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Traits are the personality of a survivor; unlike perks, traits typically determine personality stats. They each have advantages and disadvantages which can help on the party's trip to Canada.

Certain traits will guarantee stat combos, which grant additional abilities in text events and trader camps.

By default, only 16 traits are available. Another 11 traits can be purchased in Zombo Town.

Traits marked with an asterisk (*) are not available by default and must be purchased with Zombo Points.

Trait Advantages and Disadvantages
Anime Fan* This is just like my zombie animes!
  • Weapon is replaced with an overpowered Strong Katana.
  • Katana can't be dropped, even on death.
  • WARNING: Avoid getting full morale! BEWARE ANIME!

Characters with this trait always enjoy anime, regardless of Wits. They gain high amounts of morale from interacting with the Anime Salesman, buying his Anime Figurine, and reading anime from the Anime Store, and will become the Anime Girl at full morale. With the Trademark Weapon perk, their Strong Katana is replaced by the faster Ninja Katana.

Bandit Being untrustworthy can be an asset in the post-apocalypse.
  • Rip others off
  • Rip the group off
  • Ticking time bomb

Characters with this trait gain the Sociopath stat combo.

BERSERK! Destroy all zombies! Never retreat! Oh no, I got bit!
  • 4 points to strength, fitness, and shooting!!
  • Can go one over the maximum for the above stats!!!
  • Super low personality stats! Dies in one bite!!

Characters with this trait gain the Grating and Sociopath stat combos. They also have a different outcome when smashing their nose in THE LOST SNEEZE that causes instant death without raised Vitality, and do not suffer the negative effects of shaking hands with the Grim Reaper. With the Trademark Weapon perk, they gain an irremovable Parking Meter.

Calm Under Fire Calm and collected. Useful when firing into a horde!
  • Very calm due to high composure
  • 1 extra point in shooting

With the Trademark Weapon perk, they gain an irremovable Hunting Rifle.

Charming From perception of others, a good attitude, and pure charisma, there's something about this person that opens doors!
  • Charms way into free stuff or out of bad situations
  • Can't charm way out of everything

Characters with this trait gain the Charming stat combo.

City Seeker* Blessed with an interesting life!
  • Much greater chance of finding a weird building or character in city looting events! Normal chance: 10% | With trait: 50%
  • Doubles the chance to find Rare Trader Camps!
Civilized Retains old values before world went crazy. This is good and bad.
  • Super high loyalty and personality stats!
  • 3 points to medical and mechanical skills!!
  • Permanent and significant morale penalty!!

Characters with this trait gain the Charming stat combo. They also do not suffer the negative effects of the "Max Morale Penalty" Challenge Mode. With the Trademark Weapon perk, they gain an irremovable Electric Guitar.

Fierce Tempered Someone's got a bad temper! The aggression can come in handy.
  • 1 extra point in strength
  • Bad temper due to low composure
  • Temper can sometimes be good

With the Trademark Weapon perk, they gain an irremovable Fire Axe.

Fireproof* Unflammable? Inflammeable? Let's just call it fireproof.
  • Inflammable! Stand in the middle of fire!

Characters with this trait can resolve the Fire! event without stat checks and are affected differently by Trust Building Exercise and the "XTRA SPICY WONKOR" in Extra Deluxe Ultima Wonkor Burger. Characters can also learn this trait using the same option in the latter event. With the Trademark Weapon perk, they gain an irremovable Fire Axe.

Frantic Whiner Kind of a fragile sort. But really good at fleeing!
  • Run speed bonus!
  • Takes one less hit than normal
  • Bad attitude

With the Trademark Weapon perk, they gain an irremovable Nightstick.

Gourmand* Really appreciates old canned food!
  • Eating a full meal restores 1 point of this character's morale, up to full! Gets an extra point of max health!
  • Eats a bit more, 3 food instead of 2. Running low on food decreases morale faster!

Characters with this trait are affected differently when eating burgers in The Big McDowell. With the Trademark Weapon perk, they gain an irremovable Sturdy Cleaver.

Grappler* If a zombie falls down, you can pick it up!
  • Throw or slam carried zombies!
  • Boring personality

With the Ex-Wrestler perk, their body changes to El Satan's, they can pick up standing zombies but will not use most ranged weapons. With the Trademark Weapon perk, they gain an irremovable Parking Meter.

Hero Type* I'll always be your body guard. Well, once.
  • Saves a teammate from death in a text event!
  • Only does this one time per game
  • Starts with maximum loyalty!

Trait becomes "Loyal Pal" after saving someone. With the Trademark Weapon perk, they gain an irremovable Sledgehammer.

Inventive Comfortable with machinery, such as cars.
  • 2 points mechanical!
  • Great wits checks!
  • May need more practice to repair car

With the Trademark Weapon perk, they gain an irremovable Nightstick.

Irritating This person thinks they're soooooo cool. But they're not! They're just annoying!
  • Tell people to 'Cool it'
  • Anger pretty much everybody

Characters with this trait gain the Grating stat combo. With the Trademark Weapon perk, they gain an irremovable Sports Horn.

Mysterious Past This person... has a mysterious past......
  • 3 points given to fight skills at random
  • Randomized and extreme personality!
Nurturing Always thinking of others! Somehow not zombie food yet.
  • 2 points medical!
  • Great attitude!
  • May be an act

With the Trademark Weapon perk, they gain an irremovable Sturdy Cleaver.

Oblivious A great outlook on life combined with not being very perceptive allows for some magical feats of denial!
  • May ignore despair
  • Bad rolls for perception and wits

Characters with this trait gain the Oblivious stat combo.

Paranoid A combination of high perception and extreme pessimism lets someone brace for the worst!
  • May identify traits in new recruits
  • Always on the lookout for danger
  • Can be a real grumpus

Characters with this trait gain the Paranoid stat combo.

Phoenix* The Phoenix arises from the ashes! * flaps arms like they are wings *
  • Resurrects self on death to full health!!!
  • Loses the trait after first death.

Characters with this trait will cause an explosion on death that harms zombies. Trait becomes 'Phoenix Arisen!' after reviving. With the Trademark Weapon perk, they gain an irremovable Sledgehammer.

Practical Has a variety of useful skills, but is kind of boring.
  • 3 points given to fight skills at random
  • 3 points given to support skills at random
  • Boring personality
Resilient Type Really tough! The muscle! Not a long term planner.
  • Takes one more hit than normal
  • Bad wits rolls

With the Trademark Weapon perk, they gain an irremovable Sledgehammer.

Sound Sleeper* Sleeps anytime, anywhere. #1 best at sleeping!
  • Superhuman sleeping! Needs very little sleep.
  • Never gets the TIRED status, ever.

Can be learned by one party member from the Sleepy Trainer for 7 food.

Specialist* A little too fixated on one method of zombie splattering.
  • 2 points to strength, fitness, and shooting
  • Can go one over the maximum for the above stats!!
  • Can only carry ONE WEAPON at a time!!

Characters with this trait gain more positive effects from Hand Upgrade and the weapon-hand replacement in Cursed Treasure instead of suffering from negative effects. With the Trademark Weapon perk, they gain an irremovable Sturdy Machete. With the Bow and Arrows perk, they gain +20 max arrow capacity and doubled arrow replenishment. However, with those perks and events, the given weapon will permanently become the only one they can use.

Tiny Eater* Eats much less than normal! Takes tiny bites!
  • A full meal only requires one food!!
  • Gets a 2 point penalty to maximum strength!
  • Gets a 1 point penalty to maximum fitness.
Travel Light* Carry less so you can run a little faster!
  • Run speed bonus!
  • Can only carry two weapons at a time!
Warrior Good start on zombie thwacking skills, with a nondescript personality.
  • 2 points more strength!
  • 2 points more fitness!
  • Boring personality

With the Trademark Weapon perk, they gain an irremovable Fire Axe.

Start a Discussion Discussions about Traits

  • ideas for traits/perks

    61 messages
    • thumb Here is a compilation of my most desired per...
    • I just thought of a fun one: Trait: '''The H*lk''' Description: '''Woah! So powerful... why ...
  • Perk/Trait Combos

    21 messages
    • Nah Surgeon+Civilised, seems better, because, there is a shooting gain+Ultrafit or Megabuff+Oblvous or Paranoid
    • Megabuff/Ultrafit and Oblivious. Megabuff gives you a huge leg up in the start, and you're strong enough to throw most furniture. Howev...
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