Vitality is a measure of a survivor's maximum health represented by a refillable heart icon in Death Road to Canada. Each point of Vitality equates to how many hitpoints a survivor has, and accordingly, how many hits a survivor can take before death. By default, survivors will start with 3 Vitality, but this number is variable dependent on perks and traits. Pets will most often start with 2 Vitality, and rare characters can have their own special variables ranging from 1 to 6.
Vitality can be considered the counterpart to Dexterity, which increases a survivor's running speed. Both are hidden stats that are difficult to raise and enhance individual survivability.
Vitality as a stat differs significantly from combat, support, or personality stats. It does not show up on a survivor's stat screen and rarely increases or decreases using typical means of training; there are very few opportunities to raise Vitality.
- Armor Merchant, Head Swap Doctor, Kip's Science Machine, Boxing Trainer, Wizard
- Fairy Queen, Herman, Hermit, Nice Teeth Ghost, Toilet Genie
- Challenge Mode and The Zombie Master events
- Survivors with BERSERK (-2) or Frantic Whiner (-1) traits
|Gnomey, Kepa, Octodad, Uncle Sam, WYK-TV Skeletons|
|Most Pets, Bee Mann, Woof|
|Most survivors and Rare Characters|
|Caveman, Hermit, Kaiju|
|Stats||General||Morale • Vitality • Dexterity|
|Combat||Strength • Fitness • Shooting|
|Support||Mechanical • Medical|
|Personality||Wits • Attitude • Composure • Loyalty|
|Misc||Cool It! • Stat Combos • Stat Mods|