Death Road To Canada Wiki
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Death Road To Canada Wiki
Shunky's Creative Corner
A compilation of things Shunky wants in Death Road to Canada

Perks

Perk Base Benefits Upgrades
Forager One with nature. Able to live off the land.
  • Procure 1 supplies at the beginning of each day
  • Supply chance rate: 75% food | 25% medicine
Level 2
  • 1-2 supplies per day

Level 3

  • 2-3 supplies per day
Health Nut Skilled in longevity, nutrition, and exercise. Kind of a hippy. Level 2
  • +1 fitness

Level 3

  • +1 medical
Master Chef Manages to turn canned stuff into culinary masterpieces.
  • Start with a meat cleaver
  • Group can gain up to Four.png morale from a decent meal
  • 30% chance to prevent morale loss during a food shortage (1 food per survivor)
Level 2
  • 60% chance to prevent morale loss during food shortage

Level 3

  • Group can gain up to Five.png morale from a decent meal
Prepper Hoards a lot of items. Doesn't really know how to use them.
  • 'Headlamp' - survivor provides light without a flashlight
  • Start with 8 food and 4 medical supplies
  • No outstanding skills
Level 2

Level 3

Robotics Engineer Brains over brawn incarnate.
  • Gain 1 point in mechanical
  • Starts with a blue robot every ABL mission
  • Fitness and strength cannot be trained past Four.png
Level 2
  • +1 mechanical

Level 3

  • Upgrade to red robot

Traits

Trait Advantages and Disadvantages
Jack of Trades Indecisive. Does a little bit of everything.
  • Gain 1 point in all skills across the board.
Rain Lover Enjoys precipitation a little too much. May perform a rain dance.
  • Temporary dexterity and fitness boost in ABL events during rain
  • Morale improved during storms in text events*
  • Increases the chance of rain to occur by 10%

*Cloud Watching, Driving in Bad Weather, Horrible Weather, Miserable Camping, and RUFFIN IT

Valiant A true hero to their allies. The punching bag.
  • Hangs on by the skin of their teeth to protect their friends
  • Does not condone criminal behavior

Characters with this trait gain the Heroic stat combo (high loyalty + high composure).

Zombie Bait Zombies are attracted to you. Better run for it!
  • Zombies are more likely to attack you than other teammates!
  • Gain a point in dexterity

Mechanics

Stat Combos

Combo Required Stats Effect
Heroic High Composure

High Loyalty

(Valiant)

In text events where any or all party members would receive damage, a heroic survivor will absorb the hit, reducing themselves to a single hitpoint and sparing the rest of their teammates; attempting this again with one hitpoint will result in death. Additionally, they will lose a significant amount of morale from bandit behaviors, and they receive a discount from melee weapons traders.

Medical and Mechanical Proficiency

Each level of Medical provides a stamina bonus when using medicine-related melee weapons, allowing medics to have a small combat advantage early on that will be mostly obsolete late game as better weapons are acquired.

Medical Weapons: Kitchen Knife, Meat Cleaver, Reflex Hammer, Scalpel, Scissors

Each level of Mechanical provides a stamina bonus when using mechanic-related melee weapons, allowing mechanics to have a small combat advantage early on that will be mostly obsolete late game as better weapons are acquired.

Mechanical Weapons: Crowbar, Hammer, Screwdriver, Tire Iron, Wrench

Changes

  • Rename Hero Type trait to Life Guard; trait ability can activate once every six days instead of being lost on first use
  • Fully upgraded Health Care perk gains +2 Medical, 5 Medical Supplies, and a single dose Healing Spray (automatically placed in car trunk).

Weapons

Melee Weapons

Reflex Hammer
Weapon Notes
ReflexHammer.png
Blunt Master will give the party a reflex hammer if they have less than 5 food.
??? - WEAPON_REFLEX
Stats Trading
Power 0.8 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits 0 Locations Hospital Raid, Medical Clinic
Break Scale 1.5% Events None

Shields

Shields are a new type of weapon that function as a form of protection against hordes of zombies. When a player wields a shield, the shield acts similarly to picked up furniture, allowing a player to knock over zombies that are in the way by ramming into them. Additionally, the shield will absorb zombie damage until breaking when facing an attack head on. Shields do not provide any offensive capabilities.

Shields follow three basic stats:

  • Size - Wider shields will be able to knock down more zombies at once.
  • Weight - Heavier shields impose a dexterity penalty while being used depending on strength.
  • Durability - Shields have a vitality score that reduces with each successful zombie bite.
Riot Shield
Weapon Notes
RiotShield.png
Wide, light-weight, low durability
500 - WEAPON_RSHIELD
Stats Trading
Power n/a Vendors Handy Tools Salesman (3 food)
Cooldown n/a Sell Price Cannot be sold
Knockback n/a Looting
Extra Hits n/a Locations Police Station
Break Scale 1 Vitality Events None
Ballistic Shield
Weapon Notes
BallisticShield.png
Wide, heavy-weight, high durability
501 - WEAPON_BSHIELD
Stats Trading
Power n/a Vendors Prepper Paradise Trader (8 food)
Cooldown n/a Sell Price Cannot be sold
Knockback n/a Looting
Extra Hits n/a Locations None
Break Scale 3 Vitality Events None
Combat Shield
Weapon Notes
CombatShield.png
Narrow, light-weight, medium durability
502 - WEAPON_CSHIELD
Stats Trading
Power n/a Vendors Prepper Paradise Trader (5 food)
Cooldown n/a Sell Price Cannot be sold
Knockback n/a Looting
Extra Hits n/a Locations None
Break Scale 2 Vitality Events None
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