Vitality is a measure of a survivor's maximum health represented by a refillable heart icon in Death Road to Canada. Each point of Vitality equates to how many hitpoints a survivor has, and accordingly, how many hits a survivor can take before death. By default, survivors will start with 3 Vitality, but this number is variable dependent on perks and traits. Pets will most often start with 2 Vitality, and rare characters can have their own special variables ranging from 1 to 6.
Vitality can be considered the counterpart to Dexterity, which increases a survivor's running speed. Both are hidden stats that are difficult to raise and enhance individual survivability.
Progression[]
Vitality as a stat differs significantly from combat, support, or personality stats. It does not show up on a survivor's stat screen and rarely increases or decreases using typical means of training; there are very few opportunities to raise Vitality. Though it isn't a stat that can be gain as easily as other stats it can be done through special trainers and events. All survivors start with only 3 skill point in vitality unless they have a special trait that increases vitality. Increasing the stat allows a survivor to take more damage from zombies or events; thus increasing the survivability of the character. However, if caught by an entire horde of zombies, even max 6 vitality can drain very fast if character doesn't have the means to escape.
Training[]
The vitality stat can be trained in the following ways:
- Armor Merchant
- Boxing Trainer
- Caveman
- Cleaning Lady
- Department of Motor Vehicles
- Fairy Queen
- Fishing Cabins
- Head Swap Doctor*
- Herman
- Hermit
- Kip's Science Machine/Mysterious Device*
- Nice Teeth Ghost
- Siege Rewards
- Toilet Genie
- Wizard
Penalties*[]
The is some training and events that can lower vitality. If a character is turned into a skeleton their vitality is set to 1.
- Head Swap Doctor
- Kip's Science Machine/Mysterious Device
- Samedi
- Witch
- Grim Reaper
- Halloween SCARETACULAR event
Vitality Table[]
Cluck-cluck, Gnomey, Also Gnomey, Kepa, Octodad, Sans Undertale, Uncle Sam, Vermin, WYK-TV Skeletons, and BERSERK! trait | |
Most Pets, Battle Rodent, Bee Mann, Bogan, Broomy, Horse, Woof, and Frantic Whiner or Dingus Savant traits | |
Most survivors and Rare Characters | |
Bryce Lu, Caveman, Clem, Gordo, Hermit, Kaiju, Mountie, Sumo Wrestler, and Big Bruiser perk or Gourmand or Resilient Type traits | |
Contender, Sir Boney, and with Big Bruiser perk and Gourmand or Resilient Type traits combo | |
Knight |
Events[]
The following events may have the chance to increase vitality:
- Challenge Mode,
- DA NA NA NAAAAAAA! (L*nk only),
- Extra Deluxe Ultima Wonkor Burger
- Merciless Bandits
- The Big McDowell
- The Tetrographic Vortex
- The Zombie Master
- Trust Building Exercise events
Stats | ||
---|---|---|
Stats | General | Morale • Vitality • Dexterity |
Combat | Strength • Fitness • Shooting | |
Support | Mechanical • Medical | |
Personality | Wits • Attitude • Composure • Loyalty | |
Misc | Cool It! • Stat Combos • Stat Mods |