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|1 <sup>(100%)</sup> |
|1 <sup>(100%)</sup> |
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|[[Debutante]] |
|[[Debutante]] |
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+ | |[[Guster Sword]] |
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+ | |4.5 |
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+ | |3 <sup>(100%)</sup> |
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+ | |[[Nimbus Ordeal]] |
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|[[Kunai]] |
|[[Kunai]] |
Revision as of 15:27, 13 July 2017
Weapons are the party's main means of zombie-slaying in Death Road to Canada.
Below is a compilation of weaponry that can be found within the game. Each weapon has a number of stats associated with it. For more information see the Weapon Stats page.
They can be separated into three categories: Melee Weapons, Firearms, and Throwables.
Melee Weapons
Melee weapons are used to attack Zombies at close range. Swinging a Melee weapon will drain a character's fatigue and eventually tire them out if swung repeatedly. Higher Strength and Fitness will reduce the cooldown on weapons allowing them to be swung more reliably. Some weapons have a chance to break when they hit a target.
Name | Power | Cooldown(sec) | Knockback | Extra Hits (% Chance) | Break Scale |
---|---|---|---|---|---|
#1 Foam Hand | 0 | 0.65 | 3 | - | - |
2x4 | 1.2 | 1 | 1.5 | 1 (100%) | 5% |
Aluminium Bat | 1 | 0.75 | 2 | - | - |
Ballpeen Hammer | 1 | 0.7 | 1 | - | - |
Baseball Bat | 1 | 0.75 | 2 | - | 2% |
Bardiche | 3.5 | 2.3 | - | 3 (100%) | - |
Beach Umbrella | 0.75 | 0.9 | 2 | 2 (100%) | 2% |
Big Log | 3 | 3 | 4 | 5 (100%) | - |
Bomb Skull | - | - | - | - | - |
Branch | 0.5 | 0.5 | 0.5 | - | 5% |
Broom | 0.2 | 0.6 | 1 | 2 (100%) | 2% |
Cane | 1 | 0.85 | 1 | - | 2% |
Cardboard Tube | 0 | 0.5 | 8 | 5 (100%) | 5% |
Chainsaw | 0.5 | 1.25 | 1 | - | 10% (w/o fuel) |
Claymore | 3.5 | 1.6 | 3 | 3 (100%) | - |
Crowbar | 1.5 | 1.1 | 2 | - | - |
Cricket Bat | 1.1 | 0.7 | 2.2 | - | 1% |
Devil's Fork | 2 | 0.75 | 1 | 2 (50%) | - |
Electric Guitar | 1.5 | 0.86 | 1.5 | - | - |
Femur | 0.75 | 0.5 | 1 | - | 5% |
Fire Axe | 2 | 1.2 | 2 | 1 (50%) | - |
Fire Poker | 0.6 | 0.6 | 1 | - | - |
Fishing Pole | 0.5 | 0.5 | 1 | - | 10% |
Flashlight | 0.7 | 0.5 | 0.25 | - | 2% |
Frying Pan | 1 | 0.9 | 1 | - | - |
Gauntlet | 1 | 0.8 | 2 | - | - |
Gladius | 2.5 | 0.8 | - | 1 (50%) | |
Golf Club | 0.5 | 0.55 | 2 | - | 2% |
Grim Reaper Scythe | 2.5 | 1.4 | 0.5 | 4 (100%) | - |
Claw Hammer | 1 | 0.7 | 1 | - | - |
Hatchet | 1.25 | 0.75 | 1 (10%) | - | |
Hockey Stick | 0.75 | 0.65 | 2 | - | 2% |
Ice Pick | 0.7 | 0 | 0 | - | 2% |
Kitchen Knife | 0.75 | 0 | 0.25 | - | 1% |
Knight Sword | 2.5 | 1.3 | 1.5 | 1 (100%) | - |
Knitting Needle | 0.5 | 0 | 0 | - | 5% |
Log | 2 | 2 | 3 | 3 (100%) | - |
Meat Cleaver | 1 | 0 | 0.25 | 1 (100%) | 0.25% |
Medieval Axe | 3 | 1.75 | 2 | 2 (100%) | - |
Mega Maul | 2.2 | 1.4 | 3.5 | 2 (80%) | |
Metal Pipe | 2 | 1.35 | 2 | - | - |
Morning Star | 2.5 | 1.5 | 3 | 4 (50%) | - |
Mop | 0.6 | 0.8 | 1.5 | 1 (100%) | 2% |
Nail Board | 1.3 | 1.5 | 3 | 2 (100%) | 5% |
Nightstick | 0.8 | 0.65 | 1.5 | - | - |
Oar | 0.9 | 0.5 | 1 | - | 3% |
Otaku Katana | 2 | 0.6 | 0.25 | 2 (60%) | 5% |
Parking Meter | 2 | 1.55 | 2 | 4 (30%) | - |
Piece of Wood | 0.75 | 0.5 | 1 | - | 10% |
Pitchfork | 1.5 | 1.2 | 1 | 2 (100%) | 0.1% |
Pool Cue | 0.5 | 0.5 | 0 | - | 2.5% |
Pool Noodle | 0 | 0.8 | 0.5 | - | - |
Poolcue Spear | 1 | 0.6 | - | 1 (30%) | 2.5% |
Punchquest Gauntlet | 1 | 0.6 | 2 | - | - |
Purse | 0.5 | 0.75 | 1.5 | - | - |
Re-bar | 0.5 | 0.5 | 1 | - | - |
Rubber Mallet | 0.5 | 0.75 | 1.5 | - | - |
Rusty Machete | 1.5 | 0.86 | 1 | 1 (20%) | 0.5% |
Scalpel | 0.7 | 0 | 0 | - | 2% |
Scissors | 0.7 | 0 | 0.1 | - | 2% |
Screwdriver | 0.7 | 0 | 0.1 | - | - |
Scythe | 1.7 | 1.4 | 0.5 | 3 (100%) | - |
Shiv | 0.5 | 0.5 | 0 | - | 3% |
Shovel | 1.5 | 1.3 | 2 | 2 (50%) | - |
Sickle | 1 | 0.75 | 0.25 | 1 (25%) | - |
Skull Hammer | 3.5 | 1.4 | 3.5 | 2 (100%) | - |
Sledgehammer | 1.5 | 1.2 | 3 | 1 (60%) | - |
Spatula | 0 | 0 | 0.1 | - | 25%(0% vs zombie) |
Sports Horn | - | - | - | - | - |
Stick Boot | 0.6 | 1.2 | 3 | 1 (60%) | 1% |
Sturdy Machete | 2 | 0.86 | 1 | 1 (20%) | - |
Strong Katana | 2 | 0.8 | 0.25 | 2 (60%) | - |
Tactical Spear | 1.5 | 0.7 (half fatigue) | 0.5 | 1 (10%) | - |
Tennis Racket | 0.6 | 0.5 | 0.75 | - | 3% |
Tire Iron | 0.8 | 0.6 | 1 | - | - |
Toy Hammer | 0 | 0.9 | 5 | - | - |
Umbrella | 0.5 | 0.7 | 1.5 | 1 (20%) | 2% |
Witch's Broom | 0.5 | 0.6 | 1.5 | - | - |
Wrench | 1.3 | 1 | 1 | - | - |
Xtreme Hockey Stick | 1 | 0.65 | 4 | 1 (30%) | - |
Zweihander | 3.5 | 1.5 | 3 | 3 (100%) | - |
Ranged Weapons
Ranged Weapons allow characters to dispatch Zombies from a greater distance. They require various different types of Ammunition in order to fire. When a firearm runs out of ammo it can be swung like a melee weapon. All firearms have a melee power value of 0.4 making them very ineffective melee weapons. Some firearms can break if used in melee.
Name | Power | Cooldown(sec) | Knockback | Penetrate Chance | Ammunition |
---|---|---|---|---|---|
Air Horn | 0 | 0.5 | 3 | n/a | n/a |
AK47 | 2.5 | 0.2 | 2 | 10% | Rounds |
Automatic Shotgun | 0.5 x 5 | 0.4 | 1.5 | 10% | Shells |
Big Dawg | 0.7 x 7 | 1.4 | 4 | 10% | Shells |
Blowtorch | 0.4 (per tick) | 0.55 | 0.25 | n/a | Gasoline |
Cowboy Rifle | 3 | 1 | 1.5 | 20% | Rounds |
Ded9 | 2.5 | ? | 1 | ? | Bullets |
Dolt 45 | 2.5 | 1 | 0.5 | 15% | Bullets |
Flamethrower | 0.5 (per tick) | 0.05 | 0 | n/a | Gasoline |
Hunting Rifle | 4 | 1.3 | 2 | 30% | Rounds |
Metal Boomerang | 0.5 | 0.5 | 3 | n/a | n/a |
Minigun | 2.5 | 0.1 | 2 | 20% | Rounds |
Ouchie Spray | -1 | n/a | n/a | n/a | n/a |
Pistol | 1.5 | 0.5 | 1 | 10% | Bullets |
Shotgun | 0.5 x 5 | 1 | 1.5 | 10% | Shells |
Slug Shotgun | 5 | 1.5 | 3 | 30% | Shells |
Snubnose Revolver | 2 | 0.7 | 1.5 | 10% | Bullets |
Uzi | 1.2 | 0.125 | 1.5 | 10% | Bullets |
Windstar | 1 | 1 | 3 | n/a | n/a |
Wooden Boomerang | 0.5 | 0.5 | 3 | n/a | n/a |
Throwables
Throwables are consumable weapons that can be used to potentially kill large groups of Zombies at once, with some exceptions. Explosions caused by throwables can inflict damage on allied party members and NPCs. Explosives deal more damage the closer the victim to the explosive.
Name | Explosive | Max Stacks |
---|---|---|
Bottle | No | 6 |
Grenade | Yes | 6 |
L*nk Bomb | Yes | 3 |
Molotov | No | 5 |
Pipebomb | Yes | 6 |
Shuriken | No | 12 |
Smoke Bomb | No | 5 |
Unarmed Attacks
Unarmed attacks are not weapons in the conventional sense but function the same mechanically. Each character will default to an unarmed attack when they are not wielding any other kind of weapon. The unarmed attack they default to varies based on Characters and Perks, etc. Naturally, unarmed attacks can not break and have no cooldown.
Name | Power | Knockback | Extra Hits (% Chance) |
---|---|---|---|
Boxing | 1 | 0.5 | - |
Claw | 1 | 0 | - |
Fierce Claw | 1.5 | 1.5 | 1 (100%) |
Karate | 1 | 1 | 1 (100%) |
Kung Fu | 1 | 1 | - |
Poke | ? | ? | ? |
Punch | 0 | 0 | - |
Sumo | 0.75 | 2 | 2 (50%) |
Special Weapons
Special weapons are weapons that can only be found on Rare Characters. Special weapons are not dropped on death and can't be wielded by other party members. Special Weapons cannot break.
Name | Power | Cooldown(sec) | Knockback | Extra Hits (% Chance) | Used by |
---|---|---|---|---|---|
Boxing Glove | 0.75 | 0.5 | 1.5 | - | Contender |
Debutante Umbrella | 0.8 | 0.7 | 1.5 | 1 (100%) | Debutante |
Guster Sword | 4.5 | 2 | 5 | 3 (100%) | Nimbus Ordeal |
Kunai | 1 | 0.5 | 0.25 | 3 (60%) | Ninja |
M*ster Sword | 1.5 | 0.5 | 1 | 1 (100%) | L*nk |
Lovely Wand | 0.5 | 0.5 | 1.5 | - | Anime Girl |
Mason's Chainsaw | 0.5 | 0 | 1 | - | Mason |
Mason's Machete | 2 | 0.86 | 0.35 | 3 (30%) | Mason |
Mega Frying Pan | 1.5 | 0.9 | 2 | 1 (50%) | Maria |
Mjollin'er | 3 | 1 | 3 | 3 (10%) | Valkyrie |
Mountie Hockey Stick | 1 | 0.65 | 8 | 4 (70%) | Mounties |
Modded Ded9 | |||||
Rambeux Knife | 1.2 | 0 | 0.25 | 1 (100%) | Rambeux |
Rapier | 1.6 | 0.15 | 0 | - | Fencer |
Ray Gun (ranged) | 2 | 0.7 | 0.5 | 50% (Penetration Chance) | Alien |
Ridiculous Fishing Pole | 0.8 | 0.5 | 1 | - | Billy |
Ridiculous Pistol (ranged) | 1 | 0.55 | 0.5 | 10% (Penetration Chance) | Billy |
Take This | 0.75 | 0.5 | 1 | - | L*nk |
Ultra Mop | 1.2 | 0.8 | 1.5 | 1 (100%) | Cleaning Lady |
Vlambeer Shotgun | 0.5 x 6 | 0.35 | 1 | 10% (Penetration Chance) | Billy |
White Sword | 1 | 0.5 | 2 | - | L*nk |