!
  • 3 points to medical and mechanical skills!!
  • Permanent and significant morale penalty!!
Fierce Tempered Someone's got a bad temper! The aggression can come in handy.
  • 1 extra point in strength
  • Bad temper due to low composure
  • Temper can sometimes be good
Fireproof* Unflammable? Inflammeable? Let's just call it fireproof.
  • Inflammable! Stand in the middle of fire!

Characters with this trait can resolve Fire! event.

Frantic Whiner Kind of a fragile sort. But really good at fleeing!
  • Run speed bonus!
  • Takes one less hit than normal
  • Bad attitude
Gourmand* Really appreciates old canned food!
  • Eating a full meal restores 1 points of this character's morale, up to full! Gets an extra point of max health!
  • Eats a bit more, 3 food instead of 2. Running low on food decreases morale faster!
Grappler* If a zombie falls down, you can pick it up!
  • Throw or slam carried zombies!
  • Boring personality

With Ex-Wrestler perk, body changes to El Satan's, can pick up standing zombies but will not use most ranged weapons.

Hero Type* I'll always be your body guard. Well, once.
  • Saves a teammate from death in a text event!
  • Only does this one time per game
  • Starts with maximum loyalty!

Trait becomes "Loyal Pal" when lost.

Inventive Comfortable with machinery, such as cars.
  • 2 points mechanical!
  • Great wits checks!
  • May need more practice to repair car
Irritating This person thinks they're soooooo cool. But they're not! They're just annoying!
  • Tell people to 'Cool it'
  • Anger pretty much everybody

Characters with this trait gain the Grating stat combo.

Mysterious Past This person... has a mysterious past......
  • 3 points given to fight skills at random
  • Randomized and extreme personality!
Nurturing Always thinking of others! Somehow not zombie food yet.
  • 2 points medical!
  • Great attitude!
  • May be an act
Oblivious A great outlook on life combined with not being very perceptive allows for some magical feats of denial!
  • May ignore despair
  • Bad rolls for perception and wits

Characters with this trait gain the Oblivious stat combo.

Paranoid A combination of high perception and extreme pessimism lets someone brace for the worst!
  • May identify traits in new recruits
  • Always on the lookout for danger
  • Can be a real grumpus

Characters with this trait gain the Paranoid stat combo.

Phoenix* The Phoenix arises from the ashes! * flaps arms like they are wings *
  • Resurrects self on death to full health!!!
  • Loses the trait after first death.

Characters with this trait will cause an explosion on death that harms zombies. Trait becomes 'Phoenix Arisen!' when lost.

Practical Has a variety of useful skills, but is kind of boring.
  • 3 points given to fight skills at random
  • 3 points given to support skills at random
  • Boring personality
Resilient Type Really tough! The muscle! Not a long term planner.
  • Takes one more hit than normal
  • Bad wits rolls
Sound Sleeper* Sleeps anytime, anywhere. #1 best at sleeping!
  • Superhuman sleeping! Needs very little sleep.
  • Never gets the TIRED status, ever.

Can be learned by one party member from the Sleepy Trainer for 7 food.

Specialist* A little too fixated on one method of zombie splattering.
  • 2 points to strength, fitness, and shooting
  • Can go one over the maximum for the above stats!!
  • Can only carry ONE WEAPON at a time!!

With Bow and Arrows perk, gains +20 max arrow capacity and doubled arrow replenishment.

Tiny Eater* Eats much less than normal! Takes tiny bites!
  • A full meal only requires one food!!
  • Gets a 2 point penalty to maximum strength!
  • Gets a 1 point penalty to maximum fitness.
Travel Light* Carry less so you can run a little faster!
  • Run speed bonus!
  • Can only carry two weapons at a time!
Warrior Good start on zombie thwacking skills, with a nondescript personality.
  • 2 points more strength!
  • 2 points more fitness!
  • Boring personality

Start a Discussion Discussions about Traits

  • ideas for traits/perks

    29 messages
    • The one-man-army: All conversations and possible quotes can only be incomprehensible noises and manly yelling, acompainied by an occasio...
    • Skrikko wrote:The one-man-army: All conversations and possible quotes can only be incomprehensible noises and manly yelling, acompainied by...
  • WORST perk/trait combos

    4 messages
    • One is probably Trademark Weapon + Specialist, since you can't switch from your sturdy machete, no matter what.
    • beserker and tstc, it may sound awesome but since tstc characters dont do cardio they dont get the fitness boost and the strength cap doesnt st...
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