Death Road To Canada Wiki
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'''Weapons''' are the party's main means of zombie-slaying in ''Death Road to Canada''.
+
'''Weapons''' are the party's main means of [[zombie]]-slaying in ''[[Death Road to Canada (Game)|Death Road to Canada]].'' The effectiveness of a weapon is determined by their handler's [[Stats#Combat Stats|combat stats]]: strength, fitness, and shooting. The amount of damage a survivor can inflict is affected mainly by the weapon in question, but improved combat stats help survivors use them with more proficiency.
   
  +
Weapons can be separated into three categories: ''Melee'', ''Ranged'', and ''Motorized''. Additionally there are ''Special Weapons'' that only [[rare characters]] can use.
Below is a compilation of weaponry that can be found within the game. Each weapon has a number of stats associated with it. For more information see the [[Weapon Stats]] page.
 
   
  +
== [[Melee Weapons]] ==
They can be separated into three categories: Melee Weapons, Firearms, and Throwables.
 
  +
''Main Article: [[Melee Weapons]]''
   
  +
Melee weapons are used to attack zombies at close range. Swinging a melee weapon will drain a survivor's energy and eventually tire them out if swung repeatedly. Higher [[Stats#Combat Stats|strength and fitness]] stats will reduce the cooldown on weapons, allowing them to be swung more reliably. Some weapons have a chance to break when they hit a target.
== Melee Weapons ==
 
Melee weapons are used to attack Zombies at close range. Swinging a Melee weapon will drain a character's fatigue and eventually tire them out if swung repeatedly. Higher [[Strength]] and [[Fitness]] will reduce the cooldown on weapons allowing them to be swung more reliably. Some weapons have a chance to break when they hit a target.
 
{| class="article-table sortable"
 
!Name
 
!Power
 
!Cooldown<sup>(sec)</sup>
 
!Knockback
 
!Extra Hits <sup>(% Chance)</sup>
 
!Break Scale
 
|-
 
|[[1 Foam Hand|#1 Foam Hand]]
 
|0
 
|0.65
 
|3
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[2x4]]
 
|1.2
 
|1
 
|1.5
 
|1 <sup>(100%)</sup>
 
|5%
 
|-
 
|[[Aluminium bat|Aluminium Bat]]
 
|1
 
|0.75
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Ballpeen Hammer]]
 
|1
 
|0.7
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Baseball Bat]]
 
|1
 
|0.75
 
|2
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Bardiche]]
 
|3.5
 
|2.3
 
|<nowiki>-</nowiki>
 
|3 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Beach umbrella|Beach Umbrella]]
 
|0.75
 
|0.9
 
|2
 
|2 <sup>(100%)</sup>
 
|2%
 
|-
 
|[[Big Log]]
 
|3
 
|3
 
|4
 
|5 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Bomb Skull]]
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Branch]]
 
|0.5
 
|0.5
 
|0.5
 
|<nowiki>-</nowiki>
 
|5%
 
|-
 
|[[Broom]]
 
|0.2
 
|0.6
 
|1
 
|2 <sup>(100%)</sup>
 
|2%
 
|-
 
|[[Cane]]
 
|1
 
|0.85
 
|1
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Cardboard Tube]]
 
|0
 
|0.5
 
|8
 
|5 <sup>(100%)</sup>
 
|5%
 
|-
 
|[[Chainsaw]]
 
|0.5
 
|1.25
 
|1
 
|<nowiki>-</nowiki>
 
|10% <sup>(w/o fuel)</sup>
 
|-
 
|[[Claymore]]
 
|3.5
 
|1.6
 
|3
 
|3 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Crowbar]]
 
|1.5
 
|1.1
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Cricket bat|Cricket Bat]]
 
|1.1
 
|0.7
 
|2.2
 
|<nowiki>-</nowiki>
 
|1%
 
|-
 
|[[Devil's fork|Devil's Fork]]
 
|2
 
|0.75
 
|1
 
|2 <sup>(50%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Electric Guitar]]
 
|1.5
 
|0.86
 
|1.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Femur]]
 
|0.75
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|5%
 
|-
 
|[[Fire Axe]]
 
|2
 
|1.2
 
|2
 
|1 <sup>(50%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Fire Poker]]
 
|0.6
 
|0.6
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Fishing Pole]]
 
|0.5
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|10%
 
|-
 
|[[Flashlight]]
 
|0.7
 
|0.5
 
|0.25
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Frying pan|Frying Pan]]
 
|1
 
|0.9
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Gauntlet]]
 
|1
 
|0.8
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Gladius]]
 
|2.5
 
|0.8
 
|<nowiki>-</nowiki>
 
|1 <sup>(50%)</sup>
 
|
 
|-
 
|[[Golf Club]]
 
|0.5
 
|0.55
 
|2
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Scythe|Grim Reaper Scythe]]
 
|2.5
 
|1.4
 
|0.5
 
|4 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Claw Hammer]]
 
|1
 
|0.7
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Hatchet]]
 
|1.25
 
|0.75
 
|
 
|1 <sup>(10%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Hockeystick|Hockey Stick]]
 
|0.75
 
|0.65
 
|2
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Ice Pick]]
 
|0.7
 
|0
 
|0
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Kitchen knife|Kitchen Knife]]
 
|0.75
 
|0
 
|0.25
 
|<nowiki>-</nowiki>
 
|1%
 
|-
 
|[[Knight sword|Knight Sword]]
 
|2.5
 
|1.3
 
|1.5
 
|1 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Knitting Needle]]
 
|0.5
 
|0
 
|0
 
|<nowiki>-</nowiki>
 
|5%
 
|-
 
|[[Log]]
 
|2
 
|2
 
|3
 
|3 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Meat Cleaver]]
 
|1
 
|0
 
|0.25
 
|1 <sup>(100%)</sup>
 
|0.25%
 
|-
 
|[[Medieval Axe]]
 
|3
 
|1.75
 
|2
 
|2 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Mega Maul]]
 
|2.2
 
|1.4
 
|3.5
 
|2 <sup>(80%)</sup>
 
|
 
|-
 
|[[Metal Pipe]]
 
|2
 
|1.35
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Morning Star]]
 
|2.5
 
|1.5
 
|3
 
|4 <sup>(50%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Mop]]
 
|0.6
 
|0.8
 
|1.5
 
|1 <sup>(100%)</sup>
 
|2%
 
|-
 
|[[Nail Board]]
 
|1.3
 
|1.5
 
|3
 
|2 <sup>(100%)</sup>
 
|5%
 
|-
 
|[[Nightstick]]
 
|0.8
 
|0.65
 
|1.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Oar]]
 
|0.9
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|3%
 
|-
 
|[[Otaku Katana]]
 
|2
 
|0.6
 
|0.25
 
|2 <sup>(60%)</sup>
 
|5%
 
|-
 
|[[Parking meter|Parking Meter]]
 
|2
 
|1.55
 
|2
 
|4 <sup>(30%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Piece of Wood]]
 
|0.75
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|10%
 
|-
 
|[[Pitchfork]]
 
|1.5
 
|1.2
 
|1
 
|2 <sup>(100%)</sup>
 
|0.1%
 
|-
 
|[[Pool Cue]]
 
|0.5
 
|0.5
 
|0
 
|<nowiki>-</nowiki>
 
|2.5%
 
|-
 
|[[Pool Noodle]]
 
|0
 
|0.8
 
|0.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Poolcue Spear]]
 
|1
 
|0.6
 
|<nowiki>-</nowiki>
 
|1 <sup>(30%)</sup>
 
|2.5%
 
|-
 
|[[Punchquest Gauntlet]]
 
|1
 
|0.6
 
|2
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Purse]]
 
|0.5
 
|0.75
 
|1.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Re-bar]]
 
|0.5
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Rubber Mallet]]
 
|0.5
 
|0.75
 
|1.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Rusty Machete]]
 
|1.5
 
|0.86
 
|1
 
|1 <sup>(20%)</sup>
 
|0.5%
 
|-
 
|[[Scalpel]]
 
|0.7
 
|0
 
|0
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Scissors]]
 
|0.7
 
|0
 
|0.1
 
|<nowiki>-</nowiki>
 
|2%
 
|-
 
|[[Screwdriver]]
 
|0.7
 
|0
 
|0.1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Scythe]]
 
|1.7
 
|1.4
 
|0.5
 
|3 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Shiv]]
 
|0.5
 
|0.5
 
|0
 
|<nowiki>-</nowiki>
 
|3%
 
|-
 
|[[Shovel]]
 
|1.5
 
|1.3
 
|2
 
|2 <sup>(50%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Sickle]]
 
|1
 
|0.75
 
|0.25
 
|1 <sup>(25%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Skull Hammer]]
 
|3.5
 
|1.4
 
|3.5
 
|2 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Sledgehammer]]
 
|1.5
 
|1.2
 
|3
 
|1 <sup>(60%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Spatula]]
 
|0
 
|0
 
|0.1
 
|<nowiki>-</nowiki>
 
|25%<sup>(0% vs zombie)</sup>
 
|-
 
|[[Sports Horn]]
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Stick Boot]]
 
|0.6
 
|1.2
 
|3
 
|1 <sup>(60%)</sup>
 
|1%
 
|-
 
|[[Sturdy Machete]]
 
|2
 
|0.86
 
|1
 
|1 <sup>(20%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Strong Katana]]
 
|2
 
|0.8
 
|0.25
 
|2 <sup>(60%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Tactical Spear]]
 
|1.5
 
|0.7 <sup>(half fatigue)</sup>
 
|0.5
 
|1 <sup>(10%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Tennis Racket]]
 
|0.6
 
|0.5
 
|0.75
 
|<nowiki>-</nowiki>
 
|3%
 
|-
 
|[[Tire Iron]]
 
|0.8
 
|0.6
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Toy Hammer]]
 
|0
 
|0.9
 
|5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Umbrella]]
 
|0.5
 
|0.7
 
|1.5
 
|1 <sup>(20%)</sup>
 
|2%
 
|-
 
|[[Witch's Broom]]
 
|0.5
 
|0.6
 
|1.5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Wrench]]
 
|1.3
 
|1
 
|1
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Xtreme Hockey Stick]]
 
|1
 
|0.65
 
|4
 
|1 <sup>(30%)</sup>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Zweihander]]
 
|3.5
 
|1.5
 
|3
 
|3 <sup>(100%)</sup>
 
|<nowiki>-</nowiki>
 
|}
 
== Ranged Weapons ==
 
Ranged Weapons allow characters to dispatch Zombies from a greater distance. They require various different types of [[Ammunition]] in order to fire. When a firearm runs out of ammo it can be swung like a melee weapon. All firearms have a melee power value of 0.4 making them very ineffective melee weapons. Some firearms can break if used in melee.
 
{| class="article-table sortable"
 
!Name
 
!Power
 
!Cooldown<sup>(sec)</sup>
 
!Knockback
 
!Penetrate Chance
 
!Ammunition
 
|-
 
|[[Air Horn]]
 
|0
 
|0.5
 
|3
 
|n/a
 
|n/a
 
|-
 
|[[AK47]]
 
|2.5
 
|0.2
 
|2
 
|10%
 
|[[Resources#Rounds|Rounds]]
 
|-
 
|[[Automatic shotgun|Automatic Shotgun]]
 
|0.5 <sup>x 5</sup>
 
|0.4
 
|1.5
 
|10%
 
|[[Resources#Shells|Shells]]
 
|-
 
|[[Big Dawg]]
 
|0.7 <sup>x 7</sup>
 
|1.4
 
|4
 
|10%
 
|[[Resources#Shells|Shells]]
 
|-
 
|[[Blowtorch]]
 
|0.4 <sup>(per tick)</sup>
 
|0.55
 
|0.25
 
|n/a
 
|[[Gasoline]]
 
|-
 
|[[Cowboy rifle|Cowboy Rifle]]
 
|3
 
|1
 
|1.5
 
|20%
 
|[[Resources#Rounds|Rounds]]
 
|-
 
|[[Ded9]]
 
|2.5
 
|?
 
|1
 
|?
 
|[[Resources#Bullets|Bullets]]
 
|-
 
|[[Dolt 45]]
 
|2.5
 
|1
 
|0.5
 
|15%
 
|[[Resources#Bullets|Bullets]]
 
|-
 
|[[Flamethrower]]
 
|0.5 <sup>(per tick)</sup>
 
|0.05
 
|0
 
|n/a
 
|[[Gasoline]]
 
|-
 
|[[Hunting rifle|Hunting Rifle]]
 
|4
 
|1.3
 
|2
 
|30%
 
|[[Resources#Rounds|Rounds]]
 
|-
 
|[[Metal Boomerang]]
 
|0.5
 
|0.5
 
|3
 
|n/a
 
|n/a
 
|-
 
|[[Minigun]]
 
|2.5
 
|0.1
 
|2
 
|20%
 
|[[Resources#Rounds|Rounds]]
 
|-
 
|[[Ouchie Spray]]
 
|<nowiki>-1</nowiki>
 
|n/a
 
|n/a
 
|n/a
 
|n/a
 
|-
 
|[[Pistol]]
 
|1.5
 
|0.5
 
|1
 
|10%
 
|[[Resources#Bullets|Bullets]]
 
|-
 
|[[Shotgun]]
 
|0.5 <sup>x 5</sup>
 
|1
 
|1.5
 
|10%
 
|[[Resources#Shells|Shells]]
 
|-
 
|[[Slug Shotgun]]
 
|5
 
|1.5
 
|3
 
|30%
 
|[[Resources#Shells|Shells]]
 
|-
 
|[[Snubnose revolver|Snubnose Revolver]]
 
|2
 
|0.7
 
|1.5
 
|10%
 
|[[Resources#Bullets|Bullets]]
 
|-
 
|[[Uzi]]
 
|1.2
 
|0.125
 
|1.5
 
|10%
 
|[[Resources#Bullets|Bullets]]
 
|-
 
|[[Windstar]]
 
|1
 
|1
 
|3
 
|n/a
 
|n/a
 
|-
 
|[[Wooden Boomerang]]
 
|0.5
 
|0.5
 
|3
 
|n/a
 
|n/a
 
|}
 
   
  +
=== [[Unarmed|Unarmed Attacks]] ===
== Throwables ==
 
  +
Unarmed attacks are not weapons in the conventional sense but function the same mechanically. Each character will default to an unarmed attack when they are not wielding any other kind of weapon. Naturally, unarmed attacks cannot break, and they do not stack with other unarmed attacks.
Throwables are consumable weapons that can be used to potentially kill large groups of Zombies at once, with some exceptions. Explosions caused by throwables can inflict damage on allied party members and NPCs. Explosives deal more damage the closer the victim to the explosive.
 
{| class="article-table sortable"
 
!Name
 
!Explosive
 
!Max Stacks
 
|-
 
|[[Bottle]]
 
|No
 
|6
 
|-
 
|[[Grenade]]
 
|Yes
 
|6
 
|-
 
|[[L*nk Bomb]]
 
|Yes
 
|3
 
|-
 
|[[Molotov]]
 
|No
 
|5
 
|-
 
|[[Pipebomb]]
 
|Yes
 
|6
 
|-
 
|[[Shuriken]]
 
|No
 
|12
 
|-
 
|[[Smoke Bomb]]
 
|No
 
|5
 
|}
 
   
== Unarmed Attacks ==
+
== [[Ranged Weapons]] ==
  +
''Main Article: [[Ranged Weapons]]''
Unarmed attacks are not weapons in the conventional sense but function the same mechanically. Each character will default to an unarmed attack when they are not wielding any other kind of weapon. The unarmed attack they default to varies based on [[Characters]] and [[Perks]], etc. Naturally, unarmed attacks can not break and have no cooldown.
 
{| class="article-table sortable"
 
!Name
 
!Power
 
!Knockback
 
!Extra Hits <sup>(% Chance)</sup>
 
|-
 
|[[Unarmed#Boxing|Boxing]]
 
|1
 
|0.5
 
|<nowiki>-</nowiki>
 
|-
 
|[[Unarmed#Claw|Claw]]
 
|1
 
|0
 
|<nowiki>-</nowiki>
 
|-
 
|[[Unarmed#Fierce Claw|Fierce Claw]]
 
|1.5
 
|1.5
 
|1 <sup>(100%)</sup>
 
|-
 
|[[Unarmed#Karate|Karate]]
 
|1
 
|1
 
|1 <sup>(100%)</sup>
 
|-
 
|[[Unarmed#Kung Fu|Kung Fu]]
 
|1
 
|1
 
|<nowiki>-</nowiki>
 
|-
 
|[[Unarmed|Poke]]
 
|?
 
|?
 
|?
 
|-
 
|[[Unarmed|Punch]]
 
|0
 
|0
 
|<nowiki>-</nowiki>
 
|-
 
|[[Unarmed#Sumo|Sumo]]
 
|0.75
 
|2
 
|2 <sup>(50%)</sup>
 
|}
 
   
  +
Ranged weapons allow characters to dispatch zombies from a greater distance. Most of them require various different types of [[ammunition]] in order to fire and are affected by the [[Stats#Shooting|shooting]] stat. When a firearm runs out of ammo, it can be swung like a melee weapon. Most firearms have a melee power value of 0.4, making them very ineffective melee weapons.
== Special Weapons ==
 
Special weapons are weapons that can only be found on [[Rare Characters]]. Special weapons are not dropped on death and can't be wielded by other party members. Special Weapons cannot break.
 
{| class="article-table sortable"
 
!Name
 
!Power
 
!Cooldown<sup>(sec)</sup>
 
!Knockback
 
!Extra Hits <sup>(% Chance)</sup>
 
!Used by
 
|-
 
|[[Boxing Glove]]
 
|0.75
 
|0.5
 
|1.5
 
|<nowiki>-</nowiki>
 
|[[Contender]]
 
|-
 
|[[Debutante Umbrella]]
 
|0.8
 
|0.7
 
|1.5
 
|1 <sup>(100%)</sup>
 
|[[Debutante]]
 
|-
 
|[[Kunai]]
 
|1
 
|0.5
 
|0.25
 
|3 <sup>(60%)</sup>
 
|[[Ninja]]
 
|-
 
|[[M*ster Sword]]
 
|1.5
 
|0.5
 
|1
 
|1 <sup>(100%)</sup>
 
|[[L*nk (Link)|L*nk]]
 
|-
 
|[[Lovely Wand]]
 
|0.5
 
|0.5
 
|1.5
 
|<nowiki>-</nowiki>
 
|[[Anime Girl]]
 
|-
 
|[[Mason's Chainsaw]]
 
|0.5
 
|0
 
|1
 
|<nowiki>-</nowiki>
 
|[[Mason (Jason)|Mason]]
 
|-
 
|[[Mason's Machete]]
 
|2
 
|0.86
 
|0.35
 
|3 <sup>(30%)</sup>
 
|[[Mason (Jason)|Mason]]
 
|-
 
|[[Mega Frying Pan]]
 
|1.5
 
|0.9
 
|2
 
|1 <sup>(50%)</sup>
 
|[[Maria]]
 
|-
 
|[[Mjollin'er]]
 
|3
 
|1
 
|3
 
|3 <sup>(10%)</sup>
 
|[[Valkyrie]]
 
|-
 
|[[Mountie Hockey Stick]]
 
|1
 
|0.65
 
|8
 
|4 <sup>(70%)</sup>
 
|[[Mounties]]
 
|-
 
|[[Modded Ded9]]
 
|
 
|
 
|
 
|
 
|
 
|-
 
|[[Rambeux Knife]]
 
|1.2
 
|0
 
|0.25
 
|1 <sup>(100%)</sup>
 
|[[Rambeaux (Rambo)|Rambeux]]
 
|-
 
|[[Rapier]]
 
|1.6
 
|0.15
 
|0
 
|<nowiki>-</nowiki>
 
|[[Fencer]]
 
|-
 
|[[Ray Gun]] <sup>(ranged)</sup>
 
|2
 
|0.7
 
|0.5
 
|50% <sup>(Penetration Chance)</sup>
 
|[[Alien]]
 
|-
 
|[[Ridiculous Fishing Pole]]
 
|0.8
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|[[Billy]]
 
|-
 
|[[Ridiculous Pistol]] <sup>(ranged)</sup>
 
|1
 
|0.55
 
|0.5
 
|10% <sup>(Penetration Chance)</sup>
 
|[[Billy]]
 
|-
 
|[[Take This]]
 
|0.75
 
|0.5
 
|1
 
|<nowiki>-</nowiki>
 
|[[L*nk]]
 
|-
 
|[[Ultra Mop]]
 
|1.2
 
|0.8
 
|1.5
 
|1 <sup>(100%)</sup>
 
|[[Cleaning Lady]]
 
|-
 
|[[Vlambeer Shotgun]]
 
|0.5 <sup>x 6</sup>
 
|0.35
 
|1
 
|10% <sup>(Penetration Chance)</sup>
 
|[[Billy]]
 
|-
 
|[[White Sword]]
 
|1
 
|0.5
 
|2
 
|<nowiki>-</nowiki>
 
|[[L*nk (Link)|L*nk]]
 
|}
 
   
  +
=== [[Throwing Weapons]] ===
__NOTOC__
 
  +
Throwing weapons are, as implied, weapons which can be thrown at zombies to inflict damage from a distance. Many throwing weapons simply damage zombies, but some are explosive, and others summon helpful entities to fight alongside the party.
[[Category:Sub-Topic]]
 
  +
  +
== [[Motorized Weapons]] ==
  +
''Main Article: [[Motorized Weapons]]''
  +
  +
Motorized weapons are a special class of weapon in ''Death Road to Canada''.
  +
  +
While there are only a handful of motorized weapons, each one provides a unique function that differentiates it from normal weapons. Motorized weapons are also able to run automatically; players can simply hold down the primary attack button in order to continuously attack with it. However, they also drain their stock of fuel fairly quickly, so they must be used sparingly to be effective.
  +
  +
== [[Special Weapons]] ==
  +
''Main Article: [[Special Weapons]]''
  +
  +
Special weapons are weapons that can only be found on and used by [[rare characters]], and most are either of the melee or ranged variety. Special weapons are not dropped on death and cannot be wielded by other party members. They also cannot be break.
  +
  +
== [[Consumable Weapons|Consumables]] ==
  +
''Main Article:'' [[Consumable Weapons]]
  +
  +
Consumbles are a very small subset of weapons that do not belong to other categories as they are not swung like melee weapons, fired like ranged weapons, or hurled like throwing weapons. They instead often have a utility function such as teleportation or health recovery, and have a finite amount of uses.[[Category:Sub-Topic]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 18:24, 8 March 2020

Weapons are the party's main means of zombie-slaying in Death Road to Canada. The effectiveness of a weapon is determined by their handler's combat stats: strength, fitness, and shooting. The amount of damage a survivor can inflict is affected mainly by the weapon in question, but improved combat stats help survivors use them with more proficiency.

Weapons can be separated into three categories: Melee, Ranged, and Motorized. Additionally there are Special Weapons that only rare characters can use.

Melee Weapons

Main Article: Melee Weapons

Melee weapons are used to attack zombies at close range. Swinging a melee weapon will drain a survivor's energy and eventually tire them out if swung repeatedly. Higher strength and fitness stats will reduce the cooldown on weapons, allowing them to be swung more reliably. Some weapons have a chance to break when they hit a target.

Unarmed Attacks

Unarmed attacks are not weapons in the conventional sense but function the same mechanically. Each character will default to an unarmed attack when they are not wielding any other kind of weapon. Naturally, unarmed attacks cannot break, and they do not stack with other unarmed attacks.

Ranged Weapons

Main Article: Ranged Weapons

Ranged weapons allow characters to dispatch zombies from a greater distance. Most of them require various different types of ammunition in order to fire and are affected by the shooting stat. When a firearm runs out of ammo, it can be swung like a melee weapon. Most firearms have a melee power value of 0.4, making them very ineffective melee weapons.

Throwing Weapons

Throwing weapons are, as implied, weapons which can be thrown at zombies to inflict damage from a distance. Many throwing weapons simply damage zombies, but some are explosive, and others summon helpful entities to fight alongside the party.

Motorized Weapons

Main Article: Motorized Weapons

Motorized weapons are a special class of weapon in Death Road to Canada.

While there are only a handful of motorized weapons, each one provides a unique function that differentiates it from normal weapons. Motorized weapons are also able to run automatically; players can simply hold down the primary attack button in order to continuously attack with it. However, they also drain their stock of fuel fairly quickly, so they must be used sparingly to be effective.

Special Weapons

Main Article: Special Weapons

Special weapons are weapons that can only be found on and used by rare characters, and most are either of the melee or ranged variety. Special weapons are not dropped on death and cannot be wielded by other party members. They also cannot be break.

Consumables

Main Article: Consumable Weapons

Consumbles are a very small subset of weapons that do not belong to other categories as they are not swung like melee weapons, fired like ranged weapons, or hurled like throwing weapons. They instead often have a utility function such as teleportation or health recovery, and have a finite amount of uses.