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Unarmed is a combat style that characters default to when no weapon is currently held. Unarmed abilities are useful as they can be an effective failsafe when weapons break. Some unarmed attacks can be used through certain Perks, and some Rare Characters have unarmed attacks by default.

Punch
Weapon
Punch
0 - WEAPON_PUNCH
Stats
Power 0
Cooldown 0 seconds
Knockback 0
Extra Hits 0
Break Scale n/a
Notes
Used by All survivors by default
Has the lowest stats of any weapon.

Martial Arts

Martial arts are specialized traditional fighting styles that are used by human characters and involve using hands or feet to inflict higher damage than a punch.

Boxing
Weapon
Boxing
3 - WEAPON_BOXING
Stats
Power 1
Cooldown 0 seconds
Knockback 0.5
Extra Hits 0
Break Scale n/a
Notes
Used by Survivors with Big Bruiser perk
N/A
Karate
Weapon
Karate
2 - WEAPON_KARATE
Stats
Power 1
Cooldown 0 seconds
Knockback 1
Extra Hits 1 (100%)
Break Scale n/a
Notes
Used by Alvis
N/A
Kung Fu
Weapon
KungFu
4 - WEAPON_KUNG
Stats
Power 1
Cooldown 0 seconds
Knockback 1
Extra Hits 1 (100%)
Break Scale n/a
Notes
Used by Bryce Lu, Survivors with Martial Artist perk
If rescued, Bryce Lu can teach Kung Fu to one survivor.
Kill Fu
Weapon
KungFu
108 - WEAPON_MASTERKUNG
Stats
Power 1.2
Cooldown 0 seconds
Knockback 1.2
Extra Hits 2 (100%)
Break Scale n/a
Notes
Used by None
If rescued, Bryce Lu can teach Kill Fu to one survivor that already knows Kung Fu.
Pokin'
Weapon
Pokin'
104 - WEAPON_POKIN
Stats
Power 0
Cooldown 0 seconds
Knockback 5
Extra Hits 0
Break Scale n/a
Notes
Used by Gnomey, Tnomey, Unomey
Cooldown time is halved. Has the highest knockback of any unarmed attack.
Sumo
Weapon
Sumo
5 - WEAPON_SUMO
Stats
Power 0.75
Cooldown 0 seconds
Knockback 2
Extra Hits 2 (50%)
Break Scale n/a
Notes
Survivors can learn Sumo from Video Casette Player event.
Super Sumo
Weapon
Sumo
147 - WEAPON_SUPERSUMO
Stats
Power 1
Cooldown 0 seconds
Knockback 2
Extra Hits 3 (70%)
Break Scale n/a
Notes
Used by None
Survivors that know Sumo (such as Sumo Wrestler) can learn Super Sumo from Video Casette Player event.

Natural Weaponry

Natural weapons are unarmed attacks used mostly by pets and rare characters with monster-like qualities. They involve the use of naturally sharp or blunt appendages to inflict damage.

Antlers
Weapon
None
100 - WEAPON_ANTLERS
Stats
Power 2.5
Cooldown 1.5 seconds
Knockback 4
Extra Hits 1 (100%)
Break Scale n/a
Notes
Used by Moose
N/A
Claw
Weapon
Claw
1 - WEAPON_CLAW
Stats
Power 1
Cooldown 0 seconds
Knockback 0
Extra Hits 0
Break Scale n/a
Notes
Survivors who become dogtaurs (such as via Vortex event) will learn Claw. A weapon version of Claw is dropped by Ammo Emporium Dog on death.
Fierce Claw
Weapon
None
106 - WEAPON_FIERCE
Stats
Power 1.5
Cooldown 0 seconds
Knockback 1.5
Extra Hits 1 (100%)
Break Scale n/a
Notes
Dogs can learn Fierce Claw from Magazines: Popular after the Apocalypse event.
Goat Butt
Weapon
None
136 - WEAPON_BUTT
Stats
Power 0.4
Cooldown 0.8 seconds
Knockback 4
Extra Hits 2 (50%)
Break Scale n/a
Notes
Used by Goats
Causes fatigue at half the normal rate.
Pig Butt
Weapon
None
158 - WEAPON_PIGBUTT
Stats
Power 0.7
Cooldown 0.8 seconds
Knockback 4
Extra Hits 1 (10%)
Break Scale n/a
Notes
Used by Some Pig
N/A
Weak Claw
Weapon
None
135 - WEAPON_WEAKCLAW
Stats
Power 0.4
Cooldown 0 seconds
Knockback 0
Extra Hits 0
Break Scale n/a
Notes
Used by Puppies
N/A
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