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Vitality is a measure of a survivor's maximum health represented by a refillable heart icon in Death Road to Canada. Each point of Vitality equates to how many hitpoints a survivor has, and accordingly, how many hits a survivor can take before death. By default, survivors will start with 3 Vitality, but this number is variable dependent on perks and traits. Pets will most often start with 2 Vitality, and rare characters can have their own special variables ranging from 1 to 6.

Vitality can be considered the counterpart to Dexterity, which increases a survivor's running speed. Both are hidden stats that are difficult to raise and enhance individual survivability.

Progression

Vitality as a stat differs significantly from combat, support, or personality stats. It does not show up on a survivor's stat screen and rarely increases or decreases using typical means of training; there are very few opportunities to raise Vitality.

Training

Resilient Survivors

  • Survivors with Big Bruiser (+1) perk
  • Survivors with Gourmand (+1) or Resilient Type (+1) traits

Vulnerable Survivors

  • Survivors with BERSERK (-2) or Frantic Whiner (-1) traits

Vitality Table

One
Gnomey, Kepa, Octodad, Uncle Sam, WYK-TV Skeletons
Two
Most Pets, Bee Mann, Woof
Three
Most survivors and Rare Characters
Four
Caveman, Hermit, Kaiju
Five
Contender
Six
Knight
Stats
Stats General MoraleVitalityDexterity
Combat StrengthFitnessShooting
Support MechanicalMedical
Personality WitsAttitudeComposureLoyalty
Misc Cool It!Stat CombosStat Mods
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