Death Road To Canada Wiki
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'''Weapons''' are the party's main means of zombie-slaying in ''Death Road to Canada''.
+
'''Weapons''' are the party's main means of [[zombie]]-slaying in ''[[Death Road to Canada (Game)|Death Road to Canada]].'' The effectiveness of a weapon is determined by their handler's [[Stats#Combat Stats|combat stats]]: strength, fitness, and shooting. The amount of damage a survivor can inflict is affected mainly by the weapon in question, but improved combat stats help survivors use them with more proficiency.
   
  +
Weapons can be separated into three categories: ''Melee'', ''Ranged'', and ''Motorized''. Additionally there are ''Special Weapons'' that only [[rare characters]] can use.
Below is a compilation of weaponry that can be found within the game. Each weapon has a number of stats associated with it.
 
* '''Power - '''Damage is calculated as a random number between 1 and 5, scaled by the weapon's power value.
 
* '''Cooldown - '''Number of seconds it takes to wind back for another attack after the attacking animation has played. With Ranged weapons this is the amount of seconds required before the weapon can be fired again. Higher [[Fitness]] and [[Strength]] levels will reduce the cooldown time for melee weapons.
 
* '''Knockback - '''Knockback impulse scale or how effective the weapon is at knocking zombies over and how far they go.
 
* '''Extra Hits - '''Number of additional zombies that can be hit per swing (e.g. a value of 2 means the weapon can hit 3 zombies per swing). With some weapons additional hits are not guaranteed and will only happen a percentage of the time.
 
* '''Penetrate Chance''' - Percentage chance a shot will continue to travel if the initial target it hits is killed. Higher [[Shooting]] levels will increase this percentage.
 
* '''Break Scale - '''Percentage chance that weapon will break upon contact with enemy or object. This only applies to Ranged weapons when they are swung in melee.
 
Weapons can be separated into three categories: ''Melee'', ''Ranged'', and ''Consumables''. Additionally there are ''Special Weapons'' that only Rare Characters can use.
 
   
== Melee Weapons ==
+
== [[Melee Weapons]] ==
  +
''Main Article: [[Melee Weapons]]''
Melee weapons are used to attack Zombies at close range. Swinging a melee weapon will drain a character's energy and eventually tire them out if swung repeatedly. Higher [[Stats#Combat Stats|strength and fitness]] stats will reduce the cooldown on weapons, allowing them to be swung more reliably. Some weapons have a chance to break when they hit a target.
 
{| class="article-table sortable"
 
!Name
 
!Power
 
!Cooldown
 
!Knockback
 
!Extra Hits <sup>(%)</sup>
 
!Break Scale
 
|-
 
|[[2x4]]
 
|1.2
 
|1
 
|1.5
 
|1 <sup>(100%)</sup>
 
|5%
 
|-
 
|[[Aluminium bat|Aluminium Bat]]
 
|1
 
|0.75
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Ballpeen Hammer]]
 
|1
 
|0.7
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Baseball Bat]]
 
|1
 
|0.75
 
|2
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Bardiche]]
 
|3.5
 
|2.3
 
|<nowiki>-</nowiki>
 
|3 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Beach umbrella|Beach Umbrella]]
 
|0.75
 
|0.9
 
|2
 
|2 <sup>(100%)</sup>
 
|2%
 
|-
 
|[[Big Log]]
 
|3
 
|3
 
|4
 
|5 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Big Frikin’ Log]]
 
|3
 
|3
 
|4
 
|5<sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Bonesaw]]
 
|2
 
|1.2
 
|0.4
 
|1<sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Branch]]
 
|0.5
 
|0.5
 
|0.5
 
|<nowiki>-</nowiki>
 
|5%
 
|-
 
|[[Branch Trimmer]]
 
|1.2
 
|0.3
 
|1.3
 
|2<sup>(60%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Brass Knuckles]]
 
|1
 
|0.6
 
|1.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Broom]]
 
|0.2
 
|0.6
 
|1
 
|2 <sup>(100%)</sup>
 
|2%
 
|-
 
|[[Cane]]
 
|1
 
|0.85
 
|1
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Cardboard Tube]]
 
|0
 
|0.5
 
|8
 
|5 <sup>(100%)</sup>
 
|5%
 
|-
 
|[[Chainsaw]]
 
|0.5
 
|1.25
 
|1
 
|<nowiki>-</nowiki>
 
|10% <sup>(w/o fuel)</sup>
 
|-
 
|[[Claymore]]
 
|3.5
 
|1.6
 
|3
 
|3 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Crowbar]]
 
|1.5
 
|1.1
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Cricket bat|Cricket Bat]]
 
|1.1
 
|0.7
 
|2.2
 
|<nowiki>-</nowiki>
 
|1%
 
|-
 
|[[Dagger]]
 
|1.5
 
|0.65
 
|0.25
 
|1<sup>(20%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Devil's fork|Devil's Fork]]
 
|2
 
|0.75
 
|1
 
|2 <sup>(50%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Dragonslayer]]
 
|4.5
 
|<nowiki>1.7</nowiki>
 
|5
 
|3<sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Electric Guitar]]
 
|1.5
 
|0.86
 
|1.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Femur]]
 
|0.75
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|5%
 
|-
 
|[[Fire Axe]]
 
|2
 
|1.2
 
|2
 
|1 <sup>(50%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Fire Poker]]
 
|0.6
 
|0.6
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Firelunk Greatsword]]
 
|2.2
 
|1.5
 
|3
 
|3<sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Fishing Pole]]
 
|0.5
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|10%
 
|-
 
|[[Flashlight]]
 
|0.7
 
|0.5
 
|0.25
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Foam Hand]]
 
|0
 
|0.65
 
|3
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Frying pan|Frying Pan]]
 
|1
 
|0.9
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Gauntlet]]
 
|1
 
|0.8
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Gladius]]
 
|2.5
 
|0.8
 
|<nowiki>-</nowiki>
 
|1 <sup>(50%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Golden Knife]]
 
|4
 
|0
 
|0.25
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Golden Spear]]
 
|2.5
 
|0.9
 
|0.5
 
|2 <sup>(70%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Golf Club]]
 
|0.5
 
|0.55
 
|2
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Scythe|Grim Reaper Scythe]]
 
|2.5
 
|1.4
 
|0.5
 
|4 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Halberd]]
 
|2.5
 
|1.4
 
|2
 
|3<sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Claw Hammer|Hammer]]
 
|1
 
|0.7
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Hatchet]]
 
|1.25
 
|0.75
 
|0.5
 
|1 <sup>(10%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Hockeystick|Hockey Stick]]
 
|0.75
 
|0.65
 
|2
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Hot Poker]]
 
|0.3
 
|0.3
 
|0.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Ice Pick]]
 
|1
 
|0
 
|0
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Kitchen knife|Kitchen Knife]]
 
|0.75
 
|0
 
|0.25
 
|<nowiki>-</nowiki>
 
|1%
 
|-
 
|[[Knight sword|Knight Sword]]
 
|2.5
 
|1.3
 
|1.5
 
|1 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Knitting Needle]]
 
|0.5
 
|0
 
|0
 
|<nowiki>-</nowiki>
 
|5%
 
|-
 
|[[Log]]
 
|2
 
|2
 
|3
 
|3 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Meat Cleaver]]
 
|1
 
|0
 
|0.25
 
|1 <sup>(100%)</sup>
 
|0.25%
 
|-
 
|[[Medieval Axe]]
 
|3
 
|1.75
 
|2
 
|2 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Mega Maul]]
 
|2.2
 
|1.4
 
|3.5
 
|2 <sup>(80%)</sup>
 
|
 
|-
 
|[[Metal Pipe]]
 
|2
 
|1.35
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Morning Star]]
 
|2.5
 
|1.5
 
|3
 
|4 <sup>(50%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Mop]]
 
|0.6
 
|0.8
 
|1.5
 
|1 <sup>(100%)</sup>
 
|2%
 
|-
 
|[[Nail Board]]
 
|1.3
 
|1.5
 
|3
 
|2 <sup>(100%)</sup>
 
|5%
 
|-
 
|[[Nightstick]]
 
|0.8
 
|0.65
 
|1.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Ninja Katana]]
 
|2
 
|0.6
 
|0.25
 
|2 <sup>(60%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Oar]]
 
|0.9
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|3%
 
|-
 
|[[Otaku Katana]]
 
|2
 
|0.6
 
|0.25
 
|2 <sup>(60%)</sup>
 
|5%
 
|-
 
|[[Parking meter|Parking Meter]]
 
|2
 
|1.55
 
|2
 
|4 <sup>(30%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Pickaxe]]
 
|2
 
|1.2
 
|1.5
 
|2<sup>(35%)</sup>
 
|
 
|-
 
|[[Piece of Wood]]
 
|0.75
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|10%
 
|-
 
|[[Pirate Cutlass]]
 
|2
 
|1.1
 
|1.5
 
|1<sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Pitchfork]]
 
|1.5
 
|1.2
 
|1
 
|2 <sup>(100%)</sup>
 
|0.1%
 
|-
 
|[[Pool Cue]]
 
|0.5
 
|0.5
 
|0
 
|<nowiki>-</nowiki>
 
|2.5%
 
|-
 
|[[Pool Noodle]]
 
|0
 
|0.8
 
|0.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Poolcue Spear]]
 
|1
 
|0.6
 
|<nowiki>-</nowiki>
 
|1 <sup>(30%)</sup>
 
|2.5%
 
|-
 
|[[Punchquest Gauntlet]]
 
|1
 
|0.6
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Purse]]
 
|0.5
 
|0.75
 
|1.5
 
|<nowiki>-</nowiki>
 
|0.5%
 
|-
 
|[[Re-bar]]
 
|0.5
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Rubber Mallet]]
 
|0.5
 
|0.75
 
|1.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Rusty Machete]]
 
|1.5
 
|0.86
 
|1
 
|1 <sup>(20%)</sup>
 
|0.5%
 
|-
 
|[[Sai]]
 
|1
 
|0.5
 
|0.25
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Scalpel]]
 
|0.7
 
|0
 
|0
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Scissors]]
 
|0.7
 
|0
 
|0.1
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Screwdriver]]
 
|0.7
 
|0
 
|0.1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Scythe]]
 
|1.7
 
|1.4
 
|0.5
 
|3 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Shiv]]
 
|0.5
 
|0.5
 
|0
 
|<nowiki>-</nowiki>
 
|3%
 
|-
 
|[[Shovel]]
 
|1.5
 
|1.3
 
|2
 
|2 <sup>(50%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Sickle]]
 
|1
 
|0.75
 
|0.25
 
|1 <sup>(25%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Skull Hammer]]
 
|3.5
 
|1.4
 
|3.5
 
|2 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Sledgehammer]]
 
|1.5
 
|1.2
 
|3
 
|1 <sup>(60%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Spatula]]
 
|0
 
|0
 
|0.1
 
|<nowiki>-</nowiki>
 
|25%<sup>(0% vs zombie)</sup>
 
|-
 
|[[Spiked Bat]]
 
|1.5
 
|0.75
 
|2
 
|<nowiki>-</nowiki>
 
|0.5%
 
|-
 
|[[Spine]]
 
|1
 
|0.7
 
|1
 
|<nowiki>-</nowiki>
 
|1%
 
|-
 
|[[Spineskull]]
 
|1.5
 
|0.7
 
|1.5
 
|<nowiki>-</nowiki>
 
|0.5%
 
|-
 
|[[Stick Boot]]
 
|0.6
 
|1.2
 
|3
 
|1 <sup>(60%)</sup>
 
|1%
 
|-
 
|[[Sturdy Cleaver]]
 
|1
 
|0
 
|0.25
 
|1<sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Sturdy Machete]]
 
|2
 
|0.86
 
|1
 
|1 <sup>(20%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Strong Katana]]
 
|2
 
|0.8
 
|0.25
 
|2 <sup>(60%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Tactical Spear]]
 
|1.5
 
|0.7
 
|0.5
 
|1 <sup>(10%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[TactiCop Lite(Tm)]]
 
|0.9
 
|0.7
 
|1.2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Tennis Racket]]
 
|0.6
 
|0.5
 
|0.75
 
|<nowiki>-</nowiki>
 
|3%
 
|-
 
|[[The Whammer]]
 
|1.5
 
|0.75
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Tire Iron]]
 
|0.8
 
|0.6
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Toy Hammer]]
 
|0
 
|0.9
 
|5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[ULTIMATE LOG]]
 
|3.5
 
|3
 
|9
 
|5<sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Umbrella]]
 
|0.5
 
|0.7
 
|1.5
 
|1 <sup>(20%)</sup>
 
|2%
 
|-
 
|[[Weed Whacker]]
 
|0.3
 
|0.7
 
|
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Witch's Broom]]
 
|0.5
 
|0.6
 
|1.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Wrench]]
 
|1.3
 
|1
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Xtreme Hockey Stick]]
 
|1
 
|0.65
 
|4
 
|1 <sup>(30%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Zombie Leg]]
 
|0.5
 
|0.75
 
|3
 
|<nowiki>-</nowiki>
 
|0.25%
 
|-
 
|[[Zweihander]]
 
|3.5
 
|1.5
 
|3
 
|3 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|}
 
   
  +
Melee weapons are used to attack zombies at close range. Swinging a melee weapon will drain a survivor's energy and eventually tire them out if swung repeatedly. Higher [[Stats#Combat Stats|strength and fitness]] stats will reduce the cooldown on weapons, allowing them to be swung more reliably. Some weapons have a chance to break when they hit a target.
=== Unarmed Attacks ===
 
Unarmed attacks are not weapons in the conventional sense but function the same mechanically. Each character will default to an unarmed attack when they are not wielding any other kind of weapon. The unarmed attack they default to varies based on [[Characters]] and [[Perks]], etc. Naturally, unarmed attacks can not break and most don't have a cooldown period.
 
{| class="article-table sortable"
 
!Name
 
!Power
 
!Knockback
 
!Extra Hits <sup>(%)</sup>
 
|-
 
|[[Unarmed#Boxing|Boxing]]
 
|1
 
|0.5
 
|<nowiki>-</nowiki>
 
|-
 
|[[Unarmed#Claw|Claw]]
 
|1
 
|0
 
|<nowiki>-</nowiki>
 
|-
 
|[[Unarmed#Fierce Claw|Fierce Claw]]
 
|1.5
 
|1.5
 
|1 <sup>(100%)</sup>
 
|-
 
|[[Unarmed#Goat Butt|Goat Butt]]
 
|0.4
 
|4
 
|2 <sup>(50%)</sup>
 
|-
 
|[[Unarmed#Karate|Karate]]
 
|1
 
|1
 
|1 <sup>(100%)</sup>
 
|-
 
|[[Unarmed#Kung Fu|Kung Fu]]
 
|1
 
|1
 
|<nowiki>-</nowiki>
 
|-
 
|[[Unarmed#Pig Butt|Pig Butt]]
 
|0.7
 
|4
 
|1 <sup>(10%)</sup>
 
|-
 
|[[Unarmed#Pokin'|Pokin']]
 
|0
 
|5
 
|<nowiki>-</nowiki>
 
|-
 
|[[Unarmed#Punch|Punch]]
 
|0
 
|0
 
|<nowiki>-</nowiki>
 
|-
 
|[[Unarmed#Sumo|Sumo]]
 
|0.75
 
|2
 
|2 <sup>(50%)</sup>
 
|-
 
|[[Unarmed#Super Sumo|Super Sumo]]
 
|1
 
|2
 
|3 <sup>(50%)</sup>
 
|-
 
|[[Unarmed#Weak Claw|Weak Claw]]
 
|0.4
 
|0
 
|<nowiki>-</nowiki>
 
|}
 
   
  +
=== [[Unarmed|Unarmed Attacks]] ===
== Ranged Weapons ==
 
  +
Unarmed attacks are not weapons in the conventional sense but function the same mechanically. Each character will default to an unarmed attack when they are not wielding any other kind of weapon. Naturally, unarmed attacks cannot break, and they do not stack with other unarmed attacks.
Ranged Weapons allow characters to dispatch Zombies from a greater distance. They require various different types of [[Ammunition]] in order to fire.
 
   
=== Firearms ===
+
== [[Ranged Weapons]] ==
  +
''Main Article: [[Ranged Weapons]]''
Firearms require various types of bullet [[Resources#Ammunition|ammunition]] and are affected by the [[Stats#Shooting|shooting]] stat. When a firearm runs out of ammo, it can be swung like a melee weapon. All firearms have a melee power value of 0.4 making them very ineffective melee weapons. Most firearms can break if used in melee, though shotguns are an exception.
 
{| class="article-table sortable"
 
!Name
 
!Power
 
!Cooldown
 
!Knockback
 
!Penetrate Chance
 
!Ammunition
 
|-
 
|[[AK47]]
 
|2.5
 
|0.2
 
|3
 
|10%
 
|Rounds
 
|-
 
|[[Automatic Shotgun]]
 
|0.5 <sup>x5</sup>
 
|0.4
 
|1.5
 
|10%
 
|Shells
 
|-
 
|[[Big Dawg]]
 
|0.7 <sup>x7</sup>
 
|1.4
 
|4
 
|10%
 
|Shells
 
|-
 
|[[Cowboy Rifle]]
 
|3
 
|1
 
|1.5
 
|20%
 
|Rounds
 
|-
 
|[[Ded9]]
 
|2.5
 
|0.5
 
|1
 
|10%
 
|Bullets
 
|-
 
|[[Dolt 45]]
 
|2.5
 
|1
 
|0.5
 
|15%
 
|Bullets
 
|-
 
|[[Double Barrel Shotgun]]
 
|0.6 <sup>x8</sup>
 
|0.6
 
|2.3
 
|10%
 
|Shells
 
|-
 
|[[Hunting Rifle]]
 
|4
 
|1.3
 
|2
 
|30%
 
|Rounds
 
|-
 
|[[Mazer Pistol]]
 
|2
 
|0.7
 
|1.5
 
|50%
 
|Charge
 
|-
 
|[[Minigun]]
 
|2.5
 
|0.1
 
|2
 
|20%
 
|Rounds
 
|-
 
|[[Off-brand Plasma Rifle]]
 
|2
 
|0.7
 
|1.5
 
|50%
 
|Charge
 
|-
 
|[[Pistol]]
 
|1.5
 
|0.5
 
|1
 
|10%
 
|Bullets
 
|-
 
|[[Quiet Shotgun]]
 
|0.4 <sup>x5</sup>
 
|0.7
 
|1.5
 
|10%
 
|Shells
 
|-
 
|[[Ray Gun]]
 
|2
 
|0.7
 
|1.5
 
|50%
 
|Charge
 
|-
 
|[[Shotgun]]
 
|0.5 <sup>x5</sup>
 
|1
 
|1.5
 
|10%
 
|Shells
 
|-
 
|[[Silenced Pistol]]
 
|1.2
 
|0.5
 
|1
 
|10%
 
|Bullets
 
|-
 
|[[Slug Shotgun]]
 
|5
 
|1.5
 
|3
 
|30%
 
|Shells
 
|-
 
|[[Sniper Rifle]]
 
|3.5
 
|1.3
 
|2
 
|40%
 
|Rounds
 
|-
 
|[[Snubnose Revolver]]
 
|2
 
|0.7
 
|1.5
 
|10%
 
|Bullets
 
|-
 
|[[Uzi]]
 
|1.2
 
|0.125
 
|1.5
 
|10%
 
|Bullets
 
|-
 
|}
 
   
  +
Ranged weapons allow characters to dispatch zombies from a greater distance. Most of them require various different types of [[ammunition]] in order to fire and are affected by the [[Stats#Shooting|shooting]] stat. When a firearm runs out of ammo, it can be swung like a melee weapon. Most firearms have a melee power value of 0.4, making them very ineffective melee weapons.
=== Other Ranged Weapons ===
 
Ranged weapons that don't belong to the firearm category include many special thrown weapons that return, and specific weapons with their own internal charges.
 
{| class="article-table sortable"
 
!Name
 
!Power
 
!Cooldown<sup>(sec)</sup>
 
!Knockback
 
|-
 
|[[Air Horn]]
 
|0
 
|0.5
 
|3
 
|-
 
|[[Blowtorch]]
 
|0.4
 
|0.55
 
|0.25
 
|-
 
|[[Bow]]
 
|
 
|
 
|
 
|-
 
|[[Flamethrower]]
 
|0.5
 
|0.05
 
|0
 
|-
 
|[[Metal Boomerang]]
 
|0.5
 
|0.5
 
|3
 
|-
 
|[[Pirate Cannon]]
 
|
 
|
 
|
 
|-
 
|[[Sports Horn]]
 
|0
 
|0.5
 
|3
 
|-
 
|[[Windstar]]
 
|1
 
|1
 
|3
 
|-
 
|[[Wooden Boomerang]]
 
|0.5
 
|0.5
 
|3
 
|-
 
|[[Throwing Boot]]
 
|
 
|
 
|
 
|}
 
   
== Consumables ==
+
=== [[Throwing Weapons]] ===
  +
Throwing weapons are, as implied, weapons which can be thrown at zombies to inflict damage from a distance. Many throwing weapons simply damage zombies, but some are explosive, and others summon helpful entities to fight alongside the party.
Consumables are weapons that can be used to potentially kill large groups of Zombies at once, with some exceptions. Explosions caused by throwables can inflict damage on allied party members and NPCs. Explosives deal more damage the closer the victim to the explosive.
 
{| class="article-table sortable"
 
!Name
 
!Explosive
 
!Max Stacks
 
|-
 
|[[Bomb Skull]]
 
|Yes
 
|
 
|-
 
|[[Bottle]]
 
|No
 
|
 
|-
 
|[[Grenade]]
 
|Yes
 
|6
 
|-
 
|[[Egg]]
 
|No
 
|?
 
|-
 
|[[Lnk Bomb]]
 
|Yes
 
|3
 
|-
 
|[[Molotov]]
 
|No
 
|5
 
|-
 
|[[Pipebomb]]
 
|Yes
 
|6
 
|-
 
|[[Pukeyball]]
 
|No
 
|1
 
|-
 
|[[Shuriken]]
 
|No
 
|12
 
|-
 
|[[Smoke Bomb]]
 
|No
 
|5
 
|}
 
   
== Special Weapons ==
+
== [[Motorized Weapons]] ==
  +
''Main Article: [[Motorized Weapons]]''
Special weapons are weapons that can only be found on [[Rare Characters]]. Special weapons are not dropped on death and can't be wielded by other party members. Special Weapons cannot break.
 
{| class="article-table sortable"
 
!Name
 
!Power
 
!Cooldown
 
!Knockback
 
!Extra Hits <sup>(%)</sup>
 
!Used by
 
|-
 
|[[Boxing Glove]]
 
|0.75
 
|0.5
 
|1.5
 
|<nowiki>-</nowiki>
 
|[[Contender]]
 
|-
 
|[[Debutante Umbrella]]
 
|0.8
 
|0.7
 
|1.5
 
|1 <sup>(100%)</sup>
 
|[[Debutante]]
 
|-
 
|[[Guster Sword]]
 
|4.5
 
|2
 
|5
 
|3 <sup>(100%)</sup>
 
|[[Nimbus Ordeal]]
 
|-
 
|[[Kunai]]
 
|1
 
|0.5
 
|0.25
 
|3 <sup>(60%)</sup>
 
|[[Ninja]]
 
|-
 
|[[M*ster Sword]]
 
|1.5
 
|0.5
 
|1
 
|1 <sup>(100%)</sup>
 
|[[L*nk (Link)|L*nk]]
 
|-
 
|[[Log Lady Log]]
 
|
 
|
 
|
 
|
 
|[[Wood Woman]]
 
|-
 
|[[Lovely Wand]]
 
|0.5
 
|0.5
 
|1.5
 
|<nowiki>-</nowiki>
 
|[[Anime Girl]]
 
|-
 
|[[Lute]]
 
|
 
|
 
|
 
|
 
|[[Bard]]
 
|-
 
|[[Mason's Chainsaw]]
 
|0.5
 
|0
 
|1
 
|<nowiki>-</nowiki>
 
|[[Mason (Jason)|Mason]]
 
|-
 
|[[Mason's Machete]]
 
|2
 
|0.86
 
|0.35
 
|3 <sup>(30%)</sup>
 
|[[Mason (Jason)|Mason]]
 
|-
 
|[[Mega Frying Pan]]
 
|1.5
 
|0.9
 
|2
 
|1 <sup>(50%)</sup>
 
|[[Maria]]
 
|-
 
|[[Mjollin'er]]
 
|3
 
|1
 
|3
 
|3 <sup>(10%)</sup>
 
|[[Valkyrie]]
 
|-
 
|[[Mountie Hockey Stick]]
 
|1
 
|0.65
 
|8
 
|4 <sup>(70%)</sup>
 
|[[Mounties]]
 
|-
 
|[[Modded Ded9]]
 
|
 
|
 
|
 
|
 
|[[H*NK]]
 
|-
 
|[[Rambeux Knife]]
 
|1.2
 
|0
 
|0.25
 
|1 <sup>(100%)</sup>
 
|[[Rambeaux (Rambo)|Rambeux]]
 
|-
 
|[[Rapier]]
 
|1.6
 
|0.15
 
|0
 
|<nowiki>-</nowiki>
 
|[[Fencer]]
 
|-
 
|[[Ridiculous Fishing Pole]]
 
|0.8
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|[[Billy]]
 
|-
 
|[[Ridiculous Pistol]] <sup>(ranged)</sup>
 
|1
 
|0.55
 
|0.5
 
|10% <sup>(Penetration Chance)</sup>
 
|[[Billy]]
 
|-
 
|[[Solar Mazer Pistol]]
 
|
 
|
 
|
 
|
 
|[[Mad Scientist]]
 
|-
 
|[[Air Horn|Sports Horn]]
 
|0
 
|0.5
 
|3
 
|4 <sup>(100%)</sup> (?)
 
|[[Ultimate Sports Fan]]
 
|-
 
|[[Take This]]
 
|0.75
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|[[L*nk]]
 
|-
 
|[[Ultra Mop]]
 
|1.2
 
|0.8
 
|1.5
 
|1 <sup>(100%)</sup>
 
|[[Cleaning Lady]]
 
|-
 
|[[Vlambeer Shotgun]]
 
|0.5 <sup>x 6</sup>
 
|0.35
 
|1
 
|10% <sup>(Penetration Chance)</sup>
 
|[[Billy]]
 
|-
 
|[[White Sword]]
 
|1
 
|0.5
 
|2
 
|<nowiki>-</nowiki>
 
|[[L*nk (Link)|L*nk]]
 
|}
 
   
  +
Motorized weapons are a special class of weapon in ''Death Road to Canada''.
__FORCETOC__
 
  +
[[Category:Sub-Topic]]
 
  +
While there are only a handful of motorized weapons, each one provides a unique function that differentiates it from normal weapons. Motorized weapons are also able to run automatically; players can simply hold down the primary attack button in order to continuously attack with it. However, they also drain their stock of fuel fairly quickly, so they must be used sparingly to be effective.
  +
  +
== [[Special Weapons]] ==
  +
''Main Article: [[Special Weapons]]''
  +
  +
Special weapons are weapons that can only be found on and used by [[rare characters]], and most are either of the melee or ranged variety. Special weapons are not dropped on death and cannot be wielded by other party members. They also cannot be break.
  +
  +
== [[Consumable Weapons|Consumables]] ==
  +
''Main Article:'' [[Consumable Weapons]]
  +
  +
Consumbles are a very small subset of weapons that do not belong to other categories as they are not swung like melee weapons, fired like ranged weapons, or hurled like throwing weapons. They instead often have a utility function such as teleportation or health recovery, and have a finite amount of uses.[[Category:Sub-Topic]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 18:24, 8 March 2020

Weapons are the party's main means of zombie-slaying in Death Road to Canada. The effectiveness of a weapon is determined by their handler's combat stats: strength, fitness, and shooting. The amount of damage a survivor can inflict is affected mainly by the weapon in question, but improved combat stats help survivors use them with more proficiency.

Weapons can be separated into three categories: Melee, Ranged, and Motorized. Additionally there are Special Weapons that only rare characters can use.

Melee Weapons

Main Article: Melee Weapons

Melee weapons are used to attack zombies at close range. Swinging a melee weapon will drain a survivor's energy and eventually tire them out if swung repeatedly. Higher strength and fitness stats will reduce the cooldown on weapons, allowing them to be swung more reliably. Some weapons have a chance to break when they hit a target.

Unarmed Attacks

Unarmed attacks are not weapons in the conventional sense but function the same mechanically. Each character will default to an unarmed attack when they are not wielding any other kind of weapon. Naturally, unarmed attacks cannot break, and they do not stack with other unarmed attacks.

Ranged Weapons

Main Article: Ranged Weapons

Ranged weapons allow characters to dispatch zombies from a greater distance. Most of them require various different types of ammunition in order to fire and are affected by the shooting stat. When a firearm runs out of ammo, it can be swung like a melee weapon. Most firearms have a melee power value of 0.4, making them very ineffective melee weapons.

Throwing Weapons

Throwing weapons are, as implied, weapons which can be thrown at zombies to inflict damage from a distance. Many throwing weapons simply damage zombies, but some are explosive, and others summon helpful entities to fight alongside the party.

Motorized Weapons

Main Article: Motorized Weapons

Motorized weapons are a special class of weapon in Death Road to Canada.

While there are only a handful of motorized weapons, each one provides a unique function that differentiates it from normal weapons. Motorized weapons are also able to run automatically; players can simply hold down the primary attack button in order to continuously attack with it. However, they also drain their stock of fuel fairly quickly, so they must be used sparingly to be effective.

Special Weapons

Main Article: Special Weapons

Special weapons are weapons that can only be found on and used by rare characters, and most are either of the melee or ranged variety. Special weapons are not dropped on death and cannot be wielded by other party members. They also cannot be break.

Consumables

Main Article: Consumable Weapons

Consumbles are a very small subset of weapons that do not belong to other categories as they are not swung like melee weapons, fired like ranged weapons, or hurled like throwing weapons. They instead often have a utility function such as teleportation or health recovery, and have a finite amount of uses.