Death Road To Canada Wiki
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Revision as of 15:27, 13 July 2017

Weapons are the party's main means of zombie-slaying in Death Road to Canada.

Below is a compilation of weaponry that can be found within the game. Each weapon has a number of stats associated with it. For more information see the Weapon Stats page.

They can be separated into three categories: Melee Weapons, Firearms, and Throwables.

Melee Weapons

Melee weapons are used to attack Zombies at close range. Swinging a Melee weapon will drain a character's fatigue and eventually tire them out if swung repeatedly. Higher Strength and Fitness will reduce the cooldown on weapons allowing them to be swung more reliably. Some weapons have a chance to break when they hit a target.

Name Power Cooldown(sec) Knockback Extra Hits (% Chance) Break Scale
#1 Foam Hand 0 0.65 3 - -
2x4 1.2 1 1.5 1 (100%) 5%
Aluminium Bat 1 0.75 2 - -
Ballpeen Hammer 1 0.7 1 - -
Baseball Bat 1 0.75 2 - 2%
Bardiche 3.5 2.3 - 3 (100%) -
Beach Umbrella 0.75 0.9 2 2 (100%) 2%
Big Log 3 3 4 5 (100%) -
Bomb Skull - - - - -
Branch 0.5 0.5 0.5 - 5%
Broom 0.2 0.6 1 2 (100%) 2%
Cane 1 0.85 1 - 2%
Cardboard Tube 0 0.5 8 5 (100%) 5%
Chainsaw 0.5 1.25 1 - 10% (w/o fuel)
Claymore 3.5 1.6 3 3 (100%) -
Crowbar 1.5 1.1 2 - -
Cricket Bat 1.1 0.7 2.2 - 1%
Devil's Fork 2 0.75 1 2 (50%) -
Electric Guitar 1.5 0.86 1.5 - -
Femur 0.75 0.5 1 - 5%
Fire Axe 2 1.2 2 1 (50%) -
Fire Poker 0.6 0.6 1 - -
Fishing Pole 0.5 0.5 1 - 10%
Flashlight 0.7 0.5 0.25 - 2%
Frying Pan 1 0.9 1 - -
Gauntlet 1 0.8 2 - -
Gladius 2.5 0.8 - 1 (50%)
Golf Club 0.5 0.55 2 - 2%
Grim Reaper Scythe 2.5 1.4 0.5 4 (100%) -
Claw Hammer 1 0.7 1 - -
Hatchet 1.25 0.75 1 (10%) -
Hockey Stick 0.75 0.65 2 - 2%
Ice Pick 0.7 0 0 - 2%
Kitchen Knife 0.75 0 0.25 - 1%
Knight Sword 2.5 1.3 1.5 1 (100%) -
Knitting Needle 0.5 0 0 - 5%
Log 2 2 3 3 (100%) -
Meat Cleaver 1 0 0.25 1 (100%) 0.25%
Medieval Axe 3 1.75 2 2 (100%) -
Mega Maul 2.2 1.4 3.5 2 (80%)
Metal Pipe 2 1.35 2 - -
Morning Star 2.5 1.5 3 4 (50%) -
Mop 0.6 0.8 1.5 1 (100%) 2%
Nail Board 1.3 1.5 3 2 (100%) 5%
Nightstick 0.8 0.65 1.5 - -
Oar 0.9 0.5 1 - 3%
Otaku Katana 2 0.6 0.25 2 (60%) 5%
Parking Meter 2 1.55 2 4 (30%) -
Piece of Wood 0.75 0.5 1 - 10%
Pitchfork 1.5 1.2 1 2 (100%) 0.1%
Pool Cue 0.5 0.5 0 - 2.5%
Pool Noodle 0 0.8 0.5 - -
Poolcue Spear 1 0.6 - 1 (30%) 2.5%
Punchquest Gauntlet 1 0.6 2 - -
Purse 0.5 0.75 1.5 - -
Re-bar 0.5 0.5 1 - -
Rubber Mallet 0.5 0.75 1.5 - -
Rusty Machete 1.5 0.86 1 1 (20%) 0.5%
Scalpel 0.7 0 0 - 2%
Scissors 0.7 0 0.1 - 2%
Screwdriver 0.7 0 0.1 - -
Scythe 1.7 1.4 0.5 3 (100%) -
Shiv 0.5 0.5 0 - 3%
Shovel 1.5 1.3 2 2 (50%) -
Sickle 1 0.75 0.25 1 (25%) -
Skull Hammer 3.5 1.4 3.5 2 (100%) -
Sledgehammer 1.5 1.2 3 1 (60%) -
Spatula 0 0 0.1 - 25%(0% vs zombie)
Sports Horn - - - - -
Stick Boot 0.6 1.2 3 1 (60%) 1%
Sturdy Machete 2 0.86 1 1 (20%) -
Strong Katana 2 0.8 0.25 2 (60%) -
Tactical Spear 1.5 0.7 (half fatigue) 0.5 1 (10%) -
Tennis Racket 0.6 0.5 0.75 - 3%
Tire Iron 0.8 0.6 1 - -
Toy Hammer 0 0.9 5 - -
Umbrella 0.5 0.7 1.5 1 (20%) 2%
Witch's Broom 0.5 0.6 1.5 - -
Wrench 1.3 1 1 - -
Xtreme Hockey Stick 1 0.65 4 1 (30%) -
Zweihander 3.5 1.5 3 3 (100%) -

Ranged Weapons

Ranged Weapons allow characters to dispatch Zombies from a greater distance. They require various different types of Ammunition in order to fire. When a firearm runs out of ammo it can be swung like a melee weapon. All firearms have a melee power value of 0.4 making them very ineffective melee weapons. Some firearms can break if used in melee.

Name Power Cooldown(sec) Knockback Penetrate Chance Ammunition
Air Horn 0 0.5 3 n/a n/a
AK47 2.5 0.2 2 10% Rounds
Automatic Shotgun 0.5 x 5 0.4 1.5 10% Shells
Big Dawg 0.7 x 7 1.4 4 10% Shells
Blowtorch 0.4 (per tick) 0.55 0.25 n/a Gasoline
Cowboy Rifle 3 1 1.5 20% Rounds
Ded9 2.5 ? 1 ? Bullets
Dolt 45 2.5 1 0.5 15% Bullets
Flamethrower 0.5 (per tick) 0.05 0 n/a Gasoline
Hunting Rifle 4 1.3 2 30% Rounds
Metal Boomerang 0.5 0.5 3 n/a n/a
Minigun 2.5 0.1 2 20% Rounds
Ouchie Spray -1 n/a n/a n/a n/a
Pistol 1.5 0.5 1 10% Bullets
Shotgun 0.5 x 5 1 1.5 10% Shells
Slug Shotgun 5 1.5 3 30% Shells
Snubnose Revolver 2 0.7 1.5 10% Bullets
Uzi 1.2 0.125 1.5 10% Bullets
Windstar 1 1 3 n/a n/a
Wooden Boomerang 0.5 0.5 3 n/a n/a

Throwables

Throwables are consumable weapons that can be used to potentially kill large groups of Zombies at once, with some exceptions. Explosions caused by throwables can inflict damage on allied party members and NPCs. Explosives deal more damage the closer the victim to the explosive.

Name Explosive Max Stacks
Bottle No 6
Grenade Yes 6
L*nk Bomb Yes 3
Molotov No 5
Pipebomb Yes 6
Shuriken No 12
Smoke Bomb No 5

Unarmed Attacks

Unarmed attacks are not weapons in the conventional sense but function the same mechanically. Each character will default to an unarmed attack when they are not wielding any other kind of weapon. The unarmed attack they default to varies based on Characters and Perks, etc. Naturally, unarmed attacks can not break and have no cooldown.

Name Power Knockback Extra Hits (% Chance)
Boxing 1 0.5 -
Claw 1 0 -
Fierce Claw 1.5 1.5 1 (100%)
Karate 1 1 1 (100%)
Kung Fu 1 1 -
Poke ? ? ?
Punch 0 0 -
Sumo 0.75 2 2 (50%)

Special Weapons

Special weapons are weapons that can only be found on Rare Characters. Special weapons are not dropped on death and can't be wielded by other party members. Special Weapons cannot break.

Name Power Cooldown(sec) Knockback Extra Hits (% Chance) Used by
Boxing Glove 0.75 0.5 1.5 - Contender
Debutante Umbrella 0.8 0.7 1.5 1 (100%) Debutante
Guster Sword 4.5 2 5 3 (100%) Nimbus Ordeal
Kunai 1 0.5 0.25 3 (60%) Ninja
M*ster Sword 1.5 0.5 1 1 (100%) L*nk
Lovely Wand 0.5 0.5 1.5 - Anime Girl
Mason's Chainsaw 0.5 0 1 - Mason
Mason's Machete 2 0.86 0.35 3 (30%) Mason
Mega Frying Pan 1.5 0.9 2 1 (50%) Maria
Mjollin'er 3 1 3 3 (10%) Valkyrie
Mountie Hockey Stick 1 0.65 8 4 (70%) Mounties
Modded Ded9
Rambeux Knife 1.2 0 0.25 1 (100%) Rambeux
Rapier 1.6 0.15 0 - Fencer
Ray Gun (ranged) 2 0.7 0.5 50% (Penetration Chance) Alien
Ridiculous Fishing Pole 0.8 0.5 1 - Billy
Ridiculous Pistol (ranged) 1 0.55 0.5 10% (Penetration Chance) Billy
Take This 0.75 0.5 1 - L*nk
Ultra Mop 1.2 0.8 1.5 1 (100%) Cleaning Lady
Vlambeer Shotgun 0.5 x 6 0.35 1 10% (Penetration Chance) Billy
White Sword 1 0.5 2 - L*nk